Since I started playing Dungeons & Dragons back there in 1987 I've had many characters. With some of them I played long-term campaigns and with others just a few sessions. With time I started playing other games than D&D. This blog is dedicated to all of them and the hours of fun we've had together. Here they are along with other musings...
Metal Gods of Ur-Hadad is a campaign played every Thursday on G+ Hangouts by Edgar Johnson and Adam Muszkiewicz using Dungeon Crawl Classics. We played our third sessions and finished exploring the Crypt of the Lizard King.
From my four original 0-level characters, a corn farmer, a dwarven miner, an urchin and a minstrel, only the minstrel survived and advanced to be a 1st level wizard.. The urchin died on the first session killed fighting against some bandits, the corn farmer died on the second session killed by a trap, and the dwarven miner died on the last session.
Helm of The Lizard King
Type: Helmet; AL C; Powers: (see below).
• If someone puts on this helm, it will bond closely and permanently to the person's head. The helm may be removed by magical means, but no mundane means short of decapitation will do so.
• Wearer gains a 3 point bonus to for any task involving influence, leadership, or persuasion.
• Grants the wearer the ability to find his or her way while afloat on water, and to detect currents and hazards like rocks, reefs, whirlpools or storms.
• Unless the wearer is of chaotic alignment, he or she will lose 1 hit point per day unless the helm is removed.
He was killed after trying the Helm of the Lizard King on since he was of lawful alignment and had only 1 hp left. Death by treasure! That was a first one. :)
And that's how my chaotic minstrel now become wizard inherited all the belongings of the dead 0-level characters, including the Helm, he's now wearing.