Showing posts with label Greyhawk. Show all posts
Showing posts with label Greyhawk. Show all posts

Monday, February 26, 2024

GaryCon XVI Schedule

I finally got my tickets for some games at GaryCon XVI. Not all the games I wanted (diamond, platinum and gold badges got to pick first) but alas.  



On Thursday I'll play "The Sample Dungeon" - Introduced by Dr. J. Eric Holmes in the Basic Edition of Dungeons and Dragons (1977) was the springboard to realms of imagination many of us were first introduced to with that blue book. Come drink from the cup of nostalgia and again venture into the ruined tower of Zenopus.

Nothing better that some old school game to start the convention.

For Friday I got tickets for "The Doom Beneath Welkwood Part One (Greyhawk)" - lways spring and the leaves never change color, corruption has crept in. A mysterious druid who lived in an immense grove of roanwood trees and guarded the forest has vanished. An adventure for 4th level (10,000 XP) characters. 

Being a Greyhawk fan since I started playing D&D back in 1988, I'm really looking forward to it. 

Saturday will be the main course! "Legends of Wargaming: Battle of Brown Hills" - This Chainmail fantasy scenario by Gary Gygax was first played by the Lake Geneva Tactical Studies Association and the Castle & Crusades Society in 1971. Session will be run at 330 Center St. in the same basement where Gary played it 50 years ago! Test your tactical skills in this exciting miniatures game at the roots of Dungeons & Dragons. 

This would be my first miniature game ever. It's a paid event ($50) but totally worth it to celebrate D&D's 50th Anniversary.

The final game on Sunday will be another miniatures game "Ford Over Troubled Waters" - Orcs/goblins hold Castle Ost! The Civilized Races hold Giant's Keep. Between them is lie the ruins of the old Fordhold, with a dragon living there! Who will take Fordhold? Who will defeat the dragon and claim its hoard? Take one of two sides and fight to the finish using Chaos Wars: a fun set of old school miniatures rules with lots of 25mm Ral Partha figures on the table! Prizes awarded to players!

It is run by Michael "Chgowiz" Shorten a long time online friend who I will finally meet in person at the convention. 

The schedule leaves plenty of room to play pickup games and meet new people and old friends I met at GenCon back in 2014. 

Monday, December 11, 2023

Loot!


This weekend arrived a pretty cool haul. Just in time for Christmas.

I got the "Zogonia: Slice of Death" comic book (64 pages of strips collected from Dragon magazine) and the AD&D 2e Forgotten Realms "Menzoberranzan Boxed Set", used but in great shape and complete with booklets, maps and cards, both from eBay. Also the "BDKR1: The Unofficial Living Greyhawk Bandit Kingdoms Summary" from Amazon and, last but not least, the "Holmes & Clark" rules set by my friend Aron Clark from DriveThruRPG.

I am planning on using Menzoberranzan in my Greyhawk game, but still don't know how exactly. Maybe by making it a rival city of Erelhei-Cinlu, where the majority of the drow worship the Elder Elemental God instead of Lolth? Also I need to decide where to put it. Maybe beneath the Jotens Mts. near Sterich? That would be a good place if I want to run the city of Istvin trilogy in the future.

About the "Bandit Kingdoms Summary" I've read many good reviews as a "must have" source of documentation and inspiration for developing adventures in the area. Looking forward to pair it with Ravensrook: A Grimdark Urban Fantasy Setting running as the city of Rookroost.

Also thinking of using "Holmes & Clark" as the rule set for my next Greyhawk campaign set in the Lands of Cantona on the Wild Coast, initially though to be run under Labyrinth Lord. 

Wednesday, October 11, 2023

Kothar's tower

I turned the photo of an old pigeon's tower from my neighborhood (now a public library) into the mage's tower for one of my players. I used Photopea online and a Wacom Intuos tablet.







It was an abandoned tower and, when Kothar the mage was given the rights over the lands around the village of Twilight Falls, he took residence there. He set up a lab and hired an alchemist. Right now he's having the top tier being built of wood, since the village is in the Gnarley Forest. It was too expensive to have it built of stone like the rest of the tower.

