Showing posts with label FLAILSNAILS. Show all posts
Showing posts with label FLAILSNAILS. Show all posts

Sunday, May 19, 2013

Won a minor magic item

How? I won The Preakness 138 contest set up by +Erik Jensen! Had to name the first two horses across the line, winner/closest gets a minor magic item based on those horses' names. The contenders were: Orb, Goldencents, Titletown Five, Departing, Mylute, Oxbow, Will Take Charge, Govenor Charlie and Itsmyluckyday. I chose Oxbow because of the owners' colors (black and yellow) were the same of my favourite local soccer team, and Itsmyluckyday because I just felt lucky.

Being Gimli my main FLAILSNAILS character:

"Gimli stumbles across what seems to be a length of ribbon snagged on a tree; although wary for a trap of some sort, he plucks the adornment from the branch, and instinctively knows its magical worth.

The Oxbow Lucky-Day is a 16" length of supple, tanned ox-hide, just over an inch wide, decoratively forked at each end. When worn in the hair and tied in a bow, the Oxbow Lucky-Day provides its charm - the wearer's first saving throw each day is at +1. Should the wearer ever mistreat a bovine while wearing or carrying the magic strip of leather, the Oxbow Lucky-Day will dissolve into dust. (For the record, stabbing a minotaur would technically count as 'mistreating a bovine' for these purposes)."

Gimli will tie his bushy red beard with the new-found charm, just above where he tucks it into his belt.

Thanks Erik!

Wednesday, March 13, 2013

Brom

Brom the Ranger started as a 3rd level NPC in my LL/AEC sandbox campaign in Blackmoor (Greyhawk) now on hold. He was a guide for the party during the firsts sessions and then, when they grew more powerful, he returned to his homeland.

He must be in his late 20's or early 30's, but you can't exactly tell because of his weathered skin. He keeps his beard short and carries his long oily black hair in a plait. He wars a leather armor with studded shoulders and carries a longsword, a longbow and a hunting spear.

That was it until +Gabriel Harley set up a FLAILSNAILS LL/AEC game for 3rd level characters, set in his world called Evenoria. It was his first game via Google+ Hangouts and everything went really well. I enjoyed it a lot and am looking forward to the next session.

The rest of the adventuring party were:
You can read the session recap here.

STR 16 DEX 18 CON 12 INT 12 WIS 12 CHA 11

Sunday, November 04, 2012

Castle Amber - FLAILSNAILS

A long due session recap. On October 20th I played in the gran finale of Castle Amber game by Shawn Sanford. 

The party:

Sol Irthosian, Fighter level 6
Kellan, Illusionist level 8
Zingaro, Cleric level 3
Grogar Nox, Fighter level 1
Sir the Fist, Cleric/Fighter/Magic User levels 5/5/5
Grimpaw, Cleric level 3
Malice, Assassin level 5

After killing the blue dragon and a wyvern last session, the group continued exploring the tomb in search of Stephen Amber. Gimli kicked a door open only to find a 14' tall stone giant not happy at all to be interrupted in such a way. Kellan used his Wand of Wonders and to our fortune the giant was slowed. Everyone closed to attack it and rapidly it fell under the blows of the groups. 

He had a chest that Gimli opened with a crowbar and inside we found 5000 gp, a magical sword, an ivory scroll case and two vials. Sir the Fist rushed to read the content of the scroll case, but alas it was cursed and he turned into fly inside an amber stone. Luckily one of the clerics had a Remove Curse memorized and he was back to normal. Grogar went for the long sword and felt something when he held it. It was a sentient sword! It was a +1/+2 vs. spell users sword, but also could detect traps and invisibility at will. Meanwhile Grimpaw couldn't decide which vial taste first, and so he checked the vials for marks or tags, the he smelled them, checked their colors and consistencies, but still was undecided. Sir helped him by grabbing one and drink it. One was a Potion of Clairaudience and the other a Potion of Invisibility.

Then we found a manticore in another room and Kellan used again his Wand of Wonders, this time engulfing the whole room in darkness. Then Sir the Fist threw a Fireball into the darkened room. One of the clerics dispelled the darkness with a Light spell and everyone threw missiles at the manticore that retaliated with its dangerous spikes. After killing it we found its treasure, about 3000 gp, all melted. We cut it into nuggets and distributed it among us.

There were two doors in that room. One led to a room with fiery walls and an ember-covered floor, that we decided not to explore. The other has a small beach beyond the door and was full of water. Sir the Fist and Sol (or Grogar?) flew in the carpet and spotted a huge Great White. Someone suggested to start chumming the waters with the manticore and so we did. That lured the shark close enough to fire missiles at it while shooting at it with guns from above. We also chummed the water more with manticore poisonous spikes inside the entrails. The shark ate them and died.

Across the room another door led to a room occupied by a 5-headed hydra! Several intents to attack it from the carpet went wrong. Kellan suggested to go invisible. He cast Greater Invisibilty on Gimli and Sir flew it to the hydra. While Gimli battled single-handed the hydra, Sir flew Grimpaw, then Sol, and the Sir himself descended. The hydra was soon dead.

From there a single door led to the tomb of Stephen Amber. A tapestry hung behind the coffin and Sol prompted us to burn it. We did so and a robed man with a golden crown appeared. We had saved the king!
Everything vanished in a mist and we were all back to the castle, where the king tanked us all and produced from his robes valued gifts for everyone.

Gimli got a ring worth 10000 gp and Malice the Elf Assassin with his gift was able to pay his debt to the dwarf. 

Tuesday, October 23, 2012

Hidden Temple of the Five - FLAILSNALS

Last week along with +Gerardo Tasistro, we took up +James Aulds offer to enter the "Hidden Temple of the Five" for a quick one shot. James wanted to test it before showing it to his group.

A mudslide on the side of a hill known as "The Pit Hill" which revealed a flight of steps going down into the depths. Morgan the Barbarian, Antii the Specialist and his follower Lutka the Fighter explored the place. I came with this map but seriuoslyI doubt it is accurate:


This was James' feedback after the session (my comments between brackets):

"general dunegeneering common sense, spiking doors, probing with poles (100xp)

using brazier boats and not becoming giant catfish food (100xp) [It was a cool idea I guess, and we were lucky in our rolls too.]

