A wonderful 3D sculpture of Larry Elmore's famous art piece for the cover of the BECMI D&D edition appeared this November at Lucca Comics & Games 2024 (Italy) and it was painted live for the audience by artist Silvia Corso.
Since I started playing Dungeons & Dragons back there in 1987 I've had many characters. With some of them I played long-term campaigns and with others just a few sessions. With time I started playing other games than D&D. This blog is dedicated to all of them and the hours of fun we've had together. Here they are along with other musings...
Wednesday, November 20, 2024
BECMI D&D cover 3D sculpture at Lucca Games & Comics 2024
Tuesday, August 13, 2024
Familiar Link
I introduced this ability to the magic-user class as a house rule in my AD&D 1e game, in order to give more flavor to the bond between the magic-user and his familiar.
Familiar Link: The magic-user, if he concentrates as when casting a spell, has a 10%/level ability to establish a telepathic connection with the familiar. This percentage is modified by the distance to the familiar (-2% per mile) and the maximum distance to establish the connection is equal to the range of the Find Familiar spell (1 mile/level). The connection will last as long as the magic-user is focused on maintaining it. Through that connection he will be able to feel the same as the familiar feels, and also send simple commands, as long as they do not go against the familiar's survival instinct.
Monday, February 26, 2024
GaryCon XVI Schedule
I finally got my tickets for some games at GaryCon XVI. Not all the games I wanted (diamond, platinum and gold badges got to pick first) but alas.
Sunday, September 24, 2023
Back to F2F games
Yesterday I ran my first face-to-face game since the Covid-19 pandemic. One of my players, who lives in Mexico, is here in Uruguay for a month, so we're looking forward for more face-to-face games. The common feeling around the table, besides the joy of being gathered together, was "How much I missed rolling real dice!". We had one player remote on Meet on a laptop facing the map and miniatures.
The party (an 8th level Cavalier, a 9th level Magic-User, an 8th level Cleric of St. Cuthbert, a 9th level Thief-Acrobat and a 4th level Bard) is going through "G3 - Halls of the Fire Giant King". So far, they've managed to kill King Snurre, about 20 of his fire giants, as well as many of his hell hound pets. Out of spells and exhausted but alive, accompanied by a charmed gnoll, they've retired to a cave nearby to rest and recover.
A certain dwarf that witnessed the carnage that party made, decided to grab his gear and treasure, and leave the Halls along with the gnolls. An angry and mourning Queen Frupy will certainly muster the remaining forces and lay some nasty surprises for the intruders...
Thursday, August 10, 2023
Latest acquisitions
Tuesday, December 07, 2021
Old school dice tower
This weekend finally arrived this dice tower inspired and based on the cover art designed by D.A Trampier from the original first edition D&D Player's Handbook. By removing the head topper you can insert the dices to roll. It's a straight chute so the dices come out at considerable speed. Be sure to have a tray to catch them or you'll be crawling looking for them! I would've preferred something like the usual dice towers, where you can hear the dices bump inside the chute. The fire is LED illuminated and has a switch to turn it on and off, but it would have been better if it was a flickering one. Besides those minor improvements it looks great
Thursday, September 16, 2021
Aylen the Black & Fress
The sound of heavy footsteps lumbering down the stairs set everyone but Lokota, that stood its ground, into motion. Rollo hid around a corner, Aylen behind a bookstand, while Chad and Fress tied a rope to a metal ring and threw a rope down the chimney. Thaark, an apeish fur-covered brute clad in a purple robe and wizard hat, both too small for its frame, bursted into the room. The group was slow to react but the demon looked confused by what he saw. Rollo and Fress tried to sweet talk the fiend but things didn't turned as expected and the demon started to cast! Rollo swung his sword but missed. Fress emptied his waterskin on Thaark. The demon cast Charm Person on Fress but the thief resisted. Lokota moved in and launched a barrage of attacks (claws, talons and beak). Aylen cast Frost Shroud on the demons, freezing the water and dealing more damage. Rollo took a step back and reached for his bow but with his frostbitten fingers couldn't take a shot. Fress moved next to Aylen, that was casting again, to retrieve some holy water from her back pack. Thaark used his magic again, this time a blast of fire engulfed the room. Aylen, Fress and Chad fell burned to the ground. Rollo dived away just in time avoiding the flames. The room started to burn, wood, parchment and wool feeding the blaze. Lokota, apparently unaffected by the fire, lounged forward and teared Thaark's flesh with claws and talons, killing the demon, but also grazing Rollo with its beak in its charge. The surviving thief, ignoring Lokota now free from its master, grabbed some potion from the shelves and urged the demon to help him. Lokota agreed and rushed to help Aylen and Fress; poor Chad was a charred corpse beyond all hope. Sadly, despite Rollo's bravery and efforts none of them made it through.
There he stood, face to face with a masterless demon that longed for a heart to be free. He offered the hearts of his fallen companions, that the demon gladly accepted. As Rollo escaped, Lokota feasted on the corpses Aylen and Fress before flying away from the inferno of what once were Tizun's Halls.
Monday, May 29, 2017
My son's first D&D game
My first adventure |
Monster |
Dungeon entrance |
Drawing my first dungeon! |
Tuesday, May 23, 2017
Playing D&D with my nephew
D&D next generetion |
WoG Cultists |
The group then went to explore inside the castle ruins. I was glad to see that Mat remembered the light sources drill from previous sessions. While exploring a bedchamber some zombies emerged from the closet and the cleric attempted to turn them but failed. By that time he had to go so we left the battle for next time.
Braaains! |
After that they came to a room full of crates and boxes with a lonely large box in the center. Mat sent the thief to open the large crate, only to be surprised by another zombie! The cleric failed the turn check again, so the fighter closed in to end the threat.
Exploring further they encountered more dog-men (kobolds) and Mat wanted them to follow him. I secretly made a reaction roll (uncertain). 'They look hesitant. What do you do?' I asked him. 'The fighter will put down his sword and shield, and motion them to come closer.' he said. 'The kobolds look at each other and slowly get near you.' I told him. Being an evil DM, I was planning to surprise the party (hey, the strongest member have put down his weapons!) when Mat said 'I give them some meat!' That did it. 'They eat the meat hungrily. You now have a group of five kobold following you!'. Looking forward to play again!