The first game was Shield Land Patrol run by Anna B. Meyer who was testing an early build of her Hawk Tales FRPG ruleset.
Since I started playing Dungeons & Dragons back there in 1987 I've had many characters. With some of them I played long-term campaigns and with others just a few sessions. With time I started playing other games than D&D. This blog is dedicated to all of them and the hours of fun we've had together. Here they are along with other musings...
The first game was Shield Land Patrol run by Anna B. Meyer who was testing an early build of her Hawk Tales FRPG ruleset.
Clerics of Norebo can call their deity's favor once a day. All results are valid for the round the call is made.
Roll 2d8.
2. Gambler automatically hits his next attack or makes the next saving throw.
3. One enemy gets a -3 to his next attack or saving throw.
4. Gambler gets a +2 to his next attack or save.
5. One enemy gets a -1 to his next attack or saving throw.
6. Gambler does maximum damage on his next attack.
7. Nothing happens. Lose 50 gp/level.
8-10. Nothing happens. Lose 100 gp/level.
11. Nothing happens. Lose 50 gp/level.
12. One enemy does minimum damage on his next attack.
13. Gambler gets a +1 to his next attack or saving throw.
14. One enemy gets a -2 to his next attack or saving throw.
15. Gambler gets a +3 to his next attack or saving throw.
16. One enemy automatically misses his next attack or saving throw.
I introduced this ability to the magic-user class as a house rule in my AD&D 1e game, in order to give more flavor to the bond between the magic-user and his familiar.
Familiar Link: The magic-user, if he concentrates as when casting a spell, has a 10%/level ability to establish a telepathic connection with the familiar. This percentage is modified by the distance to the familiar (-2% per mile) and the maximum distance to establish the connection is equal to the range of the Find Familiar spell (1 mile/level). The connection will last as long as the magic-user is focused on maintaining it. Through that connection he will be able to feel the same as the familiar feels, and also send simple commands, as long as they do not go against the familiar's survival instinct.