Showing posts with label Convention. Show all posts
Showing posts with label Convention. Show all posts

Friday, November 07, 2025

Virtual Greyhawk Con 6 Report

Here is long postponed Virtual Greyhawk Con report. As always, I had a wonderful time again this year, at the convention's sixth annual installment. Thanks to the organization and everyone that made it possible!

This year I played in four games, and attended to the "Ask the Experts" seminar.


Thursday 

The first game I played was Anna B. Meyer's "Shield Lands Skirmish" game where she was further testing Hawk Tales, her FRPG ruleset. We were a group of fairly new recruits that got to man one of the keeps guarding the frontline, some miles to the Southeast of Critwall, while the regular crew went on a mission further into Iuzian controlled territory. Even though Hawk Tales doesn't have classes, we were a Fighter (Gamus of Furd, this was the character I played), a Cleric (Kadius of Eragern), a Magic-User (Eddal of Eragern), a Thief (Alwes of Hirtfer), a Druid (Briad of Furd) and an Archer (Mogret of Herechel). 

HawkTales

Before getting into the fort, Briad scouted around as a fox and found that "something is out there". Shortly after setting in, goblins hailed arrows upon us while a group of skeletons tried to cross the ford. We returned fire while Eddal blasted most of the skeletons with a Fireball. After that , a flock of vultures, crows, ravens and other flying monstrosities flew over the tower causing fear and madness, but also dropping pieces of bone. When we checked them out the bones coalesced into skeletons that exploded after you hit them. After the cleric's Turn Undead dealt with them, a wave of ghouls swiftly came over the ramparts. We managed to retreat and held the door that gave access to the tower from above. Meanwhile downstairs orcs tried to break through the main entrance but were deterred by arrows and cold magic.

"Hold the door!" was the shout that became the motto for the rookie companies sent to man those forts.


Friday

At night Les "OblivionSeeker" Reno ran "The Deadsinger of Molag" where I played Pandreyus, a 9th level Thief, or Rogue because it was a 5e game.

It all started investigating a farmhouse massacre near the frontier. We arrived at a farmhouse in the springtime, just after Growfest, to find a horrific scene. The family (5 adults, 4 children) had been attacked. The children were missing. The father was found decapitated (his head facing East), and his wife was also brutally murdered. The other adults were apparently taken captive along with the children. The house was ransacked, and animals were either slaughtered or set free. We found many clues: the door was opened from the inside; tiny footprints were found coming up the chimney, which felt familiar. The Bard's Speak with Dead on the wife revealed the attacker was "a small one with a fake face" (possibly wearing a mask) and that "none" of the attackers had a lute.

After that we hit the trail where we picked up the tracks of five men plus the kidnapped adults, which soon joined wagon tracks heading northwest, giving the kidnappers a lead of about a day and a half. Along the road, we found another body: face down, throat slit; a scythe symbol was carved on his forehead; he had a strange puncture on his forearm (not animal or insect), similar to the decapitated father.

Further ahead we came across a couple of helpful Knights that provided us with some troubling intel. We encountered Roderic (a cleric) and Archer (a huge archer), both Knights of the Holy Shielding in training. They offered to share their nearby camp and information. They reported seeing "travelling performers" (later we found they were actually Orcs & Hobgoblins!) with a couple of wagons. They also provided us with 4 potions of healing, 1 potion of greater healing, and a map showing an abandoned keep, a dolmen, and caves. 

After a night of rest we followed the tracks, crossed the Ritensa River by barge and found graffiti in Old Oeridian on an old  low stone wall near an also old body: “We will steal when we cannot buy what you stole from us. We also discovered a strange, iridescent blue blight on the grass that causes apathy if ingested. As sun begun to set we readied a camp among a rocky outcrop and assigned the watches for the night. A night that turned eventful. During the 1st watch drums in the distance were heard. The guy on the 2nd watch spotted vultures, one of which swooped down to grab a "furry figure", and on the 3rd watch a band of 20 drunk orcs passed by but didn't spot our camp. It was on the 4th watch that we heard sounds of a fight. Four goblins on worgs were being pursued by human horsemen in black leather armor, bearing a scythe and skull symbol (Nerullites!). One worg broke from the chase and headed straight for your camp. Everyone woke and the Druid summoned wolves, which helped us capture one goblin and one of the human pursuers after the other were killed. The goblin cooperated, but the human didn't so we killed him. From the goblin, we learned of two locations: "StinkTower" (Fort Tippit) to the East and "Little Longshanks" that dwelled in a cave described as "alive with arms and legs," where "a lady sings dead songs."

