Tuesday, December 07, 2010

Comment about the 1 gp = 1 XP rule

It was at the end of my last post but maybe nobody got that far so I repost the situation. :)

Last Sunday before the session ended I proceeded to give XP. When I said they should add, to the XP from the defeated monsters, 1 XP per gold coin of non-magical treasure, Mike who plays Vanon the cleric said it was an unfair rule. He felt that he was stealing XP from the rest of the players since from the 200 platinum pieces he got paid, he gave 30 pp to each and kept 50 pp for him. The same said my wife who plays Tamryn the thief. She argued that that rule went against anyone wanting to roleplay, for example, an ascetic monk who cares nothing about money or, on the other end, a greedy thief. They wanted, if I agreed, to split the XP from treasure evenly. I ruled it was fine.

I later read page 49 of Labyrinth Lord Revised Ed. and found that my initial ruling missed the point. It states:

All characters that make it through an adventure alive receive
experience points (XP). Experience points are gained from
two sources, treasure and monsters. Characters only gain XP
from treasure of a non-magical nature, at the rate of 1 XP per
1 gold piece (gp) value of the item. The values of all items are
added together, and converted to gp units if necessary. For
example, if the group finds a gold statue worth 500 gp and a
gem worth 250 gp, these are added up to 750 XP, and
divided evenly between the characters.

I think that evenly is the key word there, so I guess my final ruling was right. I doesn't really matter how many coins end in the character's pouch. Only the XP are divided evenly, not the treasure money. My players without having read the rules (I'm sure they didn't) and I (who misread them) through arguments and logic reached to the same idea as in the book. Cool.

Sunday, December 05, 2010

Sandbox game session 7

With one player short because of end-of-term exams, we gathered last Sunday night for a short session.

The patrol (one bugbear, two orcs and three humans), commanded by the halberd-wielding chainmail-clad bugbear, charged across the snowy plain to attack the adventurers. The group held their ground and fired a volley of arrows and stones into the charging bandits. One arrow from Tamryn hit its mark putting one human down, Brom also landed an arrow on the bugbear and Vanon hit one orc with a sling shot. As the attackers drew nearer, the party fired again. Another arrow from Brom hit the bugbear, and both orcs also got hit by arrows from Kratos and Tamryn. Vanon sling shot flew wide. Although wounded neither the bugbear nor the orcs stopped advancing.

The orcs and one human were the first to reach the line of the party, followed close behind by the bugbear and another human. Phillipe advanced to met them and Scarlet let go her war dog. Kratos dropped his bow and drew his bastard sword, Vanon dropped his sling and readied his flail. Both spurred their horses forward. What followed was a gory scrimmage that left all the attackers bleeding to death on the snow. But it was not all over. After receiving another arrow from Brom, the bugbear charged into him and with a swing from its halberd practically disemboweled the ranger, who dropped mortally wounded to the ground. The also heavily wounded bugbear was swiftly killed by Kratos and near-dead Brom was bandaged to stop the bleeding. The party proceeded to loot the patrol and put everything on the cart along with the unconciuos ranger. They made way into the caverns to spend the night.

The next day Vanon used his clerical abilities to heal Brom and Kratos before proceding to retrieve the statue. They carefully covered it with some winter blankets and tied it with ropes before loading it on the cart. While the men were at it, Tamryn watched the southern exit of the room and Scarlet with her watch dog watched the entrance where they came in. It was the barking of the dog that warned everyone of the danger: a giant crab spider had dropped in front of the surprised illusionist. The dog bit the spider and Scarlet feared for her loyal companion as the spider dig its poisonous fangs on him. Luckyly the poison was not strong enough. Alerted by the barks and screams the rest of the party moved to assist and soon the spider layed dead with its carapace broken.

After that they resumed their labors and soon the statue was secured on the cart. They left the caverns under the hill and headed for the woods, which they crossed without incident. They took the trail heading West and arrived at night to Broomsage abbey. The doors of the abbey were closed and were told by a monk to return in the morning. Vanon insisted on seeing prior Morrison and after waiting a for while under the falling snow, the doors finally opened. The prior and half-a-dozen monks waited in the abbey's inner yard. While the abbot accompained the adventurers inside the monks proceeded to unload and store the statue. Hot food was offered to the guests and spartan but clean monk cells were made available for them to rest. Prior Morrison was very pleased they could recover the relic and told Vanon they'll settle what was arranged in the morning.

