Since I started playing Dungeons & Dragons back in 1987 I've had many characters. With some of them I played long-term campaigns and with others just a few sessions. With time I started playing other games than D&D. This blog is dedicated to all of them and the hours of fun we've had together. Here they are along with other musings...
Wednesday, June 11, 2025
VECNA: GENESIS OF A LEGEND
Wednesday, June 04, 2025
Weather Forecaster for the World of Greyhawk
Follow THIS link to read the "Scroll of Weather Forecasting" and unleash some old and powerful Suloise magic.
Thanks Tomi for putting this up 12 years ago!
Thursday, May 15, 2025
How Technology Affected My D&D Table: From Graph Paper to Google Docs (Without Replacing It)
The situation has evolved. However, not in the manner that people think.
I haven't made the transition to fully virtual tabletop systems. Even if I run my Greyhawk campaign on Roll20, some still use actual dice to roll. We still play in person, or as close as possible, and many of our maps are created by hand.
However, technology has subtly crept into our sessions in ways that are hard to overlook. And truthfully? It has improved the game.
Memory, Meet Machine: Recording and Summarizing Sessions with Fathom
Fathom.video, a platform that was initially created for business meetings but is now used to record and summarize our online D&D sessions, is one of the most helpful tools we've recently embraced.
It produces precise, searchable summaries of all events. A player only needs to go over the highlights if they miss a session; they don't require a half-hour recap. What happens if someone forgets a name, the reason behind an NPC, or the actual meaning of that mysterious note? The summary contains all of it.
Memory is no longer our only option. We have an objective record of the game thanks to it. That's crucial in a campaign that lasts a long time. The telling of the story is being preserved, not replaced.
Shared documents and cloud notes
The days of searching for the "one notebook" that contained the timeline or party inventory are long gone. We now keep track of campaign history, session notes, and character backgrounds using shared Google Docs. A living journal is kept by one player. A spellbook file is kept up to date by another. My direct message notes are organized into folders and connected to tabs for towns, NPCs, rumors, and previous occurrences.
Players remain involved in between sessions because of the accessibility. When the session concludes, the campaign need not end.
How Memes, Messaging, and Chat Turned Into Game Tools
We communicate in a Telegram group chat. Initially used as a scheduling tool, it soon became a feature of the game. In-character meme sharing, strategy discussions, and even in-world arguments are all done by players.
That area developed into a sort of channel for "downtime roleplay". Occasionally, in between sessions, on the spur of the moment, without dice, the best lines and character development occur.
Technology Enhances Imagination, Not Replaces It
What I love is that these tools don't take over the game. They are in favor of it.
If given the time I continue to hand-draw my dungeon maps. I don't make use of animated tokens or dynamic lighting anymore. However, I would be happy to have a digital archive of the players' wild theories or a searchable transcript of that intense interrogation scene.
Making D&D into a video game is not the goal. Because they won't have to waste mental energy recalling what happened three weeks ago, players will be able to immerse themselves more fully in the world. They are aware of what took place. It is recorded. They can now play.
Looking Ahead
I'm curious about what will happen next as the game keeps changing, but I'm also cautious. Our sessions have already become more focused and accessible thanks to these tools, and I can already see the allure of additional technology encroaching on the edges.
It's OK to use AI to create NPC portraits that instantly correspond with given descriptions. Or, to cut down on preparation time, write a few impromptu treasure hoards, town gossip, or tavern menus. Or, turn a description into an image for those who have trouble imagining them.
The problem is that none of that takes the place of what really counts.
At the table, or virtual table, between people, the true magic takes place. When a player befriends the villain or destroys the town you spent hours creating, there are unexpected turns that no algorithm can foresee. The intensity of a tense silence before a dice roll cannot be captured in a transcript.
I will therefore continue to experiment. When technology can assist, I'll let it. However, the essence of the game remains secure as long as the story is shared and the laughter is genuine.
Tell me in the comments what technological aids you use in your games.
Monday, May 05, 2025
A Deep Dive Conversation With Joe Bloch
Great interview by Joethelawyer to Joe Bloch (Greyhawk Grognard) from BRW Games!
Tuesday, March 25, 2025
Campaign update
Just realized I haven't posted since November!
After helping Captain Eclan and his crew to capture the drow galleys from teh Temple of Lolth in Erelhei-Cinlu (Y2-Z2/54-57), the rebel flotilla sailed down the Pitchy Flow to a svirfneblin trading post and shanty town (B2/24). There, they unloaded several exiles from the drow city and did business with the deep gnomes (sold some goods and bought lizard mounts). Later, Cpt. Eclan arranged for the party to be sailed to the caverns of a svifneblin stronghold (J2-K2/26-28), where they secured an agreement with the gnomes. In exchange of clearing some nearby caves (L2/31 - Sanctum of the Absent Mage) they provided guides through the Underdark to the dwarven stronghold of Bhun-Farhun, set on the western slopes of the Crystalmist Mts. overseeing the Duchy of Berghof. Away from the interferences of the Underdark, the party contacted Melf via Sending and organized to be brought back to Celene through Countess Tillahi's Mirror of Mental Prowess.
