Since I started playing Dungeons & Dragons back in 1987 I've had many characters. With some of them I played long-term campaigns and with others just a few sessions. With time I started playing other games than D&D. This blog is dedicated to all of them and the hours of fun we've had together. Here they are along with other musings...
Thursday, December 11, 2025
Temple of Elemental Evil game on Steam
Thursday, May 15, 2025
How Technology Affected My D&D Table: From Graph Paper to Google Docs (Without Replacing It)
The situation has evolved. However, not in the manner that people think.
I haven't made the transition to fully virtual tabletop systems. Even if I run my Greyhawk campaign on Roll20, some still use actual dice to roll. We still play in person, or as close as possible, and many of our maps are created by hand.
However, technology has subtly crept into our sessions in ways that are hard to overlook. And truthfully? It has improved the game.
Memory, Meet Machine: Recording and Summarizing Sessions with Fathom
Fathom.video, a platform that was initially created for business meetings but is now used to record and summarize our online D&D sessions, is one of the most helpful tools we've recently embraced.
It produces precise, searchable summaries of all events. A player only needs to go over the highlights if they miss a session; they don't require a half-hour recap. What happens if someone forgets a name, the reason behind an NPC, or the actual meaning of that mysterious note? The summary contains all of it.
Memory is no longer our only option. We have an objective record of the game thanks to it. That's crucial in a campaign that lasts a long time. The telling of the story is being preserved, not replaced.
Shared documents and cloud notes
The days of searching for the "one notebook" that contained the timeline or party inventory are long gone. We now keep track of campaign history, session notes, and character backgrounds using shared Google Docs. A living journal is kept by one player. A spellbook file is kept up to date by another. My direct message notes are organized into folders and connected to tabs for towns, NPCs, rumors, and previous occurrences.
Players remain involved in between sessions because of the accessibility. When the session concludes, the campaign need not end.
How Memes, Messaging, and Chat Turned Into Game Tools
We communicate in a Telegram group chat. Initially used as a scheduling tool, it soon became a feature of the game. In-character meme sharing, strategy discussions, and even in-world arguments are all done by players.
That area developed into a sort of channel for "downtime roleplay". Occasionally, in between sessions, on the spur of the moment, without dice, the best lines and character development occur.
Technology Enhances Imagination, Not Replaces It
What I love is that these tools don't take over the game. They are in favor of it.
If given the time I continue to hand-draw my dungeon maps. I don't make use of animated tokens or dynamic lighting anymore. However, I would be happy to have a digital archive of the players' wild theories or a searchable transcript of that intense interrogation scene.
Making D&D into a video game is not the goal. Because they won't have to waste mental energy recalling what happened three weeks ago, players will be able to immerse themselves more fully in the world. They are aware of what took place. It is recorded. They can now play.
Looking Ahead
I'm curious about what will happen next as the game keeps changing, but I'm also cautious. Our sessions have already become more focused and accessible thanks to these tools, and I can already see the allure of additional technology encroaching on the edges.
It's OK to use AI to create NPC portraits that instantly correspond with given descriptions. Or, to cut down on preparation time, write a few impromptu treasure hoards, town gossip, or tavern menus. Or, turn a description into an image for those who have trouble imagining them.
The problem is that none of that takes the place of what really counts.
At the table, or virtual table, between people, the true magic takes place. When a player befriends the villain or destroys the town you spent hours creating, there are unexpected turns that no algorithm can foresee. The intensity of a tense silence before a dice roll cannot be captured in a transcript.
I will therefore continue to experiment. When technology can assist, I'll let it. However, the essence of the game remains secure as long as the story is shared and the laughter is genuine.
Tell me in the comments what technological aids you use in your games.
Monday, May 05, 2025
A Deep Dive Conversation With Joe Bloch
Great interview by Joethelawyer to Joe Bloch (Greyhawk Grognard) from BRW Games!
Wednesday, November 20, 2024
BECMI D&D cover 3D sculpture at Lucca Games & Comics 2024
A wonderful 3D sculpture of Larry Elmore's famous art piece for the cover of the BECMI D&D edition appeared this November atLucca Comics & Games 2024
(Italy) and it was painted live for the audience by artist Silvia Corso.Tuesday, August 13, 2024
Familiar Link
I introduced this ability to the magic-user class as a house rule in my AD&D 1e game, in order to give more flavor to the bond between the magic-user and his familiar.
Familiar Link: The magic-user, if he concentrates as when casting a spell, has a 10%/level ability to establish a telepathic connection with the familiar. This percentage is modified by the distance to the familiar (-2% per mile) and the maximum distance to establish the connection is equal to the range of the Find Familiar spell (1 mile/level). The connection will last as long as the magic-user is focused on maintaining it. Through that connection he will be able to feel the same as the familiar feels, and also send simple commands, as long as they do not go against the familiar's survival instinct.
Monday, February 26, 2024
GaryCon XVI Schedule
I finally got my tickets for some games at GaryCon XVI. Not all the games I wanted (diamond, platinum and gold badges got to pick first) but alas.
