Since I started playing Dungeons & Dragons on the World of Greyhawk back in 1987 I've had many characters. With some of them I played long-term campaigns and with others just a few sessions. With time I started playing other games than D&D. This blog is dedicated to all of them and the hours of fun we've had together. Here they are along with other musings...
Thursday, March 12, 2026
Greyhawk Journal 2
Thursday, March 05, 2026
Lands of Cantona - Session 4
On the second day of travel, when the party, along with two men-at-arms and two torchbearers (these last two carrying the chest with the coins), reached that point, the alerted group of bandits sprung the ambush. Two archers and a crossbowman peppered them from higher gourd on the sides, while four footmen with sword and shield charged supported by a mounted bandit with spear and shield. All this happened commanded by a mounted bandit leader from the rear.
While Ragnar charged past the footmen to attack the leader, Cesar cast Entangle on the archers disabling them for the rest of the fight, and Larry, Tak and the men-at-arms faced the footmen. One of the men-at-arms fell, but so did a couple of bandits. Cesar the cast Faerie Fire on the remaining attackers. Meanwhile Ragnar had to sacrifice his shield pierced by a spear strike that otherwise would have ended him, and continued fighting holding his elven sword two-handed.
Mortally wounded the leader tried to escape but was killed by Ragnar. At the same time two more bandit fell and the remaining mounted bandit turned his horse and fled, and so did the crossbowmen. Since most of the party members were wounded they decided not to pursue the survivors. They bind their wounds the best they could, with Tak casting Cure Light Wounds on the elf who was hurt worse. The entangled archers were captured and tied down, and they buried the fallen men-at-arms. Also Cesar went after the spooked bandit leader mount and cast Animal Friendship on it. They gathered all the armors (6 leather, 1 chainmail, 5 shields) and weapons (5 longswords, 2 short bows, 18 arrows, 1 spear), and also a signet ring and a note from the bandit leader.
"The Druid and the Elf have the Arn gold. They drag it in a metal box. Intercept at the fork. — D."
Cesar cast Detect Magic on the lot and determined the bandit leader longsword, the only one with a gem adorning the hilt, had a aura. With that, they looked for a suitable place to camp and spend the night. The prisoners were interrogated separately and, after being threatened with duress, one declared he was new and knew nothing and the other "spilled the beans". The latter told them the leader received a pigeon on their camp in the woods and informed them to prepare to set up an ambush. He also gave up the name of the horsed bandit that escaped (Rollo). They discussed about the fate of the prisoners and finally decided to turn them to the authorities of Cantona. That night, the party's camp was attacked by a giant spider and I randomly rolled who it will attack: it snatched away the tied up prisoners!
To my amazement, Larry's approach was to shout to the four winds "I have a magical potion to sell!". Almost immediately three "customers" showed up interested. They warned him he couldn't be selling things without a permit from the guild and, if he accompanied them, they would gladly sort it out for him for just a 10 gp fee. He made a counter offer of giving 3 gp each to forget everything and let him be, but they pushed it. They told him to surrender the potion to them and they will split the earnings with him. When he refused one of the thieves proceeded to successfully pick pocket the potion (I rolled 05%!). The robbers then ran each in a different direction and Larry chased after one, managed to grab it by the collar, only to end up with a cloak in his hands. Frustrated, he just waited for the Watch to show up and went to their HQ to give a description of the robbers. While he was waiting, a satisfied Ragnar returned after managing to secure a brand new armor, a plate mail.
After Larry left with the Watch, Ragnar made some inquires around the market to see if anyone had seen anything. A beggar pleading "A coin for a veteran of the wars!" caught his eye and he asked him about the robbery. "Ah yes, they belong to the Syndicate..." said the beggar after securing some coins from the elf, who pressed for more information on where to find it. More coins changed hands and the beggar delivered "Look for any place with an inverted V over a line (the same symbol the signet ring had!) discretely engraved on the door jamb...". After asking for a precise place and some more coins, he came with the name of "The Red Rapier", a tavern on South of town. With that information he went back to the "The Giant Clam" to relay what happened to Tak and Cesar, and wait for Larry.
On his way back from the Watch HQ, Larry lost his way and got distracted by a lady of the night, just enough for a thief to get behind him and try to knock him out with a sap. Too bad for the thief that failed his move silently check and Larry swiftly managed to attack him (my nephew rolled a natural 20!). I ruled that he chopped the poor's guy hand clean off. The screams of the wounded thief and the street walker alerted the hood. Soon enough Larry was running for his life chased by an angry mob. Luckily he managed to get back to his friends unharmed. Over a dinner the group decided to check "The Red Rapier" the following day.
- The question the bartender asked was a safe phrase between the Syndicate members.
- "Over the waves" was the expected answer.
- The torch sconce position was a signal if the place was secure or not.