[Regarding the brazier boats Gerardo said later on a post: "I did not take my armor off while crossing an underground river on a bronze disk for a boat. I mean, my character was an INT 7 barbarian so OK, maybe I was playing character, but to be honest it didn't spring in my mind to warn the other player."]

defeating sake para elemental (375xp) [It rose from mouldy rice and water!]

gemstones (8) in 4 pairs (total 315 gp) [We found this in the garbage after killing the sake elemental.]
  • red pair (80gp)
  • green pair (70gp)
  • yellow pair (120gp)
  • small blue pair (45 gp)
trying to talk to/taunt a ghoul (10xp) [It emerged from one of five leather covered pits and after trying that, we fled. Luckly because there were five of them!]

fleeing bettles (25xp) [They were under the sand guarding six stone statues, and appeared when Antii went to try to put the gems back into the statues' eyes. He tried several times and when he failed. James said: "You know, they might not be magical gems..." :)]

burning the mold room (150xp)

totals 430xp for each player and 215 xp for the henchmen

yall were not really in much danger at anytime with your levels since i did it for a 1st level group but thank you for popping it open

the towns folk are raising a group to try to kill the five armed ghoul now, they will most likely meet the goblins that are being sent in after yall tomorrow night, and a catfish and some irritated beetles"

We had a great time and would definitely like to play with the guys again.

Tuesday, October 09, 2012

No sympathy for the devil

Having drawn the Flames* from a Deck of Many Things at the Wampus Country campaign, Gimli went to the Stump-Witch to get some insight on the subject.

Stump-Witch: "I can see you've a devil's eye upon you, Gimli of Geoff. I can divine the devil's identity - although not a true name of power, of course - for a price. Will you exchange a favor for a favor, brave earth-kin?"

Gimli: "Sure, wise old lady. I swear on my clan's honor I'll fulfill your request if you provide me the identity of this devil and how can I defend myself from it."

Stump-Witch: "Listen closely, bearded one. The devil you have offended is quite implacable - you have had a hand in the destruction of his scaly lover, and, hearing of this, has placed a bounty upon your head. Many creatures of the various hells know your name and your scent, Gimli of Geoff. How best to defend yourself? I cannot say - perhaps you could seek out this devil and slay him, of course... but in the meantime, a show of force might dissuade those diabolic bounty-hunters, leaving you with but one devil's hatred. Surely that is a gain? Go with your elf-blooded companion [Sir the Fist of Uther] and sail upon dark and forgotten seas. There will you find the loose end of a string - the other end of which is held by he who would slay you. Hew close to kin to increase your chance of survival in the coming weeks, earth-blood."

"As my information was meager, so too my request. Gimli of Geoff, I charge you thus: find ye a good church or abbey, young and struggling, and aid it in some measurable way, even if it costs you personally. The path you tread in the coming nights is dark, and you must light torches along the way."

Gimli: "You've got a deal lady", and spits his hand and extends it to the witch.

The Stump-Witch has quite a grip - and a bit of a smirk.


Later in the HMS Apollyon, at a bar in Sterntown, Gimli came across a Sea Witch, with kelp for hair and a ragged shawl. He consulted her about the devil issue. The witch took a bag, shook it and dropped some fish bones on the table. After staring at the bones for a while she screamed "Seek the great Leviathan!", before running out of the place.

He looked forward to kill the bug-eyed Baatezu lord named Mhalchris, just to prove this devil that nobody messes with this dwarf, but the way the events unfolded prevented such encounter.

We'll see how this develops in the FLAILSNAILS universes...

* Flames (QC) Enmity between you and a devil.

Monday, October 08, 2012

Awesome FLAILSNAILS games (long post)


Pathfinder 
(Sept. 28th; GM: Reece Carter)

Kellan the illusionist, Garreth the fighter, Sir the cleric/fighter/magic-user and Verreck the wizard, we were exploring a cavern complex searching for Jolie Squarefoot's hydra. For some reason a barbarian king of the North wanted the lich's pet dead. For Gimli it all begun with him trapped up to shoulder level by ice at the bottom of a pit. Kellan used his magical kettle to pour hot water on and around the dwarf to melt the ice.

Once free Gimli climbed up a Rope of Climbing and the party continued exploring. The group came to a huge cavern full of dead bodies that came after us. Kellan used his Wand of Wonders, and almost all the cavern was engulfed with darkness. We quickly retreated and crossed the pit to make a stand. Various missiles and a rolling Flaming Sphere spell were enough to kill the undead. All of them bore in their tattered and burnt leather armors the symbol of the lich, a 7-point star.

Back in the big cavern the darkness was almost gone and we found an exit, and an altar with hydra heads. when the darkness disappeared, it revealed the rests of an hydra chained to a pillar in the middle of the cavern. I don't know if it animated when the altar was disturbed or when someone got too near. The thing is that it begun biting and shooting ice rays. Kellan used again his wand with various results, being the best a giant frog double force gust of wind that dropped a stalactite on the hydra, impaling it. Garreth, Sir and Gimli (who drank a Potion of Speed) closed to attack, while Verreck cast spells summoned a giant frog. Even if some heads grew back we managed to defeat the undead beast, and return to the barbarian king to claim our reward.

Wampus Country
(Oct. 5th; GM: Erik Jensen)

"During a break in the action between delves to Crumbledown, two of the usual suspects - the Rat-Bastards Ornibus and Abel - entertain several visitors to Wampus Country by means of a picturesque picnic on a hillside. Very quickly, Abel asks if the newcomers want to see what he has in his pocket - a deck of many things .



Elsjinn, egged on by Sir the Fist, draws a single card, the Comet , and she feels her potential short-term destiny shift. Not to be outdone, Sir the Fist draws two cards - the Gem followed by the Moon . Jewelry tumbles out of nothingness, which he quickly collects (save the bits stolen by Elsjinn and her chipmunk); further, Sir the Fist has a wish to make - and soon, before it expires.

[Gimli did indeed pull from the deck the Flames and earned the enmity of the devil. Gimli later talked to the Stump-Witch about that, but that's on another post.]



While chuckling over their good fortune regarding the deck , the picnickers are startled by a monstrous roar, and a forty-foot rooster lumbers over the horizon, headed for the sleepy frontier town of Thistlemarch (which the Rat-Bastards call home at the moment). Concerned that the giant chanticleer might destroy the town, the adventurers spring into action, attempting to steer the beast by frightening it, and warning the townsfolk.


In the end, Elsjinn uses her ability to speak with animals to convince the rooster to steer clear of the town and return to the picnic, where it is fed stalks of corn and some magically-enhanced grasshoppers. Yet that feast is insufficient, for the rooster has many wives who also require sustenance. Calling up on the powers of the Serpent God Sethet, Reverend Jones also speaks with animals and warns the rooster that Ornibus' brother-snakes may be en route. Panicked, the rooster runs back to its home farm - with the adventurers in hot pursuit.

