Monday, January 23, 2006

Meknes

This character was created for a D&D 3.5e campaign which we play whenever I don't feel like DMing. (DM: Rous).

Meknes is a half-orc from the city of Hardby. He traveled to the city of Greyhawk and joined the Adventurers Guild. There he was paired with other adventurers to form a group. He is known as "Sitting Orc". I'm playing this character in a campaign called "Greyhawk Mayhem".

The other members of the party are:
  • Cyllan aka "Camila", a female human cleric of Olidammara (Fernanda B.)
  • Gunnar aka "Cold Feet", a male human barbarian (Federico V.)
  • Laodaren, a female elven ranger (Daniela M.)
  • Ramis aka "Piltraf", a half elven sorcerer (Daniel R.)
  • Seth, a human rogue (Javier R.)
  • Ulric, a half elven bard (Sebastian R.)
  • Meknes, a half-orc fighter (Gabriel P.)
Str 20, Int 10, Wis 9, Dex 13, Con 14, Cha 6

Monday, January 16, 2006

Owly Firesight

This character was created for a TMNT adventure (DM: Gerardo T.).

Continuing with non-D&D worlds, somehow some TMNT books fell in our lap so we ran to get our dices. ;-) What we liked most about it was the martial-arts combat system.

I don't have Owly's character sheet now, but he was an owl (you've already guessed that) specialist in all kind of weapons and explosives, also a skilled helicopter pilot (I loved my AH-64 Apache!) and martial artist.

Thargus Dorobuj

This character was created for a RIFTS adventure (DM: Martin F.).

A couple of RIFTS manuals fell in our hands and we decided to give it a try. At that time I guess we played almost any setting we put our hands on. :-)

Thargus is a young unprincipled Earth human native Wilderness Scout who hates the Coalition and all demons. He has no cybernetic implants.

He's the guide for a group of adventurers:
  • Iotist, a scientist (Javier R.)
  • Risc, a line walker (Eduardo B.)
  • Kasac, a phsycic (?)
  • Zendur, a cyber knight (?)
IQ 12, ME 7, MA 12, PS 27, PP 12, PE 18, PB 12, SPD 18

Jurgen Von Hohenzollern

This was a character for a GAMMA World adventure (DM: Gerardo T.).

Playing GAMMA World was somehow different from what I was used to play, but I enjoyed it very much.

Jurgen was a 21 y.o. pure human from the Cambol clan of Hardsville (OH, United America). He was 1.95m tall, 90 kg, with short blonde hair and light blue eyes.

The other member of the party were:
  • Deklo McCabe, a humanoid with 2 brains that could polymorph and multiplicate. (JavierR.)
  • Chip, a humanoid with chamaleon and flying powers. (?)
  • Eddie, a humanoid like Deklo but with one brain. (?)
  • Rexvan Erol, a pure human. (?)
  • Tigris aka "Thundercat", a mutant with chameleon powers. (?)
  • Bluck, a mutant Eagleman. (?)
  • Sigfried Von Hohenzollern, a pure human (Jurgen's brother) . (Rodolfo P.)
  • Jurgen Von Hohenzollern, a pure human. (Gabriel P.)
MS 15, IN 14, DX 10, PS 10, CH 8, CN 14, CM 12

Yozun'Dur

This character was created for a AD&D 2e adventure (DM: Luis M.).

I guess by that time we were all reading R. A. Salvatore's Drizzt series, and wanted to play an evil party, so everyone rolled a drow.

I made a fighter that wielded two short swords (specialist, two-weapon style, ambidexteriry and a short sword of quickness). They were outcasts from their city and made their way through the Underdark and somehow (?) ended in the surface world.

Str 14, Int 12, Wis 12, Dex 16, Con 10, Cha 8, Cms 7

Argyle Avalon

This character was created for a high-level (17th) homebrew campaign (DMs: Ejbs & JRR).

He was a wealthy noble Fighter/Cleric of Alastor (we even created a god for him!) who owned land and a castle. Long time ago, he blamed himself for the death of his wife, so he hung the sword and turned to religion. Many years later he his forced to wield it again to fight evil.

I guess I chose that name after the movie "Braveheart". Even the adventure was influenced by that movie since Argyle had the title of Lord of Falkirk. ;-)

Str 18/60, Int 12, Wis 17, Dex 10, Con 15, Chr 10, Cms 11

Branwyn

This character was created for an AD&D 2e campaign (DM: Rous).
This group of characters adventured in many diferent parts of the Flannaes, from the Cold Marshes in the north to the infamous Osson's Raid in southern Medegia. We had a lot of fun with this group. The Silverleaf brothers were really chaotic and some of our doings are still remembered: torturing a tortured kobold, using the bard as bait to "fish" sahuagins, ventriloquism with Jame's dead corpse, cutting kenku's hands to infiltrate their lair and much more!. ;-)
The other members of the group were:
  • Cedric Silverleaf, an elven fighter (Federico V.)
  • ??? Silverleaf, an elven cleric of Elhonna (Pedro C.)
  • James, a human psionicist (Diego O.)
  • Branwyn, a half-elven bard (yeah, yeah, I know, ANOTHER bard) (Gabriel P.)
Str 12, Int 13, Wis 15, Dex 12, Con 16, Cha 15, Cms 16

Saturday, January 14, 2006

Niall Slainte-Mhath

This character was rolled for a AD&D 2e high level (15th) campaign.