- A guy named Rollo (the one that escaped at the ambush site) came a few days ago "to gather some muscle for a job"
Sunday, February 01, 2026
Campaign update
Sunday, January 11, 2026
Lands of Cantona - Session 3
Saturday, December 27, 2025
Lands of Cantona - Session 2
Healed and equipped they take the circular stairs…
Sunday, December 21, 2025
Lands of Cantona - New Campaign!
[1] Included in the Labyrinth Lord rulebook.
Thursday, December 11, 2025
Temple of Elemental Evil game on Steam
Friday, November 07, 2025
Virtual Greyhawk Con 6 Report
Before getting into the fort, Briad scouted around as a fox and found that "something is out there". Shortly after setting in, goblins hailed arrows upon us while a group of skeletons tried to cross the ford. We returned fire while Eddal blasted most of the skeletons with a Fireball. After that , a flock of vultures, crows, ravens and other flying monstrosities flew over the tower causing fear and madness, but also dropping pieces of bone. When we checked them out the bones coalesced into skeletons that exploded after you hit them. After the cleric's Turn Undead dealt with them, a wave of ghouls swiftly came over the ramparts. We managed to retreat and held the door that gave access to the tower from above. Meanwhile downstairs orcs tried to break through the main entrance but were deterred by arrows and cold magic.
The Bard tried to cast Hypnotic Pattern on Mir, but the spell bounced back, hitting the Bard instead! Despite the setback, the Barbarian, Bard (recovered), and the Druid's bears managed to surround and hack Mir Murcas to pieces. With their leader dead, the remaining hobgoblins and Nerullites scattered.
I played Othlinden, an 8th level lizard man fighter pretending to be a human. He was looking for the legendary Serpent Belt, a powerful magic item and national treasure of the Kingdom of Oogresh. Returning it would bestow great rewards to the one doing so. This was Eric Shook's character in the original RJK's World of Kalibruhn campaign.
Sunday, August 31, 2025
Edrenor
Saturday, August 30, 2025
Virtual Greyhawk Con 6 - Tickets
Got my tickets for the Con today! I'm playing one game each of the Con days plus my two bi-weekly games, it would be a fun weekend for sure!
Thursday - Shield Lands Skirmish (Hawk Tales FRP): A short skirmish scenario set in the Shield Lands. Defend a keep from the Iuzian troops.
Friday - The Deadsinger of Molag (5E): Set in 576 CY, a mysterious force is murdering farmers in the Shield Lands. While pursuing the killer, adventurers learn of abducted civilians with similar birthmarks, and they discover that their target is bound for a secret rendezvous with the dreaded Mir Murcas, Deadsinger of Molag.
Saturday - Sunken City (AD&D 1e): Written by Robert J Kuntz was originally used as the 1st Dungeons and Dragons tournament at GenCon VIII in 1975! Will your exploration of the sunken city of Kalibruhn lead to riches and renown, or an untimely death?
Sunday - LEGIO V - Explore grodog’s Greyhawk – Gnoll Raiders Cairn (AD&D 1e): Particularly-ferocious gnoll bands looted three caravans en route to Greyhawk, striking along the Urnst Trail. The party is hired to destroy the gnolls and recover the wares! Bring your graph paper, dice, and a healthy dose of paranoid courage!
Looking forward to it.
Sunday, July 06, 2025
Wednesday, June 11, 2025
VECNA: GENESIS OF A LEGEND
Wednesday, June 04, 2025
Weather Forecaster for the World of Greyhawk
Follow THIS link to read the "Scroll of Weather Forecasting" and unleash some old and powerful Suloise magic.
Thanks Tomi for putting this up 12 years ago!
Thursday, May 15, 2025
How Technology Affected My D&D Table: From Graph Paper to Google Docs (Without Replacing It)
The situation has evolved. However, not in the manner that people think.
I haven't made the transition to fully virtual tabletop systems. Even if I run my Greyhawk campaign on Roll20, some still use actual dice to roll. We still play in person, or as close as possible, and many of our maps are created by hand.
However, technology has subtly crept into our sessions in ways that are hard to overlook. And truthfully? It has improved the game.
Memory, Meet Machine: Recording and Summarizing Sessions with Fathom
Fathom.video, a platform that was initially created for business meetings but is now used to record and summarize our online D&D sessions, is one of the most helpful tools we've recently embraced.
It produces precise, searchable summaries of all events. A player only needs to go over the highlights if they miss a session; they don't require a half-hour recap. What happens if someone forgets a name, the reason behind an NPC, or the actual meaning of that mysterious note? The summary contains all of it.
Memory is no longer our only option. We have an objective record of the game thanks to it. That's crucial in a campaign that lasts a long time. The telling of the story is being preserved, not replaced.