Back at the farm - belonging to Ernie Pyewackett, the guy who trains goats - the view is dominated by a half-dozen thirty-foot hens. Our heroes witness I giant hungry hen swallow a horse in a single peck. Abel uses hypnosis to calm the hens while Ornibus commands the rooster to sleep; Gimli checks on the frightened farmer and assists him in gathering flammables for a potential terminal barbecue.

Meanwhile, Sir the Fist investigates the intact chicken-coop, and finds that the seed corn in the trough has been magically altered, perhaps by someone pouring a potion of some sort overtop of it. Obviously, in such a situation, the right thing for a cleric of the God of Magic to do is to eat the rest of the corn as quickly as possible in hopes of becoming a giant.

Growing to a good thirty-five foot height, the now-naked Sir the Fist suggests using the black lotus powder in his kit to put all the chickens to sleep; through the use of some euphoric mushrooms to gather the hens together, and a potion of flying so Gimli can bomb them from above, this is accomplished, and all the giant chickens are subdued.

There is, however, one problem. Thanks to his detect magic spell, Sir the Fist can see that there is still a transformative process going on inside the chickens - just as there is within himself. He uproots a tree and crushes the heads of the hens, lest they grow larger or wake; simultaneously, Elsjinn steps into the rooster's beak and drives a weapon into its brainpan. The flesh beneath the feathers is roiling and bubbling even though the rooster is dead, and in mere moments the rooster explodes in a poultrytechnic display which scatters raw chicken meat across the barnyard; thankfully, Elsjinn tumbles to safety.

The hens, of course, are due to blow, so the adventurers hide in and behind the barn, and soon six giant chickens explode in sequence like a string of Chinese firecrackers; it takes several minutes for all the chicken chunks to come to earth, but when the thunderous sound of wet slapping noises ends, our heroes are hale and hearty. Or are they? It quickly dawns on Sir the Fist that he will be the next to explode in due time...

The adventurers high-tail it to the Stump-Witch, who has previously assisted Ornibus with curse removal (see also: The Platypus Incident). Sir the Fist trades a book of necromancy from the HMS Apollyon to the Stump-Witch in exchange for the cure, and he shrinks back down to normal size without exploding. He then utters the wish he gained from the deck and summons to his side a flying carpet."


Gimli took 10 iron rations of "barbecue chicken pemmican" for free from Mr. Pyewackett, and also bought a guard-goats. They were on a 50% discount for those who saved his life, just 15 gp! They have stats as a guard dog. Read more about the guard goats here.

Castle Amber (X2)
(Oct. 6th; GM: Shawn Sanford )

Sol, Noggin Threeteeth, Gustav the Beligerant, Sir the Fist, Grimepaw, Kellan and Gimli had all but one artifact, a mirror, needed to find the tomb of the lost Amber. They needed to take out a magic user and his 100' tall flesh golem and the village magistrates would give it to the group. A magic powder must be sniffed by the golem in order to be defeated. Five doses of this were given to the group. With his flying carpet and  spyglass Sir the Fist quickly spotted the creature, and along with Noggin they flew to intercept it. The rest followed on horse at a safe distance.

In his first pass Sir the Fist managed to hit the golem square in the face, and it collapsed to the ground. From a basket that was hanging from the golem's back emerged the magic user who threw some Magic Missiles to the attackers. Meanwhile Sol and Gimli charged at the wizard, who promptly fell dead. Back in the village the last artifact was given to the group along with a 10.000 gp reward..

The ring touched the mirror and melted into it, the potion was poured on the blade of the sword which absorbed it, and finally the sword hit the mirror, and both artifacts exploded into pieces. An amber mist surrounded the party and when it dissipated, they were in front of a roughly square construction of amber wit no other entrances that a huge pair of doors inlaid with the crest of a phoenix and a crown.

Grimclaw cast Prayer, while Sol and Gimli pushed the doors inwards and in the middle of a very large room, and a blueish reptilian figure could be seen laying atop a pile of silver and gems. The first bolt of lightning  hit Gustav the Beligerant right in the chest almost killing him. Noggin tried to hide in the shadows. Gimli gave him a Potion of Extra Healing before closing into melee. Kellan cast Mirror Image on himself. Sol and Sir charged. The combined attacks of the group were no match to the wyrm, whose head was chopped by Gimli, honoring his nickname: "The Dragonslayer".

Continuing the exploration of the tomb the group found several rooms matching the Elements of Nature: a room with fiery walls and embers on the floor, a room with stone walls and mud on the floor and a vast room  with a trail of clouds. In this last one, Sir and Noggin flew in on the carpet to explore. The were soon attacked by a wyvern that managed to hit Noggin with its sting. The poor thief failed his save vs. poison and begun slowly to die, convulsing. Sir was also hit, but managed to resist the effects. He evaded more attacks and flew near the entrance where the rest threw missiles and spells at the flying creature killing it. After joining the group, Kellan gave Noggin to drink an Elixir of Life, stealing the thief from the grasp of Death.

HMS Apollyon 
(Oct. 7th.; Gustie LaRieu)

"The above brave flailsnails took a dubious commission from the Monastic ancient technology hoarding marines of the HMS Apollyon, to "deal" with a troublesome Batezu lord named Mhalchris. After trying to sneak into the back of the monster's domain to deliver a letter, and being singed by a set of exploding runes - the band decided to meet with the bug eyed devil and his court of bug eyed diabolical friends. Refusing the Devil's drinks the party discovered that a threatened "storming" of Sterntown was only an alternative to fulfilling the terms of a contract Mhalchris made with one of the passenger class families. The only way to meet the contract was to bring the last surviving member of the Haldivar family. The scion proved to be a small bug eyed child, rotting away guarded by an elderly servant and several large constructs that cracked with electricity. Despite the boy's good manners the band discover he was a terrible bloodthirsty twit and his caretaker open to bribery. They took the boy back to Mhalcris and were only somewhat surprised that the child was his own grandson and that the Devil wanted him out of family loyalty to protect the boy from the enemies that had wiped out the rest of his family."

Gimli got this Black Onyx Band, which is in act a Ring of Protection from Earth (20 Charges). The ring keeps Earth Elementals and such from attacking up. Expend one charge to drive an Earth Elemental off as if with a fear spell (they get a save). Spend charges of 1 per HD of elemental to dominate and control an Earth Elemental for 1 year (it also gets a save).

Tuesday, September 25, 2012

Castle Zagyg - The End


"This Friday [September 21st], my Castle Zagyg crew finished up the dungeon I had been running every other Friday night, and all involved in the final ending were rewarded with a T-shirt that reads "I beat Castle Zagyg and all I got was this goddamned T-shirt" as a gift from Zagyg himself. It gives plus 1 to AC when worn under any armor, stacks with anything, and as befits a gift from Zagyg, the writing on the T-shirt glows through any armor and is clearly visible to all."

