Tuesday, October 12, 2010

Books are on its way

From Lulu.com:

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Hi urudnd,

We thought you'd like to know that your Lulu order has shipped

[snip]

In This Shipment:

1 of Fight On! Issue #1 Spring 2008 by Ignatius Umlaut (Printed)
1 of Stonehell Dungeon: Down Night-Haunted Halls by Michael Curtis (Printed)
1 of Original Edition Characters by Daniel Proctor (Printed)

[snip]

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Oh, and Happy Columbus Day!

Over 100 posts!

I've just realised that I passed that mark. Thanks everyone who take the time to read this blog. ;-)

Monday, October 11, 2010

Sandbox game session 5

Last session was a short one. We started late (9 PM), had "chivitos" for dinner (please go and Google "chivito uruguayo") and one of the guys left early (1 AM) because he was running 6 km. that morning. We later agreed to start earlier from now on.

Back into the action. The party left the idol alone and decided to check te rest of the seven doors that were in the octogonal room. One by one Tamryn the thief looked for traps and tried picked the locks. She found no traps and in some she picked the lock but the door couldn't be opened, not even by the strngth of Kratos the fighter. A couple of doors were unlocked. One led to a room with just a bed and a chest. When Scarlett send her guard dog to sniff the bed, it animated and attacked the animal but missed. Promptly the dog retaliated and Vanon and Kratos rushed to his aid, all managing to hit the strange creature with flail, bite and sword, being the last one the most viciuos. The monster responded by lashig a pseudopod at Kratos hitting him squarely in the chest despite his new magic armor. The pseudopod tried to attach by Kratos managed to get free.

The adventurers attacked and all hit again, and again Kratos blow was the most devastating. The creature retaliated with another pseudopod attack at Kratos that send the fighter down. Brom the ranger and Tamryn that were searching another door came back, and Brom threw his spear at the creature missing. The creature tried to flee but flail, bite and arrow finally killed it. Tamryn rushed at Kratos, took off his chest plate and bind his broken ribs the best she could. Since Vanon had no spell left to cure Kratos, the group then prepared to sleep in that room. When they were at it Tamryn decided to check the chest for traps but find nothing, so she proceeded to pick the lock. While doing so (and after a 100% roll) a cloud of gas poured from the keyhole and Tamryn dropped unconcious. The rest of the party fled the in panic and waited for the cloud to dissipate. Vanon then checked on the thief and made sure she was not dead but deeply asleep.

Meanwhile in the woods Phillipe the hireling, who was guarding the cart and horses, heard some growls and steps from the shadows beyond the fire. A lonely dire wolf came into sight. He took his sword and faced the best, who surprised with his reaction fled (failed morale check).

The party rested several hours without any incident and Vanon was able then to cure Kratos, who though in pain was able to carry on. The group focused on the other unlocked door which had a table, a chair, bookshelf and a torch with a blue-greenish flame. Scarlett went for the fancy torch and when she tried to grab it everything in the room vanished and two levers appeared where the bookshelf was. Everyone left the room while Vanon figured what the levers did. Meanwhile Tamryn checked the last door and found a trap on the handle: when turned the floor in front of the door opened into a dark pit.

Vanon played with the levers back and forth for some time until at some point the room went completely dark and a scream was heard. The group went a bit crazy but after checking everyone was all right decided to explore more the room. They wondered if the levers opened some hidden door when the dark was on or unlocked some of the doors they couldn't opened. They set to that task (to my amusement) but got frustrated as they found their assumptions were wrong.

At that point we called it a game and spend the rest of the night talking about life. The idol still has its ruby eyes...

Sunday, October 10, 2010

Maure Castle game session 2

Two Fridays ago we had our second session of the new Maure Castle campaign but I forgot to write what happened on it.

This session one of the players couldn't be present due to a flu-like feeling, but we managed everything for him to play via Skype. Everyone wanted to see his new character, Kamar the Kensai, in action and it wasn't going to be the same without him playing it. An now into the action...