They then spend some days on Tillahi's estate, resting and recovering, repairing their gear, eating decent food, enjoying the sun, and talking about everything that has happened in the nearly two months since they used the same magic mirror to go to the Hill Giants' Steading. Stengar (Cav10) and Teodric (Pal7), the paladin of St. Cuthbert rescued from the Kuo-toas and now in service of Meriven (Clr9), retrieve their mounts left to them by Stengar's henchmen, and take advantage of the opportunity to ride. The unicorn, rescued from the Eilserv's estate, also enjoys prancing around the elven fields, always to return to Meriven. Rivers (TA11) and Qinren (T9) spend their time fraternizing with the local elves. Countess Tillahi takes an interest in Delavda, the half-drow exile also in service of Meriven, and her life in Erelhei-Cinlu, while Kothar (MU10) meets with Melf to talk about arcane matters and seek advice.
The group returns to their fiefdoms, the Moathouse in Hommlet, Twilight Falls and Sobanwych, and make plans for the future. Rivers set off to Dyvers to buy a merchant ship and hire a crew, the beginning of his shipping company like he said. In the ship's figurehead he discovers a secret compartment holding a waterproof scrollcase with a map inside. Kothar handles Áladram, his half-elven apprentice, the task to oversee the building of a library and shrine to Delleb, god of reason, intellect and study, in Twilight Falls. A young curate from Verbobonc, Adso of Mol, travels to Twilight Falls to be in charge of them when they're finished. Meriven seeks the approval of the church of St. Cuthbert in Verbobonc to build an abbey in Sobanwych. Since the liberation of Sobanwych from the Witch Queen (Markessa The Green) and the defeat of the Temple of Elemental Evil, the town and surrounding areas were claimed by Verbobonc and given by the viscount to Stengar as a gift for his role in bringing down both dangers. The Free City of Dyvers protested but, not wanting to engage militarily with the Viscounty, negotiated a solution and the whole situation was to be decided by a joust. We used the jousting rules from The Axe Lands.
Weeks pass, and Stengar and Meriven make plans to return, as they promised, to Lost Fenrill in the Pomarj to liberate the abandoned town of its strange curse. Also Meriven sets up a place in the Moathouse dungeons as a recall destination. It is made casting a ritual using an artifact taken from the Dark Druids of the Suss forest. The drawback is that there is a slim chance (daily 5%) of summoning a vrock. Kothar helps to secure the place with some spells. At one point Stengar and Kothar receive a letter from his father, Sir Elric, a veteran of the Battle of Emridy Meadows, asking for help to find a fellow dwarf. After retiring from adventuring the dwarf got into the mining business. Recently he got the deed of a silver mine in the Suss forest near the town of Badwall. The dwarf´s family is worried since they haven't received any news for some weeks.
They decide to travel to Dyvers and take Rivers' new ship, Rivers' Bargain, up the Nyr Dyv, down the Selintan River, into the Wooly Bay and the Wild Coast. At the port city of Safeton they secure a route between there and the city of Fax, for the ship to make as they travel to Badwall in search for the missing dwarf. After some days of inquiry they get to the silver mine and the dwarves. Clues lead them deep into the Suss forest to a ruined castle...
Wednesday, October 16, 2024
Campaign update
The characters were in part also responsible of the failure of the Eilservs' plans with the giants in the surface. After dealing with the problems in the Vault, Eclavdra would certainly seek vengeance, directly or through proxies, for all these setbacks.
Taking advantage of this schism, the dissidents of the Vault decided to push forward their plans. Through their leader, Nilonim, they came in contact with the party, helping them leaving the Vault. They managed to do this disguised as slaves in a drow merchant caravan.
In return, the rebel leader asked them for their support in one of two important missions to the cause: 1) rescue Teregim, Nilonim's second in command and recently captured, from the dungeons of the Fane of Lolth before the priestesses have the chance to torture and question him, or 2) help Captain Eclan and his crew (Area B2/24 Encyclopaedia Subterranica) hijack the two galleys from the Fane's wharf cavern (Area 20 D3 Vault of the Drow).
"Captain Eclan has been in contact with Nilonim and together they plan an uprising in Erelhei-Cinlu. In the chaos of the uprising, they hope to lead a mass escape of slaves and other disaffected inhabitants of the Vault by way of boats and barges on the Pitchy Flow."
Encyclopaedi Subterranica p.99
Monday, October 07, 2024
Virtual Greyhawk Con 5
The first game was Shield Land Patrol run by Anna B. Meyer who was testing an early build of her Hawk Tales FRPG ruleset.
Friday, October 04, 2024
Norebo's Gamble
I came up with this house rule for a player's character, half-orc fighter/cleric, to add some flavor to the class.
Clerics of Norebo can call their deity's favor once a day. All results are valid for the round the call is made.
Roll 2d8.
2. Gambler automatically hits his next attack or makes the next saving throw.
3. One enemy gets a -3 to his next attack or saving throw.
4. Gambler gets a +2 to his next attack or save.
5. One enemy gets a -1 to his next attack or saving throw.
6. Gambler does maximum damage on his next attack.
7. Nothing happens. Lose 50 gp/level.
8-10. Nothing happens. Lose 100 gp/level.