Thanks Joe!

Thursday, August 23, 2012

"The Caves of Chaos" - FLAILSNAILS game on G+


The party:

Walt Thisslefoot - Halfling thief
Padre Bob - Dwarf cleric
Finloss - Half-elf fighter/thief

The group was part of a caravan that arrived at night to the Keep. When asked to be let in, it was told that the doors were closed and no one was allowed inside. The group insisted and finally offered a warehouse to spend the night, but no wandering around was allowed. Some kind of illness have befallen on the people of the Keep, they were told. When they offered their help, they were taken to see the Castellan of the Keep. He told them that some witch that lived in some caves up North, had put a curse upon the Keep. Now with almost half of the garrison ill, he couldn't go after her. If the group was willing to help, he would offer a generous reward, plus a 50% discount for a month in everything the group purchased from the keep. He also offered to take what we needed from the armory. After a bit of discussion, the party agreed and left to rest and prepare.

The next day the party set off to find these cave, which they did without getting lost or coming across any trouble on the way. After waiting some moments at the mouth of the canyon, they decided to explore the first visible cavern entrance at ground level to the South. Walt and Finloss moved as quietly as possible, followed at some distance by Padre Bob. They entered the cave unhindered and proceeded South until an intersection, then turned right (as suggested by Padre Bob to keep right). They turned right again at a T-intersection and surprised 6 goblins in a room. They decided to get some information about the witch without fighting, but the goblins drew their crude swords and one of them started banging the NW corner of the room calling for someone. Padre Bob entered the room and tried to stop the goblin, but they attacked. Two went after Walt, two after Padre Bob and one charged at Finloss. At that moment the NW corner of the wall opened and an ogre emerged.

Finloss taking advantage of his spear impaled the goblin and then kicked the dead body from his weapon, then moved to help the dwarf, who had managed to kill one goblin. Walt was hit but also killed one. The remaining goblins retreated (the dwarf smashing one dead) to the walls giving room to the brute, who smashed Padre Bob with his club. Finloss backstabbed the ogre with his magic spear, said the command word "DOWNBOY!", and the creature fell to the ground pinned under the tip of the weapon. Walt took advantage of that, and wounded the fallen ogre. Padre Bob healed himself.

Before the brute could get up, Finloss drew his magic sabre and slashed at its throat, killing the ogre and almost severing his head. Seeing his backup dead, one goblin surrendered and the other tried to flee. Finloss threw his spear at it, wounding but not killing it. The half-elf panicked as the skewered goblin was running away with his magic spear. Padre Bob threw his war hammer at the goblin, killing it. "Have you lost something elf?", mocked the dwarf.

We tied the remaining goblin up, and Walt intimidated him to tell all he knew about the witch. He vaguely spoke about some "dark robed ones to the west", but tried to buy his freedom by offering the goblin's treasure hidden at the bottom of a barrel of water. We also searched the ogre and found more coins on his bag (some of them were counterfeit; gold painted lead coins), and also a keg of brandy the dwarf claimed.  We then explored the ogres' cave, that led to the canyon outside, the opening hidden by some bushes. Buried under some bones we found 6 magic arrows (arrows +1), a small glass jar with a clear liquid (Potion of Invisibility) and a scroll case (2 clerical scrolls).

The party left with the treasure, planted the ogre's head on a spear at the entrance, freed the goblin (probably Padre Bob killed it latr) and went back to the Keep.

Sunday, August 12, 2012

Castle Zagyg - sessions 9&10


Double ration of Castle Zagyg! :)

Session #9 (August 3rd)

The party:

Bobo (flying monkey)
Nipun (human fighter)
Einharr Thorshammer (human cleric)
Kellan (human illusionist)
Kip (human fighter, Kellan's follower)
Gimli of Geoff (dwarven fighter)

The Dragonlance heroes returned weary and wounded from their foray into the castle, after fighting against rats, bandits and undead, and retreating from a gray ooze. Anyway, Flint and Caramon were happy carrying a huge cask of dwarven ale which they generously shared with the party. Raistlin found a treaty about herbs, which Kellan was interested to read. 

After the Dragonlance  heroes left we set to explore a tower flanked by two giant ibis statues. Bobo flew over it and discovered a trapdoor on top. Ropes were secured and thrown down for everyone to climb up.  We entered the tower through the trap door and went all the way down until we found a couple of crypts, each with three sarcophagi. The first three were ghouls and the other were zombies. In the bottom of one of the zombies' sarcophagus Gimli found a secret passage going down. It was a trap! The steps were just an illusion and everyone was sucked down a chute.

We were on an uncharted part of the dungeons, but soon found our way and decided to pay the elves and half-orcs a visit before going up. We bought from them a Potion of Dragon Control, an Elven Chaimail and a Platemail (+1).

When we reached the surface, the surprise was huge, for the tree town and surroundings were under attack by an army of at leas 2000 draconians and human mercenaries led by 6 red dragons! We quickly let the people into the castle and devised a plan to lure the dragons. Kellan created an illusion of a huge treasure hoard in the courtyard. When the dragons came Gimli drank the potion and managed to control 4 of the 6 red dragons. The controlled dragon killed their kin and were ordered to start attacking the draconians. When the draconians attacked the castle Gimli sensed he could also control them, and so they were ordered to attack the dragons. The battle ended with half the dragons dead and most of the army dead or scattered.

After that Einharr left and Gustav the Beligerant came. Also Morgan the barbarian became Gimli's follower. The Dragonlance heroes went on their quest to find a staff that restored the healing powers of cleric in their realm.

The party:

Bobo (flying monkey)
Nipun (human fighter)
Gustav the Beligerant (human fighter)
Kellan (human illusionist)
Kip (human fighter, Kellan's follower)
Gimli of Geoff (dwarven fighter)
Morgan (human barbarian, Gimli's follower)

The new party set to explore another tower manned by bandits. Kellan cast Invisibility 10' radius on the party before reaching the tower. Bobo entered by one of the windows and set alight the bandits' bedrolls creating chaos among them. When one of the three guards on top of the tower came down, Bobo went up and pushed one down to his death and managed to kill another with his sword. He the secured and threw ropes for the rest to climb up. Still invisible the party commanded the bandits to surrender, which they did fearing we were ghosts. They were ordered to leave all valuables, armor and weapons, then take all the food to the recently attacked town and help to rebuilt it. If they failed to do so we will haunt them forever. They quickly obeyed and left, and we continued to explore the tower.