The party decided not to try to get past the red Guardian Shield and headed back to the stairs that lead to the "Chambers of Antiquities". While passing through the massive chamber of the columns of faces and symbols, they were attacked by a maurid roper. Kamar and Inowe were surprised by the camouflaged creature, but Denar and Quinath reacted quickly enough, casting magic missle and spiritual weapon (the first passed the SR, the second didn't), before the monster lashed its tentacles to them. The tentacles grabbed both Denar and Kamar who overcame its weakening touch, but missed Quinath and Inowe who quickly attacked the tentacles severing them. Kamar, now free, charged at the creature and landed a gruesome hit with his two-handed bastard sword. The creature, to everyone's astonishment, produced new tentacles to replace the severed ones and lashed all of them to Kamar, weakening him and rendering almost immobile. Denar atacked the creature, while Quinath and Inowe freed Kamar again, who concentrated and focused on his inner self (Power Surge) and landed another terrible blow on the maurid roper. After that hit the creature was doomed and was quickly defeated.

Everyone was gladly surprised by the kensai's abilities and carried on. After passing the gray Guardian Shield, going up some stairs and following a long empty corridor, a wide flight of stairs led them to a huge chamber lit by some torches that cast eerie shadows. (The players had a map of the place but didn't remember some details about some things that were annotated on it. And I didn`t refresh their memory either... I wanted to see how thing went.) Quinath decided to explore the "M" symbols engraved on the floor (they we actually Symbols Of ...) surrounded by bookshelves. Although he resisted the effects of the symbols, upon entering the area the rest of the party saw how the gargantuan iron seven-headed hydra, that was resting on an altar in the center of the chamber, animated itself and begun moving towards them!

The group promptly fled the chamber (under the cover of a fog cloud cast by Quinath) as the hydra closed in and reached the stairs but didn't followed them. They waited for some time before looking if the hydra was still there. And it was. Seeing this Denar decided to attack the iron construct with a wave of green slime. I ruled that the slime ate the hydra's metal legs but was destroyed when the incandescent belly of the construct touched it. Since the hydra didn't spot the cleric he was out of sight before it could attack back.

With the hydra unable to move Denar tried another attack on it. This time he went with a blade barrier, but the spell failed and this time the construct did saw him. One head shot a line of cold that hit the cleric taking away almost half of his hit poins and rendering him all numb. Then another head shot a bolt of lightning capturing the cleric in a cage of lightning that kept damaging him. Inowe tried to pull the lightning bars appart only to receive a discharge. She then decided to use her abundant step ability (dimension door) and succesfully freed Denar from his prision. After that the cleric proceeded tu heal himself.

We all enjoyed the session very much because it had a lot of action.

Until next session!

Saturday, October 09, 2010

Great chance to stock up on books!

I just successfully used "FALLREADS" coupon on Lulu.com for 40% off (up to $20 max - until October 15, 2010) on "Stonehell Dungeon" by Michael Curtis, Fight On! #1 and "Original Edition Characters" by Goblinoid Games.

You can check the full list of Lulu.com coupon codes here.

Monday, September 27, 2010

Seeking advice

I must say I've always wanted to use the idol on the cover of the AD&D 1e Players Handbook in a campaign. The current sandbox campaign in Blackmoor provided me with the perfect excuse. I'm using a slightly modified version of The Hidden Serpent from Faster Monkey Games where the party is trying to recover a stolen statue (you can read Grognardia's review here).

So, as I commented here something may happen when the PCs try to take the ruby eyes from the idol's statue. It was something commented by Tamryn the thief but the group hasn't decided on the matter yet. They'll probably do so next session.

I'd like to ask my fellow gamers for ideas about what could happen if they remove those rubies...

Read An RPG Book in Public Week





Just a quick reminder that we're in the last "Read An RPG Book in Public Week" of the year. A curious event to promote the hobby.