11. Nothing happens. Lose 50 gp/level.
12. One enemy does minimum damage on his next attack.
13. Gambler gets a +1 to his next attack or saving throw.
14. One enemy gets a -2 to his next attack or saving throw.
15. Gambler gets a +3 to his next attack or saving throw.
16. One enemy automatically misses his next attack or saving throw.
Wednesday, September 18, 2024
Order of the Gauntlet
- Gleep Wurp the Eyebiter (human, MU12)
- Cloyer Bulse the Magsman (human, T13)
- Roaky Swerked (human, C12)
- Frush O'Suggill (human, F14)
- Fonkin Hoddypeak (high elf, F5/MU8)
- Flerd Trantle (human, C9)
- Redmod Dumple (dwarf, F9)
- Faffle Dwe'o-mercraeft (human, MU9)
- Beek Gwenders of Croodle (half-elf, R9)
Friday, July 05, 2024
Virtual Greyhawk Con 5
Save the dates and get your badge now at https://tabletop.events/conventions/virtual-greyhawk-con-2024
Wednesday, July 03, 2024
Gary Con XVI
A long postponed Gary Con XVI post.
After about 19 hours that included three flights (Montevideo - San Pablo, San Pablo - Atlanta and Atlanta - Milwaukee), we finally arrived at Milwaukee Mitchell International Airport and took an Uber to Lake Geneva. I was travelling with Javier, a long time friend and player in my Greyhawk campaigns.
Almost there! |
Stu, Jason, Bill, James and Javier |
Diogo Nogueira |
Stu, Javier, me and Aron Clark |
Thursday 21st - We had our first scheduled game "The Sample Dungeon" from Holmes Basic rulebook run by Thom Hall. Awesome game! At the exhibitor's hall met with Doug Kovacs, also after 10 years. Met with Carlos Mondragón an online fellow gamer and Greyhawk fan from Mexico. Meeting Larry Elmore & Jeff Easley again was a great pleasure and honor, and Darlene for the first time too. Bought signed prints from all of them. Then headed for a Greyhawk Seminar where I met Mike Bridges, who signed the Complete Castle Greyhawk comic book. Just before dinner had the chance to meet Luke Gygax and after dinner we had an Old School Essentials game run by Jason Hobbs.
The Sample Dungeon (DM Thom) |
Diogo, Doug Kovacs and Javier |
Carlos Mondragón |
Larry Elmore |
Jeff Easley |
Darlene |
Mike Bridges |
Luke Gygax |
Jason, ?, Aron and Javier |
Snow! |
Michael Shorten |
The Doom Beneath Welkwood (DM Tim) |
Carlos A. S. Lising |
Moathouse |
Temple of Elemental Evil |
Saturday 23rd - We stayed in Lake Geneva and did the D&D Pilgrimage Tour. I guess we were the only people walking around town. Visited the Horticultural Hall, the Gygax Memorial, the Library, RJK's childhood home, Gary's childhood home, and the Birthplace of D&D house. There we had a Chainmail Miniatures game at Gary's basement. It was my first minis game ever! Then visited the Dungeon Hobby Shop Museum and spent some time talking with the owner.
D&D Pilgrimage Tour map |
Gen Con I was here |
Gary Gygax Memorial |
Appendix N corner & Throne of Reading |
RJK's home |
Gary's home |
Chainmail game |
TSR's first HQ |
At Gary's former office |
Justin Lanasa |
Sunday 24th - Last day of the Con had an early game with Carlos A. S. Lising where we playtested a scenario. Loved his DMing style. Then had another miniatures game, Chaos Wars, with Michael Shorten. Headed to the exhibitor's hall for some last minute purchases. Met with Allan "grodog" Grohe who was manning his Black Blade publishing booth. I have the pleasure of playing in his online Castle Greyhawk game. Also after 10 years, met again with Wayne Snyder at the DCC booth (no picture duh).
casl game |
Chaos Wars game |
Allan Grohe |
Monday 25th - Breakfast with Allan Grohe, Victor Raymond, Javier and Aron Clark, where we talked about the hobby, Greyhawk, Empire of the Petal Throne and more. Can't believe we forgot to get a picture. Then visited the Lake Geneva Museum to get the D&D 50th Anniversary t-shirt before heading to Milwaukee to catch the plane back home.
Lake Geneva Museum |
Cheers to a life well played! |
It was a dream come true. A once in a lifetime experience. So glad of personally meeting for the first time so many people I've known online for so long (Aron, Hobbs, Stu, James, Michael, Allan, Jarret), meeting some new ones (both Carlos, Mike, Jay, Anna, Victor), and to see others again after many years (Adam, Katie, Doug, Diogo). Had a great time!
Finally, thanks Javi for joining me in this adventure, Aron for letting us crash at that wonderful cottage, my wife Rous for her support, and my son Ivan for forgiving that I missed his 13th birthday.
Thursday, May 09, 2024
Monday, February 26, 2024
GaryCon XVI Schedule
I finally got my tickets for some games at GaryCon XVI. Not all the games I wanted (diamond, platinum and gold badges got to pick first) but alas.