Before dawn everyone was waken up by the monotonous chants of the monks on their way to Lauds, the early morning service. Most continued sleeping but Vanon woke up and joined the monks. After the service Vanon joined prior Morrison who gave him a small wooden coffer containing 200 platinum coins. When Vanon offered the job to the rest of the group they said they'll do it for 100 gold coins. He gave each of them 30 platinum coins and kept 50 for him.

Here ended the session and I proceeded to give XP. When I said they should add, to the XP gained for defeated monsters, 1 XP per gold coin of treasure, Vanon's player said it was an unfair rule. He felt that he was stealing XP from the rest of the players. The same said my wife who plays Tamryn the thief. She argued that that rule went against anyone wanting to roleplay, for example, an ascetic monk who cares nothing about money or a greedy thief. They wanted, if I agreed, to split the XP from treasure evenly. I said it was fine. What do you think about it?

Until next session!

Tuesday, November 30, 2010

Awesome dragon

You can find it here.

Saturday, November 27, 2010

Maure Castle session 3

Last Friday night the party continued with the exploration of Maure Castle (D&D 3.5e) and here's what happened:

As a final attempt against the hydra, Quinath cast a Summon Monster IX from a scroll. Being a spell above his caster level there was a chance of a mishap. And the mishap happened, but not instantly. I secretely rolled the effect and how many hours will pass before it. The group returned to the tower of Quinath to rest and plan the next incursion into the castle.

It was dawn when the tower was rocked from its foundations, unceremoniously throwing everyone from their beds. Everyone looked outside the window and saw a massive rocky creature towering over the building! Denar took his sword and flying carpet, and flew through his room's window. Kamar also grabbed his sword and met Inowe in the hall. Inowe, using her Abundant Step, took both of them outside. Meanwhile Qiunath, recognizing the creature s an Elder Earth Elemental and possibly the consequense of yesterday's mishap, tried to end it with a Dispel Magic to no avail. The elemental battered the tower with mighty slams.

Quinath teleported himself outside the tower, Denar cast Bear's Endurance on his friend on the ground, Kamar and Inowe charged at the creature. The elemental ignored their attacks, sunk into the ground, emerged next to Quinath and landed an awsome blow on the elf sending him flying backwards. Quinath played the dead one, Denar cast Haste on his friends, Inowe moved between elf and elemental, and tried to trip it, Kamar (now hasted) attacked the monster four times dealina huge amount of damage. This time the elemental didn't ignore him. It turned around and with a backhand slam sent Kamar flying onto the tower's wall, only to kick the slumped kensai like a rag doll. Quinath took advantage of the distraction to cast an Orb of Cold that froze the elemental to death, banishing it to its plane. After Denar healed everyone's wounds they went back to rest.

The next day they went back into Maure Castle to finish the hydra and gain access to th e Chamber of Antiquities. First Inowe used the Mirror Image spell from her Ring of Spell Storing and Quinath cast See Invisibility on it. The she used it again, while Quinath cast Improved Invisibility on him. After that he polymorphed into a rust monster and cautiously aproached the stranded hydra. Inowe was ready to rescue him if necessary. The rest waited. Quinath then touched the hydra, the rust eating away almost a quarter of its body and exposing its igneous core. Before the hydra could react he touched it again and fled back. Another portion of the body rusted away leaving the thing in precarious balance. The hydra blindly launched its attacks that harmed no one. Denar then cast Gren Slime and the burst of acid ate three of the heads leaving four still active. The remainging heads again blindly launched its breath attacks to no avail. Another wave of Green Slime from the cleric and there was no more of the Maure hydra. The path to the chamber was open.

As they ventured into the huge chamber, Quinath was affected by one of the many M's engraved on the floor. Overwhelmed by fear he panicked, dropped his staff and attempted to flee but was held by Kamar, broke free and held again by Inowe. Quinath tried to cast a Teleport to escape but failed and lost the spell. He tried again usin the still active Wind Walk but Denar dismissed it when he saw the elf transforming. Quinath was tied, gagged by Kamar and beaten to unconsciousness by the monk.

I hope we cant play again before the year is over.

Until next session!

Friday, November 19, 2010

Happy birthday to me!

Today I've reached level 40! :-)

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