Sunday, September 26, 2010

Sandbox game session 4

Last session ended with Vanon the cleric separated from the rest of the party. After falling into the pool of water, the gray ooze moved to attack. As the cleric recovered from the fall and cast light on his flail, the ooze slammed and the acid begun to eat his armor. Vanon desperately attacked it and managed to kill it, but had to get rid of the armor before it reached his flesh.

Meanwhile the rest of the group were trying to figure out the ray-shooting statue. Tamryn the thief threw an open sack over the head of the staute and then lassoed a rope around it. Brom the ranger held the other end as Kratos the fighter used the rope as a guide while walking backwards towards the statue. Scarlett the illusionist just standed there coverring her eyes her back to the statue. Suddenly the floor gave in under Kratos but he managed to hold onto the rope and Brom resisted the sharp tug. There was a bright flash of light and two rays shot from the statue's head hit the fighter. After that he felt the floor again and everyone could see a black smudge under his feet. As the danger passed he reached the statue only to see its true for after touching it...

He described it to the rest and Tamryn suggested to try moving the horns. Since it was a good idea and I had nothing planned for the horns (just something really bad if the ruby eyes were removed?), I decided that one of the horns will deactivate the trap.

Kratos moved the right horn (deactivating the trap?) and it slowly went back to the original position. Then Tamryn said to move it again and tie it, keeping it down. So did Kratos (activating the trap again?) and when Tamryn approached the statue the whole thing went on again, but she managed to avoid falling and jammed the trap with a crowbar. They all then gathered around the idol and some explored it while others lowered a torch down the shaft with a rope.

Meanwhile Vanon was exploring the caverns: a passage ful of cobwebs, a passage that led to a cavern with stagmites and stalagtites and a passage with a chasm in the middle. He avoided the cobwebs, explored the cavern only to find it led nowhere, and decided to edge past the chasm. When he was inching his way he saw movement down the chasm and decided to fall back, but a tentacle lashed at him and caught his foot. Luckyly he saved vs. poison and didn't get paralyzed. He tried to no avail to cut the tentacle with the rim of his shield.

When the others yelled his name down the shaft and no response came, Tamryn decided to go down with another rope. The hanging torch illuminated the whole cavern so she was able to see the exit and also the glow from Vanon's ligh. She called for him and, as he cried for help, begun balancing back and forth. She jumped from the swinging rope reaching dry ground, only to see another tentacle grab Vanon and pull him down the chasm. Tamryn rushed to the chasm and saw Vanon desperately trying to resist the monster's pull. She loosed an arrow but missed and Vanon used a rope with a grappling hook to better resist the pull. She them unsheathed her scimitar and jumped onto the creature (behind the screen I ruled the attack as a backstabb) almost slashing its only eye. The creature released one tentacle from Vanon and lashed it at Tam, hitting and paralyzing her. Vanon tried to hit the creature with his flail with mixed luck while it pulled Tam into its mouth.

Up in the statue's room Brom, Kratos and Scarlett begun worrying about the fate of their friends and after no response came from calling their names, the ranger and fighter decided to climb down. In the chasm the creature started eating Tam while Vanon continued desperately to hit it. Upon hearing his name called again he yelled for help and Brom was the first to arrive driving an arrow deep into the creature. The creature released Tam (now in negative hit points) and lashed the tentacle at the ranger, grabbing but not affecting him with it poison.

Then arrived Kratos just as Brom resisted the pull from the creature that continued to munch Tam and pull Vanon. Kratos grabbed his bastard sword with both hands and jumped down the monster piercing it viciously deep and killing it. With the grip from the tentacle released Vanon stabilized Tam and waited for the effect of the poison to pass. As thy waited he searched around the many things around from past victims and undigested by the creature. He casted Detect Magic and found a suit of chainmail armor, a ring with elven inscriptions and a clear crystal wand. He also realized Kratos armor (a suit of plate armor taken from a bugbear last session) was also magical as well as Tam's cloak (also from the same bugbear). After the effects of the poison wore off Vanon cured Tam and they all went back to the pool cavern and climbed back up to the statue's room where Scarlett was almost sick with anguish.