Going down we encountered a pair of orc shamans performing a ritual around a corpse. We took advantage of being invisible to kill one and badly wound another. Interrogated he said the ritual was to regain lost powers, and also that he controlled a dozen of undead that were below. We killed him and instantly heard the undead began to move below. We opened a door and let them came one by one until they were all dead, again.

Below, in the undead room, there was a metal box in the room but it was locked. We searched the room until we found the key under a round rock. It was a catapult missile that had breached the tower long ago. The box contained a book and a pearl, which we knew were cursed when Kellan took them.

Before proceeding below we rolled the rock down the stairs. When we descended we found a trapdoor in the floor with a big rock on top. Not ours, but another. We moved the rock and opened the trap. A shackled skeleton with green flaming eyes appeared. He asked to free him and threw his bones into the river. We just threw both rocks at him but missed, and he grew in size and a trident appeared in his bony hand. We threw flaming oil at him until it became a pile of ashes.

And with that we completed the towers of the second wall. Next time we were going to the towers flanking the Castle Zagyg itself.




Session #10 (August 4th)

The party:

Ahab (human fighter)
Einharr Thorshammer (human cleric)
Jerek (half-elven mountebank) played by fellow Greyhawker Joseph Bloch.
Gustav the Beligerant (human fighter)
Kellan (human illusionist)
Kip (human fighter, Kellan's follower)
Gimli of Geoff (dwarven fighter)
Morgan (human barbarian, Gimli's follower)

We entered the tower through the dwarven god chapel where we fought some dwarves and gnomes. We ran into a filthy mad druid who told us mice were his friends. When asked if he minded us looking around he just excused himself and went to his chambers upstairs. When some retching noises came from above most of the group went up after Kellan cats Invisibility 10' radius, except Kellan, Kip, Gimli and Morgan. The druid turned to be a were-rat and giant rats and rats attacked the group. Below, Gimli and Morgan also were attacked by the same kind of creatures after opening a door. Gustav managed to push the were-rat downstairs while Gimli drank a Potion of Animal Control.  He commanded the giants and common rats to attack the were-rat while Kip hacked at it.

The were-rat had two coffers and they were locked. Lacking a thief in the group, Morgan hacked at one of them breaking the lock. Whe he opened it a hidden blade wounded him. The now enraged barbarian, began hacking the other one, only to release a cloud of poisonous gas that weakened everyone in the room. In his hoard the were-rat had a magical spear (+1/+3 vs. lycans), a symbol of Celestian and a rusty platemail.

Going up the tower, we came across a room that had a huge wasps nest. Gimli drank another potion, this time a Potion of Bug Repelling, and the wasps just flew away from him. We hacked the nest apart but found nothing. But, behind a door, hanging from the wall,  there was a bejeweled scabbard with a dagger. The blade had dwarven runes on it, that Gimli read as "Greenflame". When spoken the blade of the magical dagger (+2) became covered with green flames that made 1d6 of extra damage. Gustav claimed the dagger for himself, as did Jerek the mountebank. Dice were rolled and Jerek won the dagger. Having lost the dagger Gustav claimed the magical spear, and so did Gimli. Dice were rolled again, and this time Gustav won the spear.

Continuing up the tower some storage rooms were found and centipedes emerged from the rotten supplies. Since the Potion of Bug Repelling was still working, they retreated from Gimli, but Kellan used his Robe of Scintillating Colors to dazzle the creatures. And so the centipedes were hacked to pieces. Reaching the top of the tower, an angry griffon met the party which returned the attack. In the battle Jerek fell and was saved by Gimli's Potion of Healing (I couldn't let a fellow Greyhawker lose his character!). The creature was dismembered since someone said its various parts were useful for making potions.

Until next session!

Saturday, July 21, 2012

"The Core" - FLAILSNAILS game on G+


On Tuesday night we ventured into "The Core", a megadungeon set inside a (dormant?) volcano created by +Chris Kusel.

On the first foray it was just Finloss, a half elven fighter/thief level 1/1 (AD&D ), and his henchmen Orion, a 1st level human enchanter (3.5e). Since Chris was using Castle & Crusades plus some D&D/Hackmaster tweaks, it was not a problem the characters were from different editions.

As far as we know, there are two possible entrances to "The Core", a main entrance through a temple and a "backdoor" through a lava chute. We decided to take the last one. This natural chute went down and deep into the mountain, until it became clear it has been worked out. Doors and side corridors appeared. Ignoring a door on the left of the main tunnel, we took a side corridor to the right until we reached a door. Finloss listened and heard voices on the other side. Anticipating trouble Orion casted Mage Armor on himself. Then Finloss yanked the door open and surprised 3 humans playing cards and drinking around a table. Orion casted Sleep and they fell into a deep slumber. They were quickly stripped of armor, weapons and other possessions, then tied and gagged. They are bore a symbol resembling fangs which identified a demonic cult responsible for several attacks and disappearances in the surrounding area. That was enough reason to slain them in their sleep.

A door led to another room which contained the beds and trunks of the guards. We rummaged through their belongings taking any valuable. Another door opened into a more lavishly furnished room. A stand with a book and a padlocked trunk stood out. Finloss easyly opened the lock but suspecting the trunk trapped, opened it carefully and a dart shot from inside, missing him. In the trunk he found a couple of potions, a silver circlet wrappend in cloth, and a pouch of coins. Orion inspected the book which resulted to be a spellbook! We grabbed all these things and before leaving spiked a door that exited the room with a dagger. We took the bundles with armor and weapons from the guards and quickly left the place.

On our way out we encountered some strange red round creatures, two feet wide, several eyes, a pair of appendages they used to crawl, and a maw full of pointy teeth. When they closed to melee Orion casted Burning Hands and they exploded damaging both Finloss and Orion. The pair of adventurers now badly wounded rushed out of the dungeons praying they didn't encounter anyone on their way back to town.

They reached the nearby town safely, and spent several days healing their wounds, and selling and inspecting their loot. The spellbook had wizard spells Sleep, Identify, Tenser Floating Disc, Jump and Magic Missile. The next day he casted Identify on the circlet, which resulted to be a Circlet of Persuasion. The potions were of Cure Light Wounds and Invisibility. After that they were ready for a second incursion.

This time they were joined by a redheaded elven 4th level fighter named Etan. The trio went again into the dungeons through the "backdoor" entrance. They went to the same place they've been on the previous foray. Finloss listened at the door and heard voices. Orion sent his rat under the door but it came back scurrying, so the party left and went back to the main tunnel.

The tunnel widened like a funnel with corridors that opened left and right. They checked the first on the left. It went straight and led to two sets of double doors. Theone on the right were of polished metal with no hinges or handles. The one on the left were wooden and richly carved. These opened into a huge domed amphitheater. We descended the terraces and upon reaching what would be the stage level Finloss found a secret door. He crawled into a tight space and came behind the curtain into a place full of ropes, pulleys and counterweights and two one-way secret doors opened back into the amphitheater.