In the morning we freed the goblin and decided to check the dolmen. We found a 30-foot high mound with five wagons at its base. The area stank of roasting flesh. Over 30 hobgoblins and human Nerullites were drinking and gambling. We attempted a ruse disguised as "4 guards and a prisoner", which succeeded long enough to get you close to the tent at the top. However, we were discovered, and combat erupted against a hobgoblin, seven twig dolls with tiny scythes, and a halfling wearing a mask.

The Barbarian raged and killed the hobgoblin right away, then attacked the halfling. The Druid burned the halfling, knocking his mask off. The halfling creature shrieked, "You freed them!" The Sorcerer cast a protective Wall of Fire around the party. We identified the twig dolls as Carrionettes—a sinister Flan puppet that possesses human vessels. One Carrionette apparently dominated the Barbarian, but the Druid cast Hold Person on him. The Sorcerer then dropped the flames and cast Protection from Evil on the Barbarian, freeing him from the puppet's control. Meanwhile, a major threat emerged from a portal at the dolmen: Mir Murcas, "The Deadsinger of Molag," carrying a lyre!


The Bard tried to cast Hypnotic Pattern on Mir, but the spell bounced back, hitting the Bard instead! Despite the setback, the Barbarian, Bard (recovered), and the Druid's bears managed to surround and hack Mir Murcas to pieces. With their leader dead, the remaining hobgoblins and Nerullites scattered.

In the aftermath we pieced together the final clues: 1) The Carrionette were the "funny little man" from the Growfest—this is why the chimney footprints were familiar. 2) The children were the target all along. They all share identical birthmarks (related to an acorn and a tree).

We secured the wagons with the children inside and began riding south. As we left, we spotted two familiar figures—Roderic and Archer—who were now accompanied by five more people (four men and one woman).


Saturday morning

Brian Jagusak from "Dice and a Pencil" ran Rob Kuntz's 1975 tournament module "Sunken City". The great mage Drawmij put our group together to retrieve from the city a magical item that could read any language. He opened a portal to the submerged city that will remain for 4 hours. 


I played Othlinden, an 8th level lizard man fighter pretending to be a human. He was looking for the legendary Serpent Belt, a powerful magic item and national treasure of the Kingdom of Oogresh. Returning it would bestow great rewards to the one doing so. This was Eric Shook's character in the original RJK's World of Kalibruhn campaign.

After one of the several rafts that are available, we advanced in the general direction thanks to a Locate Object spell.  On our way a group of four hungry giant crabs attacked us. We fought back with some arrows and a well placed Fireball that killed two but rocked the buildings around, even bringing one down! All this made a couple of giant eels to investigate what was going on, but a good reaction roll and Speak With Animals spell were enough to have them on their way back to their lair. Some giant turtles were interested in us but a Speak With Animals spell and some rations got us past them.

Next stop was tower with two serpent heads. Othlinden was excited because the place looked promising to his interests. We entered the tower and explored it. The northern side was empty while the southern one was filled with bones in front of an altar that had an ornate belt on top of it. Othlinden knew instantly he was looking at the Serpent Belt. When he moved to take it he was attacked by something huge and invisible. In the end we defeated the thing, a 12-head hydra!

Moved the raft across the tower to avoid two whirlpools and continued to the other side towards a semi-submerged tower. Some made their way inside through an underwater doorway and then lowered a rope for the rest climbed to a window. There we found a tinkerer's room with workbenches, tools, books, cabinets, blueprints and more. Inside a 6' tall locked metal cabinet we found what we were looking for. What we found could be best described as a Star Wars Probe Droid. We also got its manual and managed to get it going.

With this construct in tow (we found it could Levitate) we exited the tower and tried to find the Silvery Dorr of Oricholum before the portal closed. On our way we were chased by five mermen with tridents riding giant sea horses. Othlinden drank a Potion of Polymorph Self to turn into a giant crocodile. He grabbed the raft with his mandibles and used his tail to propel it forward, while the rest fought the mermen with sling shots, rocks, javelins and a Hold Monster spell.

As we were racing towards the shrinking portal a huge sea troll tried to block our way, but we managed to get past it and dive into the portal to safety!