At that point I told them the effects of fatigue were begining to be noticeable unless they rested properly, but it was their call. At that point we decided to call it a night and continue next session.

Monday, September 20, 2010

RPG Blogger Level 3 and going...

According to this post I'm an Enthusiast! :-)

Tuesday, September 14, 2010

And Now for Something Completely Different...

I'm going to be a dad! :-)

Maure Castle game session 1

The first session of our monthly Maure Castle campaing finnaly took place! It was a couple of weeks ago but I've been with little time to post.

Denar, High Priest of Heironeous, returned to the city of Greyhawk victorious from the crusade that liberated part of the Shield Lands from the gasp of the Old One. He came along with Kammar, the Myrmidon/Kensai, who is in search of his mentor supposedly taken by mininons of Malcanthet the Queen of Succubi. While in the city they met with Quinath Leafholder, the elven Warlock/Defender/Bladesinger and Knight of Luna, and Kentsui Inowe, the Master of Autumn, who were resting from their last adventure: retriving the Tome of the Black Heart from the dungeons of Maure Castle and killing the evil wizard Eli Tomorast. Since they all have motives to return to Maure Castle, they wind-walked back to Quinath's tower in Urnst to plan the next incursion to the castle dungeons.

Most of the session was used to finish some details of the Kensai, put the party together and recap what their characters knew about the castle. Thay also did some exploration of the Statuary looking for ways into other levels. The Guardian Shields are giving them a hard time.

It was a long time since they last played, but now they are on track, excited and hoping gather again soon.

Untl next session!

Monday, September 13, 2010

Sandbox game session 3

Last session ended with the party defeating their ambushers and capturing its leader. The new session started with the party questioning the prisioner about who he was and what were he doing. After stripping him of all valuables and discovering a brooch with the shape of a serpentine dragon bitting its tail and a letter, they knew they were on the bandit's track. The prisioner tried at first to deceive them but ended giving information for his life after making Vanon, the priest, promise they won't kill him. Meanwhile Scarlett, the illusionist, told Phillipe, her hireling, to kill the prisioner but he refused and told her she hired him to protect her, not to kill helpless prisioners. (I ruled that and the player didn't like it. Perhaps I should have let it and see how things unfolded. )

The next day the party let the prisioner free and they proceeded through the woods until they reached the hills where the bandit's lair was supposed to be. After some searching and tracking by Brom, the ranger, they found a trail leading to a lonely hill. At that point Scarlett told Phillipe to leave and go back to inform Baron Fent about their progress so far. That decision took the party aback and a brief discussion ensued that put at risk the party integration. The priest said he had found the job and in a way hired all to fulfill it, and that included Scarlett's hireling. The illusionist wanted then to leave but the rest talke her out and they all continued forward but not before Scarlett left Phillipe guarding the horses and cart.

Night was already falling but they insisted on following the trail uphill. Scarlet found the illusion hiding a cave entrance and they went into the tunnel. Upon reaching a pair of wooden doors the gained entrance since the priest beared the brooch and they've got the watchword from the prisioner. They killed the orc guarding the gate and proceeded into the compound. They explored it a bit without finding anyone (I rolled no1's on the 1d6 for random encounters!) until they found a empty room, next to a locked one, to rest for a while.

After resting they went out again only to hear grumbling voices down the corridor. They quickly ran back to the room. They heard the voices passing and entering in another room, and also the jingling of keys and a door being opened and closed. The group then gathered outside the locked door and the priest knocked. A booming voice was heard, keys jingled again and the door opened only to show a huge sleepy bugbear demanding who was bothering. The priest handed the letter and as the bugbear trid to read it they all pushed inside knocking the humanoid down. They ganged on the bugbear as Scarlet closed and locked the door. The large humanoid was subdued but not before yelling for help. Help that came too late and was ushered away by the fighter faking the bugbear's voice.