The idea was concocted by two dungeon masters (Gerardo T. & Ejbs) that wanted to join their groups into a mega-adventure. An ambitious project indeed, but the first (and only) session was C-H-A-O-T-I-C!!. Sorry it didn't work since I've never played a high level character before.

Niall was a half-elven Riddlemaster. Yeah I know, another bard. I guesss I have "a thing" with bards. Anyway, he was to re-unite a group of powerful adventurers and guide them to the fabled Dragon Mountain and unveil its secrets... and treasures.

Those high-level adventurers were:

  • Inshalen, a grey elf magic-user/thief
  • Egil Steinthor, a human runecaster
  • Agnar Bloodaxe, a dwarven weapons master
  • Avelogue, a human cleric
  • Questor, a human magic-user
  • Lady Melian of Roke, a human paladin
  • Alanon, a human druid
  • Niall, a half-elven riddlemaster
Niall turned through the years from an adventuring bard to an adventuring scholar or sage. Always interested in myths and legends of different cultures and races he traveled the known world seeking for hidden knowledge.

Str 12, int 15, Wis 13, Dex 18, Con 15, Cha 15, Cms 14

Rigil Kent Draco

After playing thos few sessions with Finloss, my DM (Rolf) offered me to join other group he was DMing and that were already playing through the Temple. Since I had no other group to play I accepted the offer.

The group was fromed by:
  • Doronomin, a female human fighter (Rous)
  • Morlas, an elven thief (Federico V.)
  • Celeborn, a human fighter/magic-user (Luis M.)
  • Edwin, a human paladin of St. Cuthbert (Diego O.)
  • Draukur(?), a human barbarian (Santiago H.)
  • Rigil Kent Draco, a half-elven magic-user/cleric of Hanali Cenalil (Gabriel P.)
Originay from the Highfolk region, Rigil was handsome, intelligent, wise, well built and agile. He always traveled in his light warhorse (Baudelaire) with his two faithful dogs, Hernani (watch dog) and Victor Hugo (war dog). After defeating the hordes of the Temple he became Elder of the land of Veluna and Furyondy.

Str 12, int 17, Wis 16, Dex 15, Con 17, Cha 14, Cms 19

Finloss

This character was rolled for an AD&D 2e campaign (DM: Rolf)

Since there were many of us that never played the Temple of the Elemental Evil from the begining, new characters were rolled to begin that module. It was there I created Finloss an half-elven fighter/thief from the elven kingdom of Celene. I can't recall now what happened but we played only a couple of sessions. (DM: Rolf)

There were to be two groups of adventurers that would join forces in Hommlet. The first group from Celene were:
  • Quinath Leafholder, an elven fighter/magic-user from Celene. (Javier R.)
  • Axhatl, a human archer/ranger from the Welkwood forest (German H.)
  • Finloss, a half-elven fighter/thief (Gabriel P.)
The other group from Veluna were:
  • Ralsa-Lul, a human paladin of St. Cuthbert (Martin F.)
  • Jon Hathleath, a human cleric of St. Cuthbert (Eduardo B.)
  • Eric, a human cavalier (Sebastian R.)
Finnloss (Finthlanthualos was his elven name) was a rude, tough and dexterous fighter/thief from Enstad the capital city of Celene. Not very good looking people response to him was initially negative, but he was charismatic enough to change that reaction.

Str 18/47, Int 12, Wis 10, Dex 18, Con 15, Cha 14, Cms 7

Tröy Tryggvasson

The last campaign ended with most of the party dead (some were resurected) so the DM (Marcelo B.) took some time off. After a while he returned with the promise of change in his DMing style, so we rolled characters once more. This time the setting were the frozen lands and seas of the north barbarians but, although we had fun, the ending was the same.

Since we had the Viking Campaign Sourcebook, I chose to play a fighter/skald from the city of Djekul in the Frost Barbarians. The rest of the adventuring party were:
  • Harn, a human fighter (Javier R.)
  • André Törn, a human cleric of Phaulkon (Sebastian R.)
  • Steintorn, a human fighter (German H.)
  • Drot, a human fighter from Ratik (Eduardo B.)
  • Konrad, a human fighter (Daniel R.)
  • Ringlas, an elven fighter/magic-user from the Timberway Forest (Rodolfo P.)
  • Tröy, a human fighter/skald (Gabriel P.)
Since childhood he always felt curious about the sagas and legends of his people. Cheerful, brave and proud, Tröy became an able seaman and fighter, always inspiring his comrades in battle with song, word and action.

Str 15, Int 12, Wis 11, Dex 17, Con 17, Cha 17, Cms 12