On the stage there were two doors one on each side. Etan listened at one and heard nothing. Finloss listened at the other and heard some rustles. The party prepared to open it, Etan at the front with shield and sword, Finloss from second rank with his spear and Orion behind ready after casting Mage Armor on himself. Inside of what used to be a dressing room, there were four masked humanoids that slowly advanced towards the door. They all fell under Etan's sword, Finloss's spear and Orion's Magic Missile and Ray of Frost. Nothing of value there, but in the other dressing there were some jewels (ring, earrings and bracelet) to be found, and hidden among the clothes a spear engraved with runes. The group left and decided to inspect the metal doors that, when pushed sideways open easily. The room was also metallic and on one wall there was a triangular indentation.

Back in the main corridor, the party explored the next passage on the left. It led to an octagonal room with a big diamond in the center. Everyone smelled trap and left the diamond alone, but searched the room finding two secret doors. Exploring one of them, they found a corridor that had two doors at the end. One room was empty, but in the other 6 skeletons were guarding 3 teak wood trunks, so combat ensued. The undead were soon but a pile of bones, and the party dragged the trunks full of silver to the main passage.

They were at it when up ahead, a couple of hobgoblins emerged from the wall! They commanded the party to surrender but Etan ignored and tauntingly turned her back on them. The hobs took the bait and charged. Etan turned and fired a couple of arrows at them. On fell on the spot and the other, wounded, turned to flee. Another arrow flew and the creature fell. Upon inspection the group found they were carrying a sealed bag with coins. The seal bore the fangs of the cult. It was then that Finloss came with a plan: impersonate the hobgoblins and take the bag to the guards to catch them off-guard.

So they did, and when the guards opened, Orion casted Sleep on them. This time all fell except one, so Etan fired an arrow at him, hitting, and Finloss charged with his spear, missing. The guard took his mace and attacked Finloss hitting him really hard. Etan interposed between them and attacked the guard, almost killing him. He surrendered, so they bound and gagged him. They then stripped all of weapons, armor and possessions, and killed the sleeping guards. Finloss drank the Potion of Cure Light Wounds, and the group left dragging the trunks behind.

Once in town they delivered the prisoner, a cleric of the cult, to the authorities and claimed the reward. Inspecting all the loot, the bracelet and spear were magic, a Bracelet of Shadows (+2 AC) and a Spear of Pinning.

Saturday, July 14, 2012

Castle Zagyg - session 8

Session #8 (July 13th)

Joethelawyer's Wondrous Imaginings: Castle Zagyg, Meet Raistlin.: So shit got crazy last night.  A couple sessions ago, one of my players was actually able to buy a ring of three wishes (rolled randomly!), ...

Tuesday, July 10, 2012

Castle Zagyg - session 7


Session #7 (July 4th)

And once again David Brawley on his blog wrote it first. :)

The party:

Kellan (human illusionist)
Kip (human fighter, Kellan's follower)
Nick the Pike (human fighter)
Gimli of Geoff (dwarven fighter)


"Returning from the jousting fields of Harflur, Nick the Pike again joined Kellan and Gimli in cleaning out the caves and corridors under Castle Zagyg. Much of the time was spent mapping out areas that had been previously skipped, and most of these areas had recently been cleaned out. The adventurers that the group had chased into the elves’ cave seem to have survived. Finding a back entrance into the elves’ cave Kellan and Gimli checked what the elves had in stock. It turns out it was some fairly impressive items, including one that I don’t even want to mention. According to the elves most of the items had been traded in/sold to the by the other adventurers! The party was in utter shock and disbelief that the other adventurers would sell such a potent item…

After a relatively uneventful day spent mapping out empty corridors, they returned to the castle via the canyon path. The sounds of battle caught their ears as they approached the gate. The goblins standing guard yelled out that adventurers had broken into the castle! Opening the gate the party rushed in to see a gnome illusionist, a human wizard, two plate armored fighters, and a plate armored cleric. Kellan cast Fear, causing one of the fighters to flee, while Nick tossed his Javelin of Lightening, dropping the gnome and injuring the cleric. Kip shot an arrow, hitting the wizard.
Gimli poisoned his war hammer.

In return the wizard dropped a massive fireball on the party, killing the goblins and men-at-arms, and seriously injuring the party. The cleric attempted to blind Kellan, but he shrugged darkness off. The remaining fighter positioned himself between the party and his spellcasters. Nick and Gimli charged at the fighter who fended off their blows. Kellan blinded the enemy fighter while Kip slipped around stabbing the wizard.

Again seizing the initiative, the enemy cleric blinded Kellan, and the wizard held Gimli. Kip skewered the wizard, while Kellan conjured a goblin hero to attempt to rally the terrified goblin defenders of the castle. Unfortunately the fact that Kellan was blind caused the phantasmal goblin to alternately float several inches above the ground, or sink knee deep into it. Nick pushed past the blinded fighter, sinking his ax deep into the cleric who dropped his mace and fell to his knees in surrender. The fighter and cleric were stripped, bound, and interrogated.

The captured adventurers told the party that they returned their treasure to the town, hence their lack of gold. It was decided that the blind fighter would be escorted back to the town to get ransom for the cleric and for the removal of the blindness. When after 3 days the fighter did not return, the cleric was executed and given to the remaining goblins."

Saturday, July 07, 2012

Castle Zagyg - Sesisons 5&6 recap


Session #5 (June 22nd)

The party:

Kellan (human illusionist)
Kip (human fighter, Kellan's follower)
Carma (elven fighter/thief?)
Grimclaw (human cleric, Carma's follower)
Celmar(?) (human magic user)
Deerbeer (Celmar's war dog)
Gimli of Geoff (dwarf fighter)

Before continuing exploring the caves below Castle Zagyg, Gimli has to get a new armor, so he ordered a chain mail suit from the pirate city of Freeport. After it arrived, the party went to the see the elven traders to see what other magic items they had. Kellan and Carma bought Gimli a shield (+1) and a ring of protection (+1). Now with the dwarf properly set, the party with a group of goblins went tot clear a bat cave under one of the towers. Before the cleansing we scrapped a couple of buckets of a strange phosphorescent lichen from the walls. A net was set on the entrance to trap any fleeing bats and fire grenades thrown into the cavern ceiling. We didn't want all the guano on the floor to catch fire and explode.