Since the bugbear was not dead they tied and gagged him, and waited for him to wake up. Meanwhile Kratos the fighter took his platemail and Tamryn the thief ranscked his pouch and chest, taking some coins and a cloak. After the brute woke up the interrogated him about Rogan and Zeglin (the fighter and wizard leader of the bandits), the statue they were looking for, and other things. After knocking him unconcious they proceeded into the wizard's rooms.

There they met with a series of magical door that ended with the priest and illusionist separated from the rest of the group. They managed to get past the doors and found and octogonal room with the statue they were looking for. When the priest got closer a pair of rays emerged from the statue's eyes and struck him. A flash of bright light followed immediately. After that, to the eyes of the illusionist, the priest was only a black stain on the floor. It took a while dealing with the magical doors for the rest to get all together. Unknown to them the priest have fallen down a shaft into a cavern with a pool of water and a gray ooze...

Until next session!

Wednesday, August 25, 2010

Sandbox game sessions 1 and 2

The Labyrinth Lord sandbox game is on! We've played twice already and it's been a lot of fun although there are some details in the game mechanics to improve. The rules are new to all the players and I've been DMing 3.x for to long. Reading Philotomy's OD&D Musings and Quick Primer for Old School Gaming over and over, as well as other articles about what a sandbox game is supposed to be, has been of great help to put me on the right path.

Session #1: After a group of caravan guards got into trouble at the local tavern (The Crooked Billet) and ended in baron Fent's dungeons, for almost killing Kragg, the tavern half-orc bouncer, Brenner, a worried merchant aproached the party for help. The party, composed by Kratos the Veteran, Vanon Acolyte of Trithereon, Scarlet the Prestidigitator (illusionist), Phillip the men-at-arms (Scarlet's hireling), Tamryn the Rogue and Brom the Ranger (NPC), agreed for a fair price to help the merchant end his journey. They were to go from Ramshorn to Glendour, the cross the Gloomfens to Broomsage abbey and finnaly to Stornawane.

Over the next days across the snow covered moors and misty fens the party fended off several attacks: an albino ape (by throwing some rations), a tiger (which was later skinned by the ranger), a pack of wolves (blinded with a color spray) and several ghouls (turned by the cleric).

This session had some roleplay to get the characters together and several encounters (a lot of 1's in the wandering monsters checks) that allowed to test the combat sequence.

Session #2: At Broomsage Abbey the cleric was to meet Morris an old friend and Cyndorian priest. The priest asked for help to recover a relic (a human sized marble statue) stolen by bandits. The abbey resorted to the baron of Stornawane for help but he dismissed the plea. It seems the baron who, as many others, uses these bandits as enforcers and mercenaries in border wars, doesn't want to act against them. Not knowing what to do he sent for his friend and now offered him a very generous reward to get the relic back before the Festival of Forever which will be held in a month. The cleric promised to help after ending his contract with the merchant.

At the end of the journey in Stornawane the merchant payed them a bonus and also offered them to get bonded with the Merchant's Guild. All but the cleric accepted to bond. After that the cleric, fighter and man-at-arms went looking for some action so I decided to use Chgowiz's post about ladies (or dudes) of the night. At the last minute Scarlet's player decided her hireling to head back. The other two rolled a d100 to see what kind of company they find and I rolled a d20 to see the consequences. On the d100 the cleric rolled a 15 (brazen strumpet) and the fighter an 81 (expensive doxy), and on the d20 I rolled an 8 (disease) both times! They'll start felling the symptoms soon...

Back to the tavern (The Leather Exchange) from the fun, the celric told the rest of the party about the stolen relic and all agreed to accompany him back to the abbey. At the abbey they asked for several supplies (horses, a cart, arrows, rations, a longword and a dagger) before leaving for the hills where the bandits were supposed to have their hideout. To reach the hills they crossed a forest where they were attacked by a pack of dire wolves. After dealing with the wolves, they encountered another party (they were in fact bandits patrolling) composed by 4 men and 3 orcs. When questioned about what they were doing in the forest, both groups lied to each other. The party said they were looking for wolves and the bandits said they were bounty hunters after a half-orc wanted for murder. After bidding farewell they both continued their way, the bandits double backed to follow the party and the party sent the ranger to see if they were being followed. The dices said the ranger was not seen and that allowed the party to set up an ambush.

