- If the casting was a success, make a mark on the rolled item.
- If the casting was a critical success make 1d3 marks.
- If the casting was a failure and the item has been previously affected, erase a mark.
- If the casting was a failure and the item hasn't been previously affected, leave it alone.
- If the casting was a critical failure and the item has been previously affected, erase all the item's marks.
- If the casting was a critical failure and the item hasn't been previously affected, the item is then rendered useless for further enchanting.
Sunday, April 13, 2014
Basically what (I think) he's saying is that wizards carry with them mundane items that, with time and after successive spells being cast, become magically imbued with the wizard's essence. Then, the can wizard use them as decoys so that the Ones Who Dwell Between couldn't get to him. But you better go and read the whole article yourself.
I can see everyone with wizards in their campaigns start building up these unique magical items. So, how would this work in your DCC game? The way I see it, the player will need to keep track of what items are being getting affected. Every time the wizard casts a spell, make a roll on his equipment list to randomly determine the affected item.
Maybe in case of a critical failure the wizard could spellburn to prevent the outcome.
The DM would need to set how many marks are needed for the item to reach the status of magical. For example, to be powerful enough as to be detected by the Detect Magic spell.
And now, a couple of questions: What situations attract the attention of the Ones Who Dwell Between? How this is affected by the number number of magic items the party has?
Friday, April 11, 2014
A while ago, I had the honor to be part of the playtest of the Blood for the Serpent King by +Edgar Johnson, which appeared as an add-on of DCC's Bride of the Black Manse by +Harley Stroh.
Last night we ended playtesting another of Edgar's adventures (code name: Planet X). It started back in late January and we did about 10 sessions, in which almost all the guys from the Metal Gods of Ur-Hadad campaign (+Adam Muszkiewicz, +Wayne Snyder, +James MacGeorge, +Phil Spitzer, +Doug Kovacs and +Jason Hobbs) were present at one time or another (we miss you +Bear Wojtek).
We hope the adventure sees the light in the near future. Stay tuned!
Thursday, April 10, 2014
After many years of wanting to go to a gaming convention, finally this year I'm going to make it to GenCon. Some of the guys from the Metal Gods of Ur-Hadad crew went last year and encouraged me about going. I talked about it with my wife and, after doing the math and seeing we could afford it, she gave me the green light. So far the roadmap is on schedule:
- Buy plane tickets? Done.
- Buy 4-day badge? Done.
- Renew passport? Done.
- Get a non-immigrant visa? Process initiated.
Indianapolis here we go!