Tuesday, October 10, 2023

Virtual Greyhawk Con 4 report

 



This past weekend was Virtual Greyhawk Con 4 and I had the chance to play in a couple of games and also attend the "Ask the Experts" roundtable that closed the event.

On Saturday I played on Mike "Von Molkew" Mossberger's game "Mystery in Midmeadow", where we were a party of high level characters (mine was Hurrick, a dwarf bounty hunter) at the service of King Lynwerd of Nyrond. Mysterious attacks on Pholtan guerrillas prompted the summon of our group to investigate the area of Crystal Springs. The hints dropped by the DM, both in the thorough pre-game information and during the game, pointed (the players, not the characters) to the mythical drow! 

We had a skirmish with the dark eleves, managed to take one down and were taking out his corpse as proof, when more came and drove us deeper into the caves. We hit a dead end and thought that was it, when we were rescued by strange beings known as rockseer elves, antagonistic to the drow.

They asked about us and the surface world, and asked our help to prevent the drow completing a ritual of opening a portal that could give access the the Plane of Fey/Fading Lands. After handwaving a couple of encounters (a cavern filled with plant and fungi, and another cavern with a dragon skeleton/spectral dragon) we reached the cavern where the ritual was taking place. There, along with the portal, the drow and their half-drow half-spider guards, was a waterfall running upwards! It was the magical origin of the Franz River. After defeating the drow the rockseer elves sealed the place, gave us a letter to take to King Lynwerd and a magical ruby.

The caves under Cristal Springs
It's a dead end!


Mike has a deep knowledge on the setting and rules, that he complemented with some beautiful maps on Owlbear Rodeo. I forgot to take some captures but you can see them here.

~ o ~

Later that day I played on Allan "grodog" Grohe's home game (runs every other Saturday) in which the party is currently at Dyvers, the City of Sails, where the group entrepreneurs are trying to sell the local temple of Nerull a pair of gems taken from a secluded and abandoned(?) temple of Nerull beneath Castle Greyhawk.  So far, so good...

~ o ~

The next day, on Sunday, I played on Allan's game "Halls of the Iron Golems". A strange magical helix has appeared over the Free City of Greyhawk, causing magic to act in chaotic and unpredictable ways. A group of high level adventurers (mine was Barilar Willowbeard, a half-elf druid) was gathered to solve the problem. They needed to delve into the 12th level of Castle Greyhawk, find Heward's Mystical Organ and play a certain tune. 

On our way we encountered a glassteel skeleton golem, that resonated when struck by melee weapons damaging the attackers, and a giant slug. After some twists and turns, but always proceeding in a north-northwest direction, a trapped stair threw the party into a slide that split us into two chambers: one filled with water and one with a yellow poisonous gas, both chambers with skeletons at the bottom that tried to keep us down. Quick thinking, the use of magic items, and even a roll on the potion miscibility table, helps us escape the trap.

Halls of the Iron Golems

We entered the level in the circular chamber on the low-right and proceeded on the highlighted path. The triangular chamber was where we fought the skeleton and the giant slug. After descending the spiral staircase we found a corridor and a trap door up at a dead-end. We emerged on the stairs to the left and ended in the hexagonal rooms after the split chamber. We needed to reach the circular concentrical place in the center of the map. An amphitheater maybe?

~ o ~

All in all, a fun weekend full of online gaming. Looking forward to next year's Virtual Greyhawk Con!

Sunday, September 24, 2023

Back to F2F games

Yesterday I ran my first face-to-face game since the Covid-19 pandemic. One of my players, who lives in Mexico, is here in Uruguay for a month, so we're looking forward for more face-to-face games. The common feeling around the table, besides the joy of being gathered together, was "How much I missed rolling real dice!". We had one player remote on Meet on a laptop facing the map and miniatures.

The party (an 8th level Cavalier, a 9th level Magic-User, an 8th level Cleric of St. Cuthbert, a 9th level Thief-Acrobat and a 4th level Bard) is going through "G3 - Halls of the Fire Giant King". So far, they've managed to kill King Snurre, about 20 of his fire giants, as well as many of his hell hound pets. Out of spells and exhausted but alive, accompanied by a charmed gnoll, they've retired to a cave nearby to rest and recover. 