They made a campsite on elevated ground and hid in the surroundings: the thief climbed a tree, the cleric and fighter in the cart, the illusionist and her man-at-arm in a ground depresion and the ranger in the bushes. The illusionist made an image of the fighter as being the only on watch. They were to wait the ranger's attack to spring the trap. The bandits approached the camp in a wide arc with the 3 orcs in the center and the 4 humans split 2 to left and 2 to the right. When the orc charged uphill to attack the lonely guard one of them fell dead with an arrow in the chest. The fighter and cleric jumped from the cart attacking the remaining orcs who belived the illusion and were then outnumbered 3 to 2. The thief unhung herself onto one human (I ruled it counted as a backstabbing) killing him on the spot but leaving her face to face with the leader. With the surprise lost the bandits put up a fierce fight, but fell one by one, until only the leader remained and, after being severly wounded, surrendered.

This session had a lot more roleplay and big encounter that allowed the party to hone their skills working together as a group.

Until next session!

Friday, August 13, 2010

Past, Actual and Future Campaigns

My Expedition to the Ruins of Greyhawk (D&D 3.5e) campaign is officially on hold. One of my players got a great job at Google Ireland and left for the lands of the leprechauns. Other two, a couple, are expecting a baby anytime soon and they won't have much free time to play in the near future. I hoped we could finish the module before these events happened but it could not be.

So, last weekend I finally started my new campaign, sandbox-style, set in the Blackmoor region of the World of Greyhawk. I have four players (possibly a fifth one) which two of them are experienced players (one is my wife) and the rest are complete newbies to tabletop RPG games. We're using Labyrinth Lord Core Rules with some classes and spells from the AEC and some house rules. The all-human party is composed by Kratos the Veteran, Vanon Acolyte of Trithereon, Scarlet the Prestidigitator (illusionist), Phillip the men-at-arms (Scarlet's hireling) and Tamryn the thief-wife. We are going to play once every two weeks.

Also, since the guy that went to Ireland was the DM of our Oriental Adventures campaign, that one too is on hold indefinitely. That left three of the guys (one also played in my EttRoG game) without any game. So, I decided, upon my wife suggestion, to resurrect another dormant campaign: Maure Castle (D&D 3.5e).

Yes, I know I said before I was moving away from 3.5e, but the guys are gameless and I'd really like to run those levels. This campaign will see existing characters Denar High Priest of Heironeous, Quinath Leafholder Warlock/Defender and Knight of Luna and Master of Autumn Kentsui Inowe (wife) face the perils of Maure Castle dungeons. They will be joined by another character to be rolled on our first session. We are going to play once a month.

I'm very excited about the future of both campaigns.

Thursday, August 12, 2010

Blackmoor underbaronies II

In the Canonfire! forums, users Chameleon and StuGIII shared some comments and ideas about the same topic. I decided to take them into account and make some changes on the previous list of Blackmoor's underbaronies.

The still inhabited and surviving underbaronies are:
  1. Dantredun.
  2. Dearthkettle (includes Glendour keep).
  3. Blackmoor - The town is in ruins and occupied by Orcs but the underbarony it is not. Mosshold and the Wizard's Wood are part of it.
  4. Ramshorn - After the castle was rebuilt a small village grew around it.
  5. Tonnsborg - The seat of power is not properly in Tonnsborg, but elsewhere in an inland manor or estate to the NE.
  6. Stornawane (includes Broomsage Abbey).
The ruined underbaronies are:
  1. Trollbar - The town/castle might still be inhabited but the open country to the North and East is abandoned.
  2. Egg of Coot - The area is a ruined underbarony only inhabited by the Egg's automata, Orc and Qullan tribes.
  3. Kolbenborg - The area west of the Egg, north of the Burneal Forest and south of the Land of Black Ice is ruined and abandoned.
  4. Greenhead - The village/keep, south of Stornawane in the middle of the Cold Marshes, might be inhabited but the area around it is abandoned.

