I have an ongoing project, slowly advancing, of writing a RPG (in Spanish) set in colonial South America, more specifically the era of the Viceroyalty of the Río de la Plata (roughly what are now Argentina, Uruguay, Paraguay and Bolivia), in the context of the years of the revolutionary process of independence (c.1810).
It is called "Cimarrones" in reference to the wild dogs descended from the original Alano Español dogs brought by early colonizers and later released or abandoned. They adapted to live in the wild highlands and grew in number attacking both livestock and people alike. The Cimarrón is nowadays bred as guarding or hunting dog.
The game incorporates magic, through the shamanism of indigenous ethnic groups, African spirits and the Catholic faith, as well as fantastical monsters based mainly on local folklore. We must take into account the vision of the colonial era, in which, when defining races in the Middle Ages, Europeans arbitrarily categorized humans into white, indian, black, and the cross between them into mestizo, mulatto, and zambo. Each of the races has modifiers to the attributes, as well as restrictions on the classes they can access. The available classes are Baqueano (scout), Chamán (shaman), Guerrero (warrior), Jesuita (cleric), Macumbero (witch doctor), Matrero (outlaw), Pai (priest) and Payador (bard).
The character's social class will determine how much money he or she has at the start of the adventure. They available social classes are: Aristocrat, Landowner, Bureaucrat, Free professional, Small merchant, Farmer, Artisan, Free man or Slave. It is worth clarifying that the life of an adventurer is not compatible with being a slave, unless the GM allows a character of this social class to be a slave of another character.