A certain dwarf that witnessed the carnage that party made, decided to grab his gear and treasure, and leave the Halls along with the gnolls. An angry and mourning Queen Frupy will certainly muster the remaining forces and lay some nasty surprises for the intruders...

Thursday, July 13, 2023

Virtual Greyhawk Con 4

 




Friday, June 30, 2023

Greyhawk campaign update

After running Robert J. Kuntz's "Dark Druids", module "I1 - Dwellers of the Forbidden City" and Carlos A. Lising's "A5 - Kill Marquessa!", the first two set in the Suss forest and the last one on the northern coast of the Pomarj, in which the party discovered clues, but not explored, of a lost Temple of the Eye, recovered the Urn, killed one of Markesa's clones and raided one of her strongholds (where they killed Sturm Bucholtz but Markesa managed to escape), they returned through Celene to their lands in Verbobonc. Oh, by the way, I made Markesa a drow, as if all her wickedness and evil were not enough. 

During their stay in Celene they became acquainted, through Countess Tillahi, whom they've rescued from the Temple of Elemental Evil in the past, with Melf Brightflame. They left with them the Urn and a map they've captured from Markesa's stronghold for further study. Not long before they received a letter to travel back to Celene. Melf had devised the possible location of two other Temples of the Eye, one in the Jotens Mts. near SW Sterich and the other in the Hellfurnaces Mts. to the SW of the Yeomanry. The party agreed to investigate them and they traveled to the neighborhood of the first site through a magical mirror at Countess Tillahi's estate.

The idea behind the different Temples of the Eye (under the Temple of Elemental Evil, in the caverns of the Dark Druids, in the dungeons of the Steading of the Hill Giant Chief and bellow the Halls of the Fire Giant King) come, except the one in Dark Druids, from Greyhawk Grognard's series of posts about the Elder Elemental God.


Now I'm running a kind of "Return to..." of module "G1 - Steading of the Hill Giant Chief", in which the place above has been raided by a previous party and killed most of the giants (some escaped), and below the ogres and orcs revolted against the remaining giants and bugbears. The orcs chopped the heads of the hill giants and put them on pikes around the steading. This has been loosely inspired by a short fiction story called "Return to the Steading" by Bart Carroll that appeared on Dragon+ issue 11. 

So far the party has killed the ogres, charmed one of the three orc leaders and bribed the other two with part of the ogre's treasure (mostly copper coins, copper ingots, cheap jewelry and false gems). That way the orcs, that are able miners, agreed to clear the path to the sealed temple. Meanwhile a frost giant envoy mounted on a mammoth and escorted with two winter wolves showed up with a message to Chief Nosra. 

An epic battle ensued with the party victorious, although some gravely wounded, with one of the cavalier' retainer unconscious and his warhorse dead. The thief managed to decipher the message: a conclave of giant chieftains will take place next full moon in the Halls of King Snurre, and Chief Nosra should attend "using the gift and following the instructions". The party will now have to find out what that gift is and how to use it.

Friday, January 14, 2022

Greyhawk campaign update

Campaign continues with the addition of a new player character, Meriven Davers. She is a Patriarch of St. Cuthbert and also a veteran from the Temple of Elemental Evil in another campaign. Meriven is from Verbobonc and was assessing the situation on the Wild Coast when the party arrived to Narwell, travelling from Safeton on their way to their possessions in Hommlet, Nulb, Twilight Falls and Sobanwych.

I am running "Lord of the Scarlet Tide" from Dungeon Magazine #85 by James Jacobs. Even though it's an adventure for 3e, I'm using it anyway with a few alterations for 1e. I wanted to introduce the Underdark and its inhabitants (kuo-toa, drow, mind flayers and deep gnomes to name a few) to the players as a foreshadow of what's coming next. 

The party have managed to reach an abandoned kuo-toa city and must now retrieve a powerful item from a temple dedicated to Bilbdoolpoolp to put an end to the deadly red tide that's affecting the town of Narwell. 

