Showing posts with label Caballeros de Montevideo. Show all posts
Showing posts with label Caballeros de Montevideo. Show all posts

Monday, December 31, 2012

My second "convention"

Well, we don't really have conventions down here, but as I once said here, I like how it sounds. :)


I had prepared a Labyrinth Lord adventure and was really excited about DMing again for people that are not my regular players. But things not always go as you plan.

I should have been there earlier, because upon arriving there were already five tables, four of them (D&D 3.5e, Transformers, Marvel Heroes and Dresden Files) were full with 5 or 6 players each, and one with only two players. Since it looked there weren't any more people coming, I decided to join this last table.

The setting was Tron: Uprising using tweaked Mutants & Masterminds rules. Being familiar with the setting only through the movies Tron and Tron Legacy (TIL there were also comics and series), I must say I enjoyed it very much. It was an infiltration mission: hack someones's identity disc, get into a spaceship, retrieve some information from it and sabotage some tanks it was carrying as a cover-up. We finished early because we chickened out and skipped the fight with the boss. Why fight if we already have the information we came for?

I proposed then a short LL game, but two guys wanted to try The Day After Ragnarok so, never having played it, I tagged along. A group of 4 mercenaries, working for MI6, sail to an island, in Japanese occupied SE Asia, to retrieve the blueprints of some WMD from an abandoned base. The side of the island we arrived was littered with shipwrecks so I suggested to circle it. "Since I've been running this adventure no one ever suggested that!", laughed the DM. Upon turning the eastern cape we saw a Japanese destroyer anchored and quickly turned back, anchored between the shipwrecks and went ashore. We found a crazy old Nazi scientist which we interrogated and learned where the base was. He tried to drug us with some food, then escaped, he was then shot, captured and killed. We found the abandoned base deep in the jungle: barracks, labs and office buildings, an airfield and a huge hangar laid there deserted. We approached the hangar and were met with gunfire from the inside. Retreated to the tree line chased by Japanese troops and a German mechwarrior. We managed to escape back to the boat and away from the island.

The bad: I couldn't DM and get my LL Society points.

The good: I had the chance to play two games I haven't played before.

Saturday, July 30, 2011

Today I ran my first "convention" game.

Well, it was not really a convention but I like the way it sound. It was more a gaming day ("VII Jornada De Rol De Invierno De Caballeros De Montevideo") that's organized in winter to gather non-perishable food and/or warm clothing to be donated. You can check about the event here and here (both links are in Spanish).

I wanted to run a short low-level adventure using Labyrinth Lord and after some search I bought "Ruins of Ramat" at DriveThruRPG.com. I thought that a short adventure for 4 to 6 1st level characters with pregen ones to speed things up, would be a good choice for the event. I talked about it with my fellow players of our Google Wave game, and I learned that Rob Conley (Bat in the Attic) uses it at conventions. I knew I was on the right path. Thanks guys for all the tips!

And since I'm a "Knight of Dangerous Quests" of the Labyrinth Lord Society, I'm posting a couple of pics (yes, I want those points!) that document the event.


Thanks to all the guys that joined the game (clockwise): Giancarlo, Pedro, Esteban, Rodrigo, Pablo and Leonel.

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