Sunday Afternoon

Allan "grodog" Grohe ran the playtest of "Gnoll Raiders Cairn", a scenario where the party is hired to go after a particularly ferocious band of gnolls that have been looting caravans en route to the Free City of Greyhawk, striking along the Urnst Trail and recover the wares.

I played Freda, a human 6th level ranger from the Slave Lords pre-generated characters. Since this was like I said a playtest, I will not go into many detail that could spoil some of the surprises this adventure has. Just say that I was eager to play a ranger against gnolls, but couldn't use some of her abilities when we fought them...


Sunday Night

In the "Ask the Experts" closing event I won one of the giveaways consisting in "Fortress Ellendar", an adventure for the High Fantasy RPPG from 1979, and the supplement "Relics & Ruins" from Knave rules toolkit.

Fortress Ellendar


Saturday, August 30, 2025

Virtual Greyhawk Con 6 - Tickets

 

Got my tickets for the Con today! I'm playing one game each of the Con days plus my two bi-weekly games, it would be a fun weekend for sure!

Thursday - Shield Lands Skirmish (Hawk Tales FRP): A short skirmish scenario set in the Shield Lands. Defend a keep from the Iuzian troops.

Friday - The Deadsinger of Molag (5E): Set in 576 CY, a mysterious force is murdering farmers in the Shield Lands. While pursuing the killer, adventurers learn of abducted civilians with similar birthmarks, and they discover that their target is bound for a secret rendezvous with the dreaded Mir Murcas, Deadsinger of Molag.

Saturday - Sunken City (AD&D 1e): Written by Robert J Kuntz was originally used as the 1st Dungeons and Dragons tournament at GenCon VIII in 1975! Will your exploration of the sunken city of Kalibruhn lead to riches and renown, or an untimely death?

Sunday - LEGIO V - Explore grodog’s Greyhawk – Gnoll Raiders Cairn (AD&D 1e): Particularly-ferocious gnoll bands looted three caravans en route to Greyhawk, striking along the Urnst Trail. The party is hired to destroy the gnolls and recover the wares! Bring your graph paper, dice, and a healthy dose of paranoid courage!

Looking forward to it.

Sunday, July 06, 2025

Virtual Greyhawk Con 6 - Badge

 



Just bought my badge for the next Virtual Greyhawk Con. 

Get yours here at TableTop Events.

Monday, October 07, 2024

Virtual Greyhawk Con 5

 

Another Virtual Greyhawk Con has passed where I had the chance to play in a couple of games on Saturday and on Sunday attend "Ask the Experts" seminar.

The first game was Shield Land Patrol run by Anna B. Meyer who was testing an early build of her Hawk Tales FRPG ruleset.

"Join a Shield Lands Patrol to guard the Needfest (CY 599) celebrations. Guard the frontier of the liberated lands against Iuzian machinations." 

We managed to avoid some undead scouts and a murder of strange crows and ravens that could change into other awful things, ambush a stray broken wagon guarded by goblins and trolls, to finally infiltrate the Iuzian camp. There we found not only goblins, orcs, and mercenary men from the North, but also Iuzian clerics and their bone-claw guards led by Vedvenek, a flock of dretches and their skull-masked shepherd, and Glushnag the Mighty (hobgoblin Bar15) with his hobgoblin army. 

There was a brutal and bloody end to it. You can watch the stream of the game here on Anna's Twitch channel.

The second game was Zavod written by Carlos A. Lising for OSRIC. 

"A terrible theft has occurred at the famous Menagerie in the Free City! Daring bandits have managed to steal into the zoo of the fantastic and spirit away a mated pair of prized Rust Monsters. Will your group of heroes be able to locate the valuable monsters and return them safely?"

Since we were only two players, each of us was managing 4 characters, two rangers and two druids. We managed to avoid most of the dangers, even an enraged owlbear that we stopped with an Entangle spell and talked it down with a Speak With Animals and some rations, and got to the final scenario where we faced the responsible for the missing creatures and its fearsome bodyguards.  

One of my rangers fell in the final combat but was saved by the druids and the final boss was in the end subdued with a Charm Person or Mammal spell that allowed us to get to the rust monsters, take them back to the City of Greyhawk and get the reward. Fun time.