Wednesday, December 08, 2021

Greyhawk campaign update

After surviving A1-4 Scourge of the Slavelords and a miraculous escape  from the Pomarj, the party is now in the lands of Safeton on its way back across the Gnarley Forest to their lands; the Moathouse, which its rebuilding by a dwarven/gnomish workforce from the Kron Hills should be finished by now, and their fiefdoms in Nulb, Twilight Falls and Sobanwych, all of them granted by the Viscount of Verbobonc for their role in defeating the T1-4 Temple of Elemental Evil and rescue of Prince Thrommel of Furyondy. 

Sadly, some Slavelords, both major (Stalman Klim, Nerelas and Ajaktsu) and minor (Markessa, Sturm Bucholtz), have survived the fall of Suderham and will surely seek revenge upon our heroes for disrupting their lucrative business. So far, the party magic-user has used a Crystal Ball to pry the whereabouts of Stalman Klim and Markessa but couldn't ascertain their actual locations.

My plans are to have the party go through Carlos A. Lising's A5 - Kill Marquessa and A6 - Die, Marquessa Die! before dwelling into the DQ series, with the addition of Joe Bloch's D4 - City of Spiders and Q2 - Web of Souls. I'm specially ignoring the G series since most of the party have already played it. I hope Q2 will be already published by that time.

The group has a special vendetta with Markessa (which I made a drow) since they were horrified by her experiments and also because she stole from them some valuable magic items. I plan to use all this to link them to the Underdark and into the classic drow series.

Monday, December 06, 2021

Virtual Greyhawk Con 2 recap

I've just found the time to write about the games I played at Virtual Greyhawk Con 2.

Friday - I played a gnoll druid named Tharakx in "Escape from the Vault of the Drow" run by DM Josh. The rest of the party were:

  • Sifu, a dwarven paladin
  • Elengos, an elven warlock
  • Ourxrek, a gnoll fighter
  • Grek, a troglodyte monk
We were taken by hobgoblin servants to the fungus fields with other slaves. Once there we were given saws and carts. While working a group of bugbears separated us from the rest of the slaves and gave us a copper symbol of one of the drow houses and a bag of coins to do some job. Their were about to explain the job when several giant spiders attacked the everyone working in the fields.

After defeating the spiders and the bugbears, we took their equipment and decided to follow the spiders who had taken several prisoners, one of them a dwarf that knew an alternate exit from the Vault. After crossing the mushroom forest we arrived at the edge of the Vault and spotted the spiders entering a cave mouth 60' above the ground. We were lucky to spot at the entrance of the cave a roper that fed on the silk-wrapped corpses dropped by the spiders. Then we proceeded to kill it by missile fire and climbed into the cave. The tunnel led to a chamber where the prisoners were webbed to the walls. My druid shifted into a spider and started to free them while the rest fought the spiders that jumped on us. 

In the end we killed the spiders, freed the prisoners and escaped the Vault.

Saturday - I played my old character Alof, a human cleric of St. Cuthbert from Verbobonc, in the "The Tomb of Tasbraev Tenneb" run by DM Leslie. The rest of the party were:
  • Krovas the Tall, a human fighter/thief from Safeton,
  • Enoch Pratt, a human fighter from Hardby,
  • Kred, a dwarven fighter,
  • Taira Trelop, a female half-elf thief
After exploring the area the group decided to investigate a stone circle that supposedly hid an entrance to the tomb. The stones were covered by a strange moss and there was a charred corpse nearby. The moss attacked Krovas mind and we burned it with flaming oil from a safe distance. Then we found a slab that hid a ladder to a room. In the room started a spiral staircase anchored on one side and separated from the wall, where a strange mucus oozed down. Several side passages opened but we kept going down, until we arrived to a square room that had another spiral staircase. When we looked down we saw the mucus was flowing up! After some deliberation we continued down through the stair but felt we were going up. Arrived to a circular domed room with smooth and repulsive mauve lighting, The dome portrayed an eclipsing sun that if looked at too long caused vertigo. Corridors with murals  exited the room, both depicting two moons in different phasing (full & crescent), a green/brown/blue planet with white polar parts (the Flanaess) and a fourth planet jet black with purple light. Also an inverted ziggurat with a red skull. The west corridor led to another circular room partially collapsed with rubble. Some footprints could be seen in the dust and also some bits of torn cloth and flecks of dried blood. The east corridor ended in a dragon mouth and led to another circular room with a bronze statue of a medusa with ruby eyes upon a pedestal in the center. There were statues of different people in different poses surrounding the pedestal. Krovas tries to move a statue but it breaks, screams and starts to bleed. We hear a sound of stone grating over stone, then saw some footprints on the dusty floor and ended capturing a hooded figure named Chum.  Alof uses his ESP ability on him and finds he fears someone. He then pulls the tail of the medusa 3 times and a secret door shows. After a corridor and a  T-intersection we go to the right and find a barred door. We go down a flight of stairs and find a chamber with a table, a chair and another door. Krovas realizes Chum must have had an invisibility ring and back to get it. Meanwhile the rest opens the door and finds Mayra, the prisoner girl. We go to the other branch of the T-intersection and find more prisoners in cages and pits of dead bodies. The girl turns into an Avernal Maiden surrisig and attacking Alof! She casts Darkness, Alof casts Light, and the rest attack her. She flies away and starts calling her father. A pit fiend appears and we flee.