Sunday, September 24, 2023
Back to F2F games
Yesterday I ran my first face-to-face game since the Covid-19 pandemic. One of my players, who lives in Mexico, is here in Uruguay for a month, so we're looking forward for more face-to-face games. The common feeling around the table, besides the joy of being gathered together, was "How much I missed rolling real dice!". We had one player remote on Meet on a laptop facing the map and miniatures.
The party (an 8th level Cavalier, a 9th level Magic-User, an 8th level Cleric of St. Cuthbert, a 9th level Thief-Acrobat and a 4th level Bard) is going through "G3 - Halls of the Fire Giant King". So far, they've managed to kill King Snurre, about 20 of his fire giants, as well as many of his hell hound pets. Out of spells and exhausted but alive, accompanied by a charmed gnoll, they've retired to a cave nearby to rest and recover.
A certain dwarf that witnessed the carnage that party made, decided to grab his gear and treasure, and leave the Halls along with the gnolls. An angry and mourning Queen Frupy will certainly muster the remaining forces and lay some nasty surprises for the intruders...
Thursday, August 10, 2023
Latest acquisitions
Tuesday, December 07, 2021
Old school dice tower
This weekend finally arrived this dice tower inspired and based on the cover art designed by D.A Trampier from the original first edition D&D Player's Handbook. By removing the head topper you can insert the dices to roll. It's a straight chute so the dices come out at considerable speed. Be sure to have a tray to catch them or you'll be crawling looking for them! I would've preferred something like the usual dice towers, where you can hear the dices bump inside the chute. The fire is LED illuminated and has a switch to turn it on and off, but it would have been better if it was a flickering one. Besides those minor improvements it looks great
Thursday, September 16, 2021
Aylen the Black & Fress

The sound of heavy footsteps lumbering down the stairs set everyone but Lokota, that stood its ground, into motion. Rollo hid around a corner, Aylen behind a bookstand, while Chad and Fress tied a rope to a metal ring and threw a rope down the chimney. Thaark, an apeish fur-covered brute clad in a purple robe and wizard hat, both too small for its frame, bursted into the room. The group was slow to react but the demon looked confused by what he saw. Rollo and Fress tried to sweet talk the fiend but things didn't turned as expected and the demon started to cast! Rollo swung his sword but missed. Fress emptied his waterskin on Thaark. The demon cast Charm Person on Fress but the thief resisted. Lokota moved in and launched a barrage of attacks (claws, talons and beak). Aylen cast Frost Shroud on the demons, freezing the water and dealing more damage. Rollo took a step back and reached for his bow but with his frostbitten fingers couldn't take a shot. Fress moved next to Aylen, that was casting again, to retrieve some holy water from her back pack. Thaark used his magic again, this time a blast of fire engulfed the room. Aylen, Fress and Chad fell burned to the ground. Rollo dived away just in time avoiding the flames. The room started to burn, wood, parchment and wool feeding the blaze. Lokota, apparently unaffected by the fire, lounged forward and teared Thaark's flesh with claws and talons, killing the demon, but also grazing Rollo with its beak in its charge. The surviving thief, ignoring Lokota now free from its master, grabbed some potion from the shelves and urged the demon to help him. Lokota agreed and rushed to help Aylen and Fress; poor Chad was a charred corpse beyond all hope. Sadly, despite Rollo's bravery and efforts none of them made it through.
There he stood, face to face with a masterless demon that longed for a heart to be free. He offered the hearts of his fallen companions, that the demon gladly accepted. As Rollo escaped, Lokota feasted on the corpses Aylen and Fress before flying away from the inferno of what once were Tizun's Halls.
Monday, May 29, 2017
My son's first D&D game
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| My first adventure |
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| Monster |
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| Dungeon entrance |
| Drawing my first dungeon! |
Tuesday, May 23, 2017
Playing D&D with my nephew
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| D&D next generetion |
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| WoG Cultists |
The group then went to explore inside the castle ruins. I was glad to see that Mat remembered the light sources drill from previous sessions. While exploring a bedchamber some zombies emerged from the closet and the cleric attempted to turn them but failed. By that time he had to go so we left the battle for next time.
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| Braaains! |
After that they came to a room full of crates and boxes with a lonely large box in the center. Mat sent the thief to open the large crate, only to be surprised by another zombie! The cleric failed the turn check again, so the fighter closed in to end the threat.
Exploring further they encountered more dog-men (kobolds) and Mat wanted them to follow him. I secretly made a reaction roll (uncertain). 'They look hesitant. What do you do?' I asked him. 'The fighter will put down his sword and shield, and motion them to come closer.' he said. 'The kobolds look at each other and slowly get near you.' I told him. Being an evil DM, I was planning to surprise the party (hey, the strongest member have put down his weapons!) when Mat said 'I give them some meat!' That did it. 'They eat the meat hungrily. You now have a group of five kobold following you!'. Looking forward to play again!