Shared documents and cloud notes
The days of searching for the "one notebook" that contained the timeline or party inventory are long gone. We now keep track of campaign history, session notes, and character backgrounds using shared Google Docs. A living journal is kept by one player. A spellbook file is kept up to date by another. My direct message notes are organized into folders and connected to tabs for towns, NPCs, rumors, and previous occurrences.
Players remain involved in between sessions because of the accessibility. When the session concludes, the campaign need not end.
How Memes, Messaging, and Chat Turned Into Game Tools
We communicate in a Telegram group chat. Initially used as a scheduling tool, it soon became a feature of the game. In-character meme sharing, strategy discussions, and even in-world arguments are all done by players.
That area developed into a sort of channel for "downtime roleplay". Occasionally, in between sessions, on the spur of the moment, without dice, the best lines and character development occur.
Technology Enhances Imagination, Not Replaces It
What I love is that these tools don't take over the game. They are in favor of it.
If given the time I continue to hand-draw my dungeon maps. I don't make use of animated tokens or dynamic lighting anymore. However, I would be happy to have a digital archive of the players' wild theories or a searchable transcript of that intense interrogation scene.
Making D&D into a video game is not the goal. Because they won't have to waste mental energy recalling what happened three weeks ago, players will be able to immerse themselves more fully in the world. They are aware of what took place. It is recorded. They can now play.
Looking Ahead
I'm curious about what will happen next as the game keeps changing, but I'm also cautious. Our sessions have already become more focused and accessible thanks to these tools, and I can already see the allure of additional technology encroaching on the edges.
It's OK to use AI to create NPC portraits that instantly correspond with given descriptions. Or, to cut down on preparation time, write a few impromptu treasure hoards, town gossip, or tavern menus. Or, turn a description into an image for those who have trouble imagining them.
The problem is that none of that takes the place of what really counts.
At the table, or virtual table, between people, the true magic takes place. When a player befriends the villain or destroys the town you spent hours creating, there are unexpected turns that no algorithm can foresee. The intensity of a tense silence before a dice roll cannot be captured in a transcript.
I will therefore continue to experiment. When technology can assist, I'll let it. However, the essence of the game remains secure as long as the story is shared and the laughter is genuine.
Tell me in the comments what technological aids you use in your games.
Monday, May 05, 2025
A Deep Dive Conversation With Joe Bloch
Great interview by Joethelawyer to Joe Bloch (Greyhawk Grognard) from BRW Games!
Tuesday, March 25, 2025
Campaign update
Just realized I haven't posted since November!
After helping Captain Eclan and his crew to capture the drow galleys from teh Temple of Lolth in Erelhei-Cinlu (Y2-Z2/54-57), the rebel flotilla sailed down the Pitchy Flow to a svirfneblin trading post and shanty town (B2/24). There, they unloaded several exiles from the drow city and did business with the deep gnomes (sold some goods and bought lizard mounts). Later, Cpt. Eclan arranged for the party to be sailed to the caverns of a svifneblin stronghold (J2-K2/26-28), where they secured an agreement with the gnomes. In exchange of clearing some nearby caves (L2/31 - Sanctum of the Absent Mage) they provided guides through the Underdark to the dwarven stronghold of Bhun-Farhun, set on the western slopes of the Crystalmist Mts. overseeing the Duchy of Berghof. Away from the interferences of the Underdark, the party contacted Melf via Sending and organized to be brought back to Celene through Countess Tillahi's Mirror of Mental Prowess.
They then spend some days on Tillahi's estate, resting and recovering, repairing their gear, eating decent food, enjoying the sun, and talking about everything that has happened in the nearly two months since they used the same magic mirror to go to the Hill Giants' Steading. Stengar (Cav10) and Teodric (Pal7), the paladin of St. Cuthbert rescued from the Kuo-toas and now in service of Meriven (Clr9), retrieve their mounts left to them by Stengar's henchmen, and take advantage of the opportunity to ride. The unicorn, rescued from the Eilserv's estate, also enjoys prancing around the elven fields, always to return to Meriven. Rivers (TA11) and Qinren (T9) spend their time fraternizing with the local elves. Countess Tillahi takes an interest in Delavda, the half-drow exile also in service of Meriven, and her life in Erelhei-Cinlu, while Kothar (MU10) meets with Melf to talk about arcane matters and seek advice.