Sunday - I played Emerly Gosre, a female cleric, and our group was instructed by Lady Eclavdra, Queen of the Vault, and Lyme, Lord Mage of House Eilservs, to kill the drow sage Erastoriûl Ka’arndrik who has betrayed your masters. The rest of the party were:
  • Pharmakeia, female assassin, 
  • Nivara, female fighter,
  • Deleri Karv, male magic user, 
  • Veldrin, male fighter/magic user
We were to navigate the monster infested sewers of the Vault to the basement of the Carnelian Tower, the residence of the sage. In the sewers we found a hag that tried to sell us some souls and, after our refusal, attacked us. When magical and physical attacks failed, Emerly sent her to its plane with an Abjure spell. We reached the basement of the tower and encountered a silver filament slime, an ooze-like creature that shoot tendrils that we found, the hard way, it sucked your memory, and was immune to magical attacks. We decided to flee before it ended up depleting our resources. After that we came across an altar and realized there was no more time to play, failing our mission. Most certainly our heads in pikes now decorate the entrance of House Eilservs...

Bonus - With the gift certificate I won from Frog God games I got the Swords & Wizardry PDF version of the following: 
  • Against Tsathogga 
  • Baron's Gambit 
  • Grimmsgate 
  • Cyclopean Deeps Chapter 1 
  • Cyclopean Deeps Chapter 2

Monday, September 27, 2021

My Virtual Greyhawk Con 2 Schedule - update


Yesterday I received a notification that the event I was going to participate on Saturday got cancelled. Luckily there were still some events with available places and I managed to get into one. Here's my updated schedule for Virtual Greyhawk Con 2.



Monday, August 16, 2021

Sunday, August 15, 2021

Virtual Greyhawk Con 2

 


Tuesday, February 09, 2021

Update

Updated the content of the pages and will be posting about the many characters I've played since last post, back in 2018. Also about my ongoing Greyhawk campaign in which, after 3 years of playing, the party have achieved important goals.

Saturday, April 15, 2017

Patreon

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Thursday, April 13, 2017

Time to dust off this blog

I've been neglecting this blog for way too long. Almost a year and a half without posting! I guess it's because most of my online activity is now on G+.  