Maybe it was the smoke, the smell of burnt bats or the commotion that attracted an ogre to investigate. As the goblins fled, Carma, Kip and Gimli charged at the ogre while Kellan, Grimclaw and Celmar casted spells at it. The ogre seemed to resist every spell and landed a vicious hit on Kip! Finally we managed to hit the ogre enough to make him flee, only to face an owl bear. While he two beasts fought each other we and our goblin minions threw arrows, spears, javelins and bolts at them. The owl bear killed the ogre and we killed the owl bear.

We then went off to find the ogre's lair. It was one of the many caves in the ravine surrounding the castle. This one was blocked by a heavy portcullis and led to a dungeon that connected to the orc compound we've previously explored. It's good to tie lose ends.

And at the end of the session Gimli reached level 3!



Session #6 (June 29th)

The party:

Kellan (human illusionist)
Kip (human fighter, Kellan's follower)
Corkin (human bard)
Gimli of Geoff (dwarf fighter)

Continuing with task of clearing the caves, the party went to get rid of some snakes that were holed up in a nearby cave with a pond. As soon as we entered the cave snakes came out of the walls into the pond and begun swimming towards us. We retreated and poured the content of some alchemical grenades in the water, and set in on fire. The smoke made the snakes come out of the cave but the goblins hacked them down. We took the bodies of the snakes to the goblin shaman who managed to extract 3 doses of venom from them.

We told the goblin shaman about the grey ooze that lurked behind a secret door in his shrine. He didn't know about it, so we invited him to come along with us since we were going to kill it. Last time fire and cold didn't harmed it, so this time we took salt and goblin moonshine. Upon arrival to the place we threw that at it, but it didn't worked. It was then when Corkin took out his wand (some kind of laser gun actually, from another FLAILSNAILS game) and shot at the thing making a hole in it! He shot it again an the ooze melted away.

(At this point Corkin left)

We continued exploring the passage and it ended in a cavern with a pool of water. There were some strange mushrooms and an unconscious rat beside them. We threw the rat into the water and some snails crawled out of the water. A goblin delicatessen since they feasted on them. A sinkhole could be seen at the bottom of it about 40' down. A corridor with some stairs going up was opposite to us across the pool. We sent some goblins across and up the stairs. Soon we heard horrible cries of pain and we hurried to the spot. A couple of goblins we covered in a green slime that was eating them alive. Kellan used his wand of cold on one and Gimli threw a couple of fire grenades to the other, killing both goblins and slime. Up the stairs we found the corpses of some gnolls and following the corridor we came outside to the ravine.

Then we came back to the pool and Kellan casted invisibility to Gimli. Gimli stripped of his armor and dived for the sinkhole. A short underwater tunnel led to another cave with an iron door. He carefully opened it and some stairs going down led to an archway with runes. He closed the door and went back to inform. Soon all the party was in this new cavern. After donning his armor Gimli went exploring ahead and as soon as he reached the archway all the party was teleported to an unknown place!

The party was in a corridor in front of a door. We opened the door and we found... an armory! We took everything we could, the goblins armed themselves to their teeth and we wet exploring. At some point we killed some spiders, found a golden ring, some gnomish whiskey and half a dozen potions. Then Kellan drank a potion of treasure finding and we begun following his directions. We explored for a log time until we found 4 dwarves and 6 gnomes in a chapel to the dwarven god of gold, gems, greed, avarice, cunning and treachery. Gimli was so excited to see his kin that forgot he was invisible and ran to hug the leader. This surprised the dwarves and gnomes who drew their weapons. The spell broke and Gimli apologized for his behavior. The dwarves offered food and drink and asked for news from outside since they lived there and guarded the passage to other parts of the castle. After that Gimli made an offering to the god and on his way back noticed a secret door. It was the door that led to the treasure they were looking for! At that point the atmosphere was thick with distrust so we left.

Only to came the following day with almost two dozen goblins and attacked the dwarves and gnomes. We opened with a volley of fire grenades and javelins before charging into melee. A huge fight followed with several dead goblins, as well as all the gnomes, and all the dwarves except two. Kellan wanted to kill them but Gimli opposed, so we looted the treasure and the bodies, tied up he prisoners and left.

Gimli got a plate mail (+1), a shield (+2) and a war hammer (+2), and also loads of gold and XPs that took him right to level 5!

Saturday, June 23, 2012

Castle Zagyg - Session 3 & 4 recap

Session #3 (May 26th)

Explored a ladder in the gatehouse that went down. after a series of corridors we found four cells, one with an old goblin and another with a half-orc. We hacked at the doors to liberate them and the noise attracted the orc guards. We tried to ambush them but they retreated and came with reinforcements. Sir Digby summoned a Dimetrodon which he couldn't control. Luckily, it went after one group of orcs and we went after the other.

We could hear the sounds of the dino wreaked havoc among the orcs. Meanwhile, somewhere on the orcish compound we reached a dead end with a locked door. Behind it we could hear some grunts. The barbarian kicked the door and two wild boars ruched forward while an orc shaman casted from inside the room. The battle ended with the boars and shaman dead, but also with Sir Digby's bear mount and half-orc new retainer down. Exploring the room we found a secret room with an altar and an idol. The jeweled cup on the altar was to much for Gimli who tried to grab it, only to suffer the effects of a fear spell and leave in panic, running  as fast as his short legs allowed. The party looted the place and went to find the dwarf, which they found at the bottom of a pit with only minor bruises.

We continued exploring the dungeons and found a maze of rooms, all with four doors each. We kept to our left until we heard muffled screams from other rooms of the maze. We hurried until we entered a bigger room. The orc's screams became louder as well as the Dimetrodon's roar, so we spiked the door. The orcs died horribly and blood poured under the door.



Session #4 (June 8th)

I was going to write about last session but David Brawley on his blog did it pretty well:

"After introductions were made, the group decided to allow Nick to join them on their next run to pacify the local area. The whole place was honeycombed with caves, in addition to the dungeon proper.

Before heading out, the gnome decided to test some wall of death invention that he intended to bring into the dungeons with him. It exploded, taking out a couple of his goblin assistants. About the same time a group of soldiers and adventurers demanded that the adventurers turn over control of the castle to them. This request was denied - with catapult fire and a summoned wingless wyrm that had a strange spined fin on its back. The soldiers turned tail and ran, but the adventuring party split and headed around toward the back of the castle. The adventurers then suited up, picked about two dozen goblins, and gave chase to the adventurers that headed north around the castle, hiding in the woods off to that side.

The enemy adventurers took refuge in one of the already cleared out caves. Knowing of a secret back entrance, the adventurers sneaked through to the secret door, sending Nick back out with the goblins to create a pincer action. It worked exactly as planned. There was a suit of plate mail that Nick wanted to lay claim to, but the spoils went to Korath.