The group returns to their fiefdoms, the Moathouse in Hommlet, Twilight Falls and Sobanwych, and make plans for the future. Rivers set off to Dyvers to buy a merchant ship and hire a crew, the beginning of his shipping company like he said. In the ship's figurehead he discovers a secret compartment holding a waterproof scrollcase with a map inside. Kothar handles Áladram, his half-elven apprentice, the task to oversee the building of a library and shrine to Delleb, god of reason, intellect and study, in Twilight Falls. A young curate from Verbobonc, Adso of Mol, travels to Twilight Falls to be in charge of them when they're finished. Meriven seeks the approval of the church of St. Cuthbert in Verbobonc to build an abbey in Sobanwych. Since the liberation of Sobanwych from the Witch Queen (Markessa The Green) and the defeat of the Temple of Elemental Evil, the town and surrounding areas were claimed by Verbobonc and given by the viscount to Stengar as a gift for his role in bringing down both dangers. The Free City of Dyvers protested but, not wanting to engage militarily with the Viscounty, negotiated a solution and the whole situation was to be decided by a joust. We used the jousting rules from The Axe Lands.
Weeks pass, and Stengar and Meriven make plans to return, as they promised, to Lost Fenrill in the Pomarj to liberate the abandoned town of its strange curse. Also Meriven sets up a place in the Moathouse dungeons as a recall destination. It is made casting a ritual using an artifact taken from the Dark Druids of the Suss forest. The drawback is that there is a slim chance (daily 5%) of summoning a vrock. Kothar helps to secure the place with some spells. At one point Stengar and Kothar receive a letter from his father, Sir Elric, a veteran of the Battle of Emridy Meadows, asking for help to find a fellow dwarf. After retiring from adventuring the dwarf got into the mining business. Recently he got the deed of a silver mine in the Suss forest near the town of Badwall. The dwarf´s family is worried since they haven't received any news for some weeks.
They decide to travel to Dyvers and take Rivers' new ship, Rivers' Bargain, up the Nyr Dyv, down the Selintan River, into the Wooly Bay and the Wild Coast. At the port city of Safeton they secure a route between there and the city of Fax, for the ship to make as they travel to Badwall in search for the missing dwarf. After some days of inquiry they get to the silver mine and the dwarves. Clues lead them deep into the Suss forest to a ruined castle...
Wednesday, October 16, 2024
Campaign update
The characters were in part also responsible of the failure of the Eilservs' plans with the giants in the surface. After dealing with the problems in the Vault, Eclavdra would certainly seek vengeance, directly or through proxies, for all these setbacks.
Taking advantage of this schism, the dissidents of the Vault decided to push forward their plans. Through their leader, Nilonim, they came in contact with the party, helping them leaving the Vault. They managed to do this disguised as slaves in a drow merchant caravan.
In return, the rebel leader asked them for their support in one of two important missions to the cause: 1) rescue Teregim, Nilonim's second in command and recently captured, from the dungeons of the Fane of Lolth before the priestesses have the chance to torture and question him, or 2) help Captain Eclan and his crew (Area B2/24 Encyclopaedia Subterranica) hijack the two galleys from the Fane's wharf cavern (Area 20 D3 Vault of the Drow).
"Captain Eclan has been in contact with Nilonim and together they plan an uprising in Erelhei-Cinlu. In the chaos of the uprising, they hope to lead a mass escape of slaves and other disaffected inhabitants of the Vault by way of boats and barges on the Pitchy Flow."
Encyclopaedi Subterranica p.99
Monday, October 07, 2024
Virtual Greyhawk Con 5
The first game was Shield Land Patrol run by Anna B. Meyer who was testing an early build of her Hawk Tales FRPG ruleset.
Friday, October 04, 2024
Norebo's Gamble
I came up with this house rule for a player's character, half-orc fighter/cleric, to add some flavor to the class.
Clerics of Norebo can call their deity's favor once a day. All results are valid for the round the call is made.
Roll 2d8.
2. Gambler automatically hits his next attack or makes the next saving throw.
3. One enemy gets a -3 to his next attack or saving throw.
4. Gambler gets a +2 to his next attack or save.
5. One enemy gets a -1 to his next attack or saving throw.
6. Gambler does maximum damage on his next attack.
7. Nothing happens. Lose 50 gp/level.
8-10. Nothing happens. Lose 100 gp/level.
11. Nothing happens. Lose 50 gp/level.
12. One enemy does minimum damage on his next attack.
13. Gambler gets a +1 to his next attack or saving throw.
14. One enemy gets a -2 to his next attack or saving throw.
15. Gambler gets a +3 to his next attack or saving throw.
16. One enemy automatically misses his next attack or saving throw.
Wednesday, September 18, 2024
Order of the Gauntlet
- Gleep Wurp the Eyebiter (human, MU12)
- Cloyer Bulse the Magsman (human, T13)
- Roaky Swerked (human, C12)
- Frush O'Suggill (human, F14)
- Fonkin Hoddypeak (high elf, F5/MU8)
- Flerd Trantle (human, C9)
- Redmod Dumple (dwarf, F9)
- Faffle Dwe'o-mercraeft (human, MU9)
- Beek Gwenders of Croodle (half-elf, R9)






