Let's recap what gaming-ralated events had happened since last post:
  • +Drink Spin Run - An RPG Talk Show Podcast awesome t-shirt finally arrived. (Mar. 2017)
  • Received +Diogo Nogueira 'Sharp Swords & Sinister Spells' RPG after the first one got lost in the way. (Feb. 2017)
  • Got my Sons of Gygax t-shirt. (Feb. 2017)
  • Received +Doug Kovacs Sketchbook. (Nov. 2016)
  • Received a WayneCon t-shirt and swag from +Wayne Snyder. (Sep. 2016)
  • Revamped my 1-on-1 PBeM-style Greyhawk 5e campaign on Rizzoma.com. It is set in the Phostwood forest after the occupation of Tenh by the Stonefist barbarians and the forces of Iuz. My only player leads a band of warriors that make guerrilla warfare against the invaders.(Aug. 2016-present)
  • Received an AS&SH boxed set I bought from +Michael Curtis. (Aug. 2016)
  • Received my copy of 'Null Singularity' by +Steven Bean. (Jan. 2016)
  • Also received +Richard LeBlanc CC1 - Creature Compendium that I won on the OSR Christmas Giveaway. (Jan. 2016)
  • Received Taylor Frank's zine 'Dungeon Lord: The Wayne Con' issue. (Dec. 2015)
  • Received some 'It's Wizard Time!' stickers from +Wayne Snyder. (Nov. 2015)
  • Ran D&D for my nephews! (Nov. 2015)
  • +James MacGeorge send me a copy and a t-shirt of 'Black Sun Death Crawl'. (Late 2015)
Also I've been playing a lot of games on Mondays/Thursdays on Google+ hangouts. Mainly it's been DCC, but also Traveler, Delta Green, Maze Rats and Black Hack. On 'Wednesdays of OSR' I've ran another Greyhawk 5e campaign, this one set in the Yeomanry/Sea Princes area, play-tested +Craig Brasco's Above Snakes RPG and also played Torchbearer and Runequest 6.

I'll try to post more frequntly from now on.

Thursday, August 13, 2015

Another site update

I guess I should write more often or change the name of the blog to "My RPG updates". Well, what happened since last April?


Wednesday nights games (OSR):

- Continued a D&D 5e campaign, run by me, set in Greyhawk (Yeomanry-Hool Marshes-Hold of the Sea Princes area). The group finally exited the tomb unharmed and loaded with all the valuables they have found. A bullywug horde led by a toad-riding Wastrian acolyte was waiting for them. After defeating them, the group decides to find the attacker's base before going back to the town. The trail went North deeper into the swamp, until it reached a series of mounds in the mist. One of them is covered with semi-buried sarcophagi and crowned with a statue of four cobras with jewelled eyes. The thief climbed one of them to pry out the precious stones. Immediately one of the sarcophagi opened revealing an undead yuan-ti that attacked them with magic and sword. With the thief paralyzed, and the fighter badly wounded, it was only the monk's abilities that saved them from a certain doom. After that they went back to town.

- Then switched to a Warhammer (1e) game run by +Craig Brasco set in Urlund, his homebrew setting similar to Westeros in regard to Major Houses and regions of land. Our characters, a noble (Jason), an entertainer (Adam), a pit fighter (Phil) and a woodsman are investigating a series of attacks to a village by Chaos creatures.

- Also rolled a character for a Metamorphosis Alpha game that +Adam Muszkiewicz hopefully will be running after Craig's game. A mutant humanoid with 11 arms, among other mutations. 


Thursday nights games (DCC with the Metal Gods of Ur-Hadad):

- Played some DDC Lankhmar run by +Doug Kovacs. "Jumped off building. Stood in 2nd floor window. Watched thieves and murder. That's what I recall from Lankhmar game." - DK

- After that some more DCC in "The Hunt for Red Varza" run by +Edgar Johnson. Ritual murders, house burnings and critical groin hits. Let's see where this goes.


Friday nights games (D&D): 

- Started a 5e game, also set in Greyhawk (Great Kingdom-Alhissa-Solnor Compact area), for a couple of friends from our old F2F group and my wife. Even though we live in the same city, we all have children so it's hard to play F2F anymore. A fighter, a wizard and a thief arrive with a caravan to the Free City of Ountsy during the Forefathers Festival. During the festival assassins attack the crowd, the Duke is murdered and the killer transforms into a hideous monster, that is killed by the characters, The three factions struggling for power in the city, will try to get the group to work for them.


Last update I forgot to mention that +Michael S rebooted his Dark Ages - Southern Seas campaign (AD&D/OSRIC/house rules) after about 4 years. The previous campaign was played on the now defunct Google Wave platform and, since the backups of the old waves were lost, we rolled new characters and started again using Rizzoma. 