On Sunday the closing "Ask the Experts" seminar hosted by Jay "Lord Gosumba" Scott and Anna B. Meyer with legend Roger E. Moore, Denis "Maldin" Tetreault, Allan T. Grohe "Grodog", Joseph "GreyhawGrognard" Bloch, and Carlos A. Lising as guests. Greyhawk Achievement Awards were given to three very deserving persons: Roger Moore, Anna Meyer and Carlos Lising. Congratulations! It was a very emotive moment.

You can watch the stream of the seminar here on Lord Gosumba's Twitch channel.

Wednesday, July 17, 2024

Spiral Con 3



In the link below you can find a full rundown of events.  They're all online and times are all EDT.


They'll also have a Valheim video game server set up from Fri night to Sun morning.

Friday, July 05, 2024

Virtual Greyhawk Con 5

 


Save the dates and get your badge now at https://tabletop.events/conventions/virtual-greyhawk-con-2024


Monday, February 26, 2024

GaryCon XVI Schedule

I finally got my tickets for some games at GaryCon XVI. Not all the games I wanted (diamond, platinum and gold badges got to pick first) but alas.  



On Thursday I'll play "The Sample Dungeon" - Introduced by Dr. J. Eric Holmes in the Basic Edition of Dungeons and Dragons (1977) was the springboard to realms of imagination many of us were first introduced to with that blue book. Come drink from the cup of nostalgia and again venture into the ruined tower of Zenopus.

Nothing better that some old school game to start the convention.

For Friday I got tickets for "The Doom Beneath Welkwood Part One (Greyhawk)" - lways spring and the leaves never change color, corruption has crept in. A mysterious druid who lived in an immense grove of roanwood trees and guarded the forest has vanished. An adventure for 4th level (10,000 XP) characters. 

Being a Greyhawk fan since I started playing D&D back in 1988, I'm really looking forward to it. 

Saturday will be the main course! "Legends of Wargaming: Battle of Brown Hills" - This Chainmail fantasy scenario by Gary Gygax was first played by the Lake Geneva Tactical Studies Association and the Castle & Crusades Society in 1971. Session will be run at 330 Center St. in the same basement where Gary played it 50 years ago! Test your tactical skills in this exciting miniatures game at the roots of Dungeons & Dragons. 

This would be my first miniature game ever. It's a paid event ($50) but totally worth it to celebrate D&D's 50th Anniversary.

The final game on Sunday will be another miniatures game "Ford Over Troubled Waters" - Orcs/goblins hold Castle Ost! The Civilized Races hold Giant's Keep. Between them is lie the ruins of the old Fordhold, with a dragon living there! Who will take Fordhold? Who will defeat the dragon and claim its hoard? Take one of two sides and fight to the finish using Chaos Wars: a fun set of old school miniatures rules with lots of 25mm Ral Partha figures on the table! Prizes awarded to players!

It is run by Michael "Chgowiz" Shorten a long time online friend who I will finally meet in person at the convention. 

The schedule leaves plenty of room to play pickup games and meet new people and old friends I met at GenCon back in 2014. 

Tuesday, October 10, 2023

Virtual Greyhawk Con 4 report

 



This past weekend was Virtual Greyhawk Con 4 and I had the chance to play in a couple of games and also attend the "Ask the Experts" roundtable that closed the event.

On Saturday I played on Mike "Von Molkew" Mossberger's game "Mystery in Midmeadow", where we were a party of high level characters (mine was Hurrick, a dwarf bounty hunter) at the service of King Lynwerd of Nyrond. Mysterious attacks on Pholtan guerrillas prompted the summon of our group to investigate the area of Crystal Springs. The hints dropped by the DM, both in the thorough pre-game information and during the game, pointed (the players, not the characters) to the mythical drow! 

We had a skirmish with the dark eleves, managed to take one down and were taking out his corpse as proof, when more came and drove us deeper into the caves. We hit a dead end and thought that was it, when we were rescued by strange beings known as rockseer elves, antagonistic to the drow.

They asked about us and the surface world, and asked our help to prevent the drow completing a ritual of opening a portal that could give access the the Plane of Fey/Fading Lands. After handwaving a couple of encounters (a cavern filled with plant and fungi, and another cavern with a dragon skeleton/spectral dragon) we reached the cavern where the ritual was taking place. There, along with the portal, the drow and their half-drow half-spider guards, was a waterfall running upwards! It was the magical origin of the Franz River. After defeating the drow the rockseer elves sealed the place, gave us a letter to take to King Lynwerd and a magical ruby.

