Monday, December 31, 2012

My second "convention"

Well, we don't really have conventions down here, but as I once said here, I like how it sounds. :)


I had prepared a Labyrinth Lord adventure and was really excited about DMing again for people that are not my regular players. But things not always go as you plan.

I should have been there earlier, because upon arriving there were already five tables, four of them (D&D 3.5e, Transformers, Marvel Heroes and Dresden Files) were full with 5 or 6 players each, and one with only two players. Since it looked there weren't any more people coming, I decided to join this last table.

The setting was Tron: Uprising using tweaked Mutants & Masterminds rules. Being familiar with the setting only through the movies Tron and Tron Legacy (TIL there were also comics and series), I must say I enjoyed it very much. It was an infiltration mission: hack someones's identity disc, get into a spaceship, retrieve some information from it and sabotage some tanks it was carrying as a cover-up. We finished early because we chickened out and skipped the fight with the boss. Why fight if we already have the information we came for?

I proposed then a short LL game, but two guys wanted to try The Day After Ragnarok so, never having played it, I tagged along. A group of 4 mercenaries, working for MI6, sail to an island, in Japanese occupied SE Asia, to retrieve the blueprints of some WMD from an abandoned base. The side of the island we arrived was littered with shipwrecks so I suggested to circle it. "Since I've been running this adventure no one ever suggested that!", laughed the DM. Upon turning the eastern cape we saw a Japanese destroyer anchored and quickly turned back, anchored between the shipwrecks and went ashore. We found a crazy old Nazi scientist which we interrogated and learned where the base was. He tried to drug us with some food, then escaped, he was then shot, captured and killed. We found the abandoned base deep in the jungle: barracks, labs and office buildings, an airfield and a huge hangar laid there deserted. We approached the hangar and were met with gunfire from the inside. Retreated to the tree line chased by Japanese troops and a German mechwarrior. We managed to escape back to the boat and away from the island.

The bad: I couldn't DM and get my LL Society points.

The good: I had the chance to play two games I haven't played before.

Monday, December 24, 2012

Seasons Greetings


Thanks +Wayne Snyder, fellow adventurer from Thursday's hangout DCC game!

Sunday, December 23, 2012

The Hairy Wizard Formerly Known As Ian The Minstrel

Yes, I couldn't come up with a suitable name, so that's it. He's the survivor of my DCC funnel for the "Return to the Crypt of the Lizard King" adventure, which you can read about here and here on +Edgar Johnson blog. 

He's a chaotic cultist devoted to the Metal Gods of Ur-Hadad, which you can read about here, on +Adam Muszkiewicz blog, who is now DMing the "Slaves of the Silicon God" adventure. 

He wears a purple robe embroidered with golden tentacles, wears the Helm of the Lizard King and is very hairy, thanks to the mercurial effect of 1'' of all body hair growth every time he casts Sleep. Lately he's been experimenting the effects of powdered space tentacle. Will he get a ticket for CUI (casting under influence)?

We're in the city of Ur-Hadad, after exploring a ruined temple in the jungle, that was inhabited by some curiously intelligent ape-men. Let's see what the Metal Gods and +Edgar Johnson has prepared in the near future, when we explore the  "Mysterious Temple of the Serpent God"...




Thanks to +Bear Philippe for the picture.

STR 5, AGI 14, STA 10, PER 10, INT 18, LCK 7