Received from +Wayne Snyder his "It's wizard time!" t-shirt, and from +Edgar Johnson copies of  "Against the Atomic Lord", "DCC #82: Bride of the Black Manse" and copies of the original "Blood for the Serpent King" maps, all autographed by the Dr. Rev. himself. Thanks amigos!


The DCC Megazine (The Gongfarmer's Almanac 2015) was published and my article Healing Spllburn was included on Volume I: Men and Magic. You can download the five volumes here


Until next update! :)


Wednesday, April 15, 2015

Site Update

What happened since our last post back in September? Here goes a well deserved update.

Wednesday nights games (OSR):

- Resumed a D&D 5e campaign, run by me, set in Greyhawk (Yeomanry-Hool Marshes-Hold of the Sea Princes area) that we started before GenCon. A mysterious figure is seeking asylum in the Yeomanry from the Hold of the Sea Princes. The party has to meet her at the border and escort her to the city. Meanwhile the Scarlet Brotherhood will try to thwart their plans.

- Then switched to White Sands, an ongoing ACKS game run by +Jason Hobbs, in which we  explore the Badlands of Shaidar legend in the Eye of Opjamar.

- After that we started Griffin Mountain an awesome Runequest campaign run by +Adam Muszkiewicz. A group of initiates passes the tribe's rite to adulthood and become hunters. As the seasons go by their nomad tribe travels Balazar, breaks old alliances and forges new ones, everything amidst an internal struggle for power.

- Now we have returned to the D&D 5e campaign mentioned above. The party is helping to recover a magical mask from a reptilian civilization buried in an ancient tomb deep in the marshes. So far they've bested the swamp's perils and found a ziggurat full of traps!


Thursday nights games (DCC with the Metal Gods of Ur-Hadad) :

- Finished a short arc run by +Doug Kovacs that started right after GenCon in which, after exploring the "The Tomb Of Ulla Gandur", what was left of Sybian the Whoreforged humanity got transferred, by the goddess of Nature, into a human body affixed to a suit of full plate armor adorned with an intricate filigree of vines.

- "Un-death & Taxes" run by +Edgar Johnson. An escort mission in which the group must protect the Imperial tax assessor as he makes his rounds of various far-flung hamlets and villages.

- "Into the Lair of the Feculent Swine" run by +Adam Muszkiewicz. Employed by Master Guang-Yuan Jo to retrieve the feathers of the slumbering feculent swine, Jerkal the Blazin', Scorpion Boy and Nimue of Cthulhu from the Divine Order of the Purple Tentacle, along with some fresh faces, have set off for the mountains that separate the Satrapy of Kuth from the Duchy of Karel


Received gorgeous +Drink Spin Run - An RPG Talk Show Podcast and +Wayne Snyder's "Secret of the Serpent Moon" t-shirts. Also received an awesome poster of Metamorphosis Alpha Warden deck cross-section by +Doug Kovacs, and issue #3 of  the +Metal Gods of Ur-Hadad zine. Can't complain about our postal service so far.


Contributed with an article about Healing Spelburn to the DCC Mega Zine.

EDIT: Also received in the mail "The Art of Dragon Magazine"!
EDIT2: And started to play Conspiracy X in a F2F group every 2 weeks.

Wednesday, March 13, 2013

Brom

Brom the Ranger started as a 3rd level NPC in my LL/AEC sandbox campaign in Blackmoor (Greyhawk) now on hold. He was a guide for the party during the firsts sessions and then, when they grew more powerful, he returned to his homeland.

He must be in his late 20's or early 30's, but you can't exactly tell because of his weathered skin. He keeps his beard short and carries his long oily black hair in a plait. He wars a leather armor with studded shoulders and carries a longsword, a longbow and a hunting spear.

That was it until +Gabriel Harley set up a FLAILSNAILS LL/AEC game for 3rd level characters, set in his world called Evenoria. It was his first game via Google+ Hangouts and everything went really well. I enjoyed it a lot and am looking forward to the next session.

The rest of the adventuring party were:
You can read the session recap here.

STR 16 DEX 18 CON 12 INT 12 WIS 12 CHA 11

Friday, December 30, 2011

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