The caves under Cristal Springs
It's a dead end!


Mike has a deep knowledge on the setting and rules, that he complemented with some beautiful maps on Owlbear Rodeo. I forgot to take some captures but you can see them here.

~ o ~

Later that day I played on Allan "grodog" Grohe's home game (runs every other Saturday) in which the party is currently at Dyvers, the City of Sails, where the group entrepreneurs are trying to sell the local temple of Nerull a pair of gems taken from a secluded and abandoned(?) temple of Nerull beneath Castle Greyhawk.  So far, so good...

~ o ~

The next day, on Sunday, I played on Allan's game "Halls of the Iron Golems". A strange magical helix has appeared over the Free City of Greyhawk, causing magic to act in chaotic and unpredictable ways. A group of high level adventurers (mine was Barilar Willowbeard, a half-elf druid) was gathered to solve the problem. They needed to delve into the 12th level of Castle Greyhawk, find Heward's Mystical Organ and play a certain tune. 

On our way we encountered a glassteel skeleton golem, that resonated when struck by melee weapons damaging the attackers, and a giant slug. After some twists and turns, but always proceeding in a north-northwest direction, a trapped stair threw the party into a slide that split us into two chambers: one filled with water and one with a yellow poisonous gas, both chambers with skeletons at the bottom that tried to keep us down. Quick thinking, the use of magic items, and even a roll on the potion miscibility table, helps us escape the trap.

Halls of the Iron Golems

We entered the level in the circular chamber on the low-right and proceeded on the highlighted path. The triangular chamber was where we fought the skeleton and the giant slug. After descending the spiral staircase we found a corridor and a trap door up at a dead-end. We emerged on the stairs to the left and ended in the hexagonal rooms after the split chamber. We needed to reach the circular concentrical place in the center of the map. An amphitheater maybe?

~ o ~

All in all, a fun weekend full of online gaming. Looking forward to next year's Virtual Greyhawk Con!

Monday, July 31, 2023

GaryCon XVI

 


Last Saturday 29th I got my Silver Badge for Gary Con XVI (March 21st - 24th, 2024). I'm going with a friend, fellow gamer and player in my campaigns, and looking forward to meet in person many online friends for the first time (Aron Clark, James Richards, Michael "ChgoWiz" Shorten, Jason Hobbs, Allan "grodog" Grohe Jr.), and others I haven't seen since Gen Con 2014 like DCC artist Doug Kovacs. Also, it would be great to meet some World of Greyhawk streamers I've been following and supporting for some time like Jay "Lord Gosumba" Scott, Anna Meyer and Joseph "Greyhawk Grognard" Bloch.

This trip is like a pilgrimage to the Mecca of Dungeons & Dragons, and it gets more significance since it's celebrating the 50th anniversary of the creation of D&D. We plan to make the most of it by playing some games, hanging out with cool people, visiting the former TSR HQ, and both Gary Gygax's home and memorial.

Looking forward to it!

Thursday, July 13, 2023

Virtual Greyhawk Con 4

 




Monday, December 06, 2021

Virtual Greyhawk Con 2 recap

I've just found the time to write about the games I played at Virtual Greyhawk Con 2.

Friday - I played a gnoll druid named Tharakx in "Escape from the Vault of the Drow" run by DM Josh. The rest of the party were:

  • Sifu, a dwarven paladin
  • Elengos, an elven warlock
  • Ourxrek, a gnoll fighter
  • Grek, a troglodyte monk
We were taken by hobgoblin servants to the fungus fields with other slaves. Once there we were given saws and carts. While working a group of bugbears separated us from the rest of the slaves and gave us a copper symbol of one of the drow houses and a bag of coins to do some job. Their were about to explain the job when several giant spiders attacked the everyone working in the fields.

After defeating the spiders and the bugbears, we took their equipment and decided to follow the spiders who had taken several prisoners, one of them a dwarf that knew an alternate exit from the Vault. After crossing the mushroom forest we arrived at the edge of the Vault and spotted the spiders entering a cave mouth 60' above the ground. We were lucky to spot at the entrance of the cave a roper that fed on the silk-wrapped corpses dropped by the spiders. Then we proceeded to kill it by missile fire and climbed into the cave. The tunnel led to a chamber where the prisoners were webbed to the walls. My druid shifted into a spider and started to free them while the rest fought the spiders that jumped on us. 