Departing the caves, the party then took off after the other half of the enemy party. According to the goblin lookouts, they also took refuge in one of the caves. This time however, it wasn’t one that was previously explored. The party sent in the goblins first, charging and screaming... followed immediately by the sound of about two dozen bodies hitting the floor, followed by a voice calling out in welcome.

After some negotiation the party discovered that the elves and their bodyguards are dimension hopping observers of this dungeon. Weird, but ok. They apparently trade in some of the magical items from the dungeon, which Nick’s companions took advantage of. The enemy adventurers that the party was chasing had used one of the gates into the dungeon that was within the lair of the elves. The party opted to finish clearing out the caves around the castle, rather than chase the adventurers around the dungeon.

The first cave contained a kobold lair, which the goblins sacked with relish, especially when the armory was discovered with the far superior equipment to what the goblins carried. Eventually the kobold King Wigglerock was found and his iron crown taken forcibly. There was a discussion about setting up a puppet king, but given the goblins were already under the parties command and the enmity between the goblins and kobolds it was decided that the kobold lair would be cleared. With the judicious use of flaming oil, they were quickly wiped out. In the throne room a secret door was discovered, leading to a large dirty cave, which quickly turned out to be owned by an ogre who swatted goblins like they were bugs. The ogre, in spite of his size and strength, fell to the parties combined power very quickly.

Among the other finds was a goblin prisoner from a splinter tribe. Seeing this as an opportunity to reunite the goblin tribes (and thus increase their own power) the party decided to return to the castle and show the rescued goblin how good his cousins had it. The next morning the party headed out to the caves of the splinter tribe.

Sir. Digby Chicken Caesar and the rescued goblin headed into the cave to begin negotiations. After the wild night the rescued goblin had, it didn’t take long. Clearing all the goblins out of the caves and into the castle took most of the day, but once done the party wasted no time doing a very thorough search. While the goblins had cleared out just about everything (not including their place of worship and shaman’s cave which were left alone) they apparently never discovered 2 secret doors. One opened to reveal a set of stairs guarded by a lumpy slime that seemed to ignore both fire and ice. The party resealed that door. The other door revealed a secret treasury which included much gold and several wondrous items, including an ion stone, a javelin of lightning, and a magical short sword!

Calling it a day, the party returned to the castle to divide the spoils."


Gimli lost his platemail to the grey ooze but won the ioun stone of AC +1!

Tuesday, May 22, 2012

Castle Zagyg - Sessions 1 & 2 recap


Session #1 (May 11th)

On our way from the pirate town of Freeport to the castle we had an encounter with about half a dozen guards from it. They all bore an insignia consisting of a "C" over two crossed swords (or was the other way around?). Anyway, Arma seemed to have a cursed sword that makes him attack anyone hostile, so into battle we went. The result: all guards killed. We looted some armor and weapons (mostly for the henchmen), coins, a horn (carried by the patrol leader) and all the insignia.

The party continued its route to the castle and before reaching it, we discussed several ways to approach the gatehouse. We agreed that the ones with the badges will pose as a returning patrol and the others would be new recruits. Luckily the barbican gaes opened and there was no need to blow the horn, since nobody remembered how many times were needed.

Once inside the gates shut behind us and a voice asked for 10 g.p. per each one to cross. After paying the toll we crossed the bridge and entered a huge open courtyard with several buildings. The most noticeable was a church-like construction with its main door flanked by two statues. Graham threw a stone at one window breaking the glass. The statues animated and closed on him, breathing fire and wielding tridents. Graham took cover behind his henchmen who died like the good meatshields they were. Graham then retreated and so did the statues.

We later checked a half-ruined house to the North and were attacked by 3 goblins. They threw their spears at us and then surrendered. They were jailors and didn't give us much information. We opened two rooms next to the jail and found ale and weapons. We got the jailors drunk and locked them in their cage.

Then we explored south and found a series of abandoned stalls until we reached one that housed a goblin merchant (pickled rats!). We went back to get the remaining beer and sold it to the merchant. Then explored a ruined tower thick with cobwebs. After burning the cobwebs a couple of spiders dropped on us. Gimli was bit by one and botched his saving throw! Luckily, Arma carried a potion of sweetwater and Gimli was saved. We found a magic ruby in the possessions of a dead body wrapped in a cocoon. After clearing the tower we commisioned a goblin carpenter to repair the door and floors. To pay him we had to buy the beer back from the merchant.




Session #2 (May 18th)

I was going to write about last session but Joe theLawyer on his blog did it pretty well:


"The players assaulted the goblins in the gatehouse. They cleared them out in under 10 minutes of game time, in a record-breaking bloody slaughterfest. Then they did something that surprised me---after killing the "king", the one remaining surrendering goblin was appointed to "king" over all the rest of the goblins, by the players at swordpoint, with the players as his advisers.



After a couple of failed intelligence checks, it was made clear to the new king what the role of "advisers" was in relation to the king, after he was shown the bloody corpse of the old king. 



The new king made a grand proclamation of his new status to the remaining goblins, all words being under two syllables, and after promising the goblins booze and most of the former king's prostitutes, he was celebrated as the new king. The small group of humans at the outer gates were scared off, and somehow now the players control, through their goblin king, a chunk of the castle upper works."
 
Since we're going to "[...] make this into a regular campaign for the core group, while allowing any other FLAILSNAILS guys to join in if they want.[...]" there were a couple of changes in the party. With the XPs of this session Arma, the cursed elven fighter/thief, and Graham, the human monkish fighter/magic-user, both reached level 5, so they both left and were replaced by Karma (a level 4 elven fighter/thief) and Digby (a level 4 goblin magic-user). Gimli is now a level 2 fighter and has a morning star +1 that belonged to the goblin king.

Looking forward to the next session! ;)

Monday, May 21, 2012

FLAISNAILS on G+

On Friday 11th I played my first FLAILSNAILS (Free Location And Inclusion Laws Supporting New And Interesting Leisure Situations) game on G+. The game was run by JoeTheLawyer and along with Chris K., Steven G., Darcy W., Chris H., we explored Castle Zagyg!


I brought in my first character ever: Gimli of Geoff, a dwarven fighter from 1e AD&D. It was level 5 by the time he died in the Temple of the Elemental Evil. I had it toned it down to 1st level since it was my first FLAISNAILS game. The rest of the party were:
  • Arma, Elven fighter/thief
  • Kellan, Human illusionist
  • Graham, Human monkish fighter/mage (whatever that is, LOL)
  • Flak, Human fighter
I really enjoyed it a lot. Thanks guys!

EDIT: Last Friday we played again and I had a blast! Recaps of both sessions will follow soon.

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