Friday, July 30, 2010

Read An RPG Book in Public Week

Remember we're in the second "Read An RPG Book in Public Week" of the year. Certainly a curious event to promote the hobby. Click on the image above to find out more about it!

Thursday, July 29, 2010

Blackmoor baronies

I've been gathering all the available information on the web about the World of Greyhawk realm of the Archbarony of Blackmoor for my new campaign that I'm starting soon for a new group.

Although I've found plenty of it, there was a question that has been on my head for some time: What are the names of the ten baronies of the Archbarony of Blackmoor? Since that information is nowhere to be found I decided to create the list myself.

Here it goes:

1. Dantredun
2. Glendour
3. Dearthkettle
4. Ramshorn (ruins; later rebuilt)
5. Blackmoor (ruins)
6. Kolbenborg (ruins)
7. Stornawane
8. Trollbar
9. Broomsage (ruins; only the abbey remain)
10. Mosshold

I didn't include Tonnsborg as a possible barony because it was founded by the Zeai as a mere trading outpost. Initially Broomsage was not on the list for being mentioned just as an abbey but, giving it a second thought, maybe the abbey is all that survived of that barony. I also considered Mosshold to be on the list and discarded for being too near to Blackmoor town to be a separate barony. Then thought that that wasn't a good enough reason and completed the list with it.

According with the GHWiki four of the ten baronies are in ruins: Blackmoor was destroyed by the forces of the Egg of Coot, Kolbenborg was abandoned for being near the fabled City of the Gods, Ramshorn was in ruins until Teuod Fent rebuilt it, and of Broomsage all that is left is the abbey.

This list is by no means definite and it's open to suggestions or modifications.

Sunday, July 11, 2010

Ennies 2010 Nominees

Labyrinth Lord received a Honorable Mention for Best Game in this year's ENnie nomnations. That's very significant since it's tough category. Labyrinth Lord is getting the attention and recognition it deserves from the gaming community. Congratulations to Dan Proctor and don't forget to vote when the time comes.

Thursday, July 08, 2010

2010 World Cup - Uruguay for a place in the podium

Last Tuesday in a thrilling and exciting game the "Charruas" fought to the last round against the "Orange Clockwork", but it was not enough. They left the battlefield defeated but with their heads high for they gave everything, everything. They should be proud for what they've done so far. A superb World Cup.

Next Saturday the "Celestes" will face the Teutonic juggernaut that, despite their stumble against Serbia, passed like a steamroller over their opponents. Until today where they crashed against the Spaniards led by "Tarzan" Puyol. A great achievement for "La Furia" to reach the finals for the first time.

Just like in 1970, the fight for the 3rd. place repeats itself, Uruguay vs. Germany. We hope to win and avenge that previous match but, whatever the result, be sure the team will be received back as champions. Thank you guys and good luck!

¡Vamos URUGUAY!

Tuesday, July 06, 2010

Conan

Instead of the Monday's imagination quote, I thought to share with you a product of the imagination of who is considered the father of the sword and sorcery literary genre, Robert E. Howard.

Last week arrived what is the latest addition to the fantasy section of our library. I must confess that I've never read anything of Robert E. Howard's work (yes, beleive it or not). My wife have always wanted me to and she wanted to re-read them but never found a good compilation of all the Conan stories. Until she found this edition that contains the complete collection of all the original adventures in the order they were written.

This edition is also profusely and superbly illustrated by artist Mark Schultz and it even contains maps of the Hyborian Age drawn by REH himself.

I'm already enjoying reading the first book "The Coming of Conan the Cimmerian" and I hope to find in the pages of all three books inspiration and ideas for present and future campaigns.

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