In the end we killed the spiders, freed the prisoners and escaped the Vault.

Saturday - I played my old character Alof, a human cleric of St. Cuthbert from Verbobonc, in the "The Tomb of Tasbraev Tenneb" run by DM Leslie. The rest of the party were:
  • Krovas the Tall, a human fighter/thief from Safeton,
  • Enoch Pratt, a human fighter from Hardby,
  • Kred, a dwarven fighter,
  • Taira Trelop, a female half-elf thief
After exploring the area the group decided to investigate a stone circle that supposedly hid an entrance to the tomb. The stones were covered by a strange moss and there was a charred corpse nearby. The moss attacked Krovas mind and we burned it with flaming oil from a safe distance. Then we found a slab that hid a ladder to a room. In the room started a spiral staircase anchored on one side and separated from the wall, where a strange mucus oozed down. Several side passages opened but we kept going down, until we arrived to a square room that had another spiral staircase. When we looked down we saw the mucus was flowing up! After some deliberation we continued down through the stair but felt we were going up. Arrived to a circular domed room with smooth and repulsive mauve lighting, The dome portrayed an eclipsing sun that if looked at too long caused vertigo. Corridors with murals  exited the room, both depicting two moons in different phasing (full & crescent), a green/brown/blue planet with white polar parts (the Flanaess) and a fourth planet jet black with purple light. Also an inverted ziggurat with a red skull. The west corridor led to another circular room partially collapsed with rubble. Some footprints could be seen in the dust and also some bits of torn cloth and flecks of dried blood. The east corridor ended in a dragon mouth and led to another circular room with a bronze statue of a medusa with ruby eyes upon a pedestal in the center. There were statues of different people in different poses surrounding the pedestal. Krovas tries to move a statue but it breaks, screams and starts to bleed. We hear a sound of stone grating over stone, then saw some footprints on the dusty floor and ended capturing a hooded figure named Chum.  Alof uses his ESP ability on him and finds he fears someone. He then pulls the tail of the medusa 3 times and a secret door shows. After a corridor and a  T-intersection we go to the right and find a barred door. We go down a flight of stairs and find a chamber with a table, a chair and another door. Krovas realizes Chum must have had an invisibility ring and back to get it. Meanwhile the rest opens the door and finds Mayra, the prisoner girl. We go to the other branch of the T-intersection and find more prisoners in cages and pits of dead bodies. The girl turns into an Avernal Maiden surrisig and attacking Alof! She casts Darkness, Alof casts Light, and the rest attack her. She flies away and starts calling her father. A pit fiend appears and we flee.

Sunday - I played Emerly Gosre, a female cleric, and our group was instructed by Lady Eclavdra, Queen of the Vault, and Lyme, Lord Mage of House Eilservs, to kill the drow sage Erastoriûl Ka’arndrik who has betrayed your masters. The rest of the party were:
  • Pharmakeia, female assassin, 
  • Nivara, female fighter,
  • Deleri Karv, male magic user, 
  • Veldrin, male fighter/magic user
We were to navigate the monster infested sewers of the Vault to the basement of the Carnelian Tower, the residence of the sage. In the sewers we found a hag that tried to sell us some souls and, after our refusal, attacked us. When magical and physical attacks failed, Emerly sent her to its plane with an Abjure spell. We reached the basement of the tower and encountered a silver filament slime, an ooze-like creature that shoot tendrils that we found, the hard way, it sucked your memory, and was immune to magical attacks. We decided to flee before it ended up depleting our resources. After that we came across an altar and realized there was no more time to play, failing our mission. Most certainly our heads in pikes now decorate the entrance of House Eilservs...

Bonus - With the gift certificate I won from Frog God games I got the Swords & Wizardry PDF version of the following: 
  • Against Tsathogga 
  • Baron's Gambit 
  • Grimmsgate 
  • Cyclopean Deeps Chapter 1 
  • Cyclopean Deeps Chapter 2

Monday, September 27, 2021

My Virtual Greyhawk Con 2 Schedule - update


Yesterday I received a notification that the event I was going to participate on Saturday got cancelled. Luckily there were still some events with available places and I managed to get into one. Here's my updated schedule for Virtual Greyhawk Con 2.



Monday, August 16, 2021

Sunday, August 15, 2021

Virtual Greyhawk Con 2

 


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