Saturday, December 11, 2021

Rionna


This character was created for another of Aron Clark's D&D Holmes games. This time he ran the adventure "The Black Tower" (1981) by Midkemia Press. Rionna is a thief and the rest of the party members are:

Ademor the Minotaur (Justin)
Bel-Shaar, cleric of Set (Nick)
Chet the Wizard (Brian)
Balthos (Peter)
Melisar (Aaron)

S 10, I 15, W 9, D 17, C 17, Ch 8

https://www.deviantart.com/toshi13go/art/Arbalist-700116216



Friday, December 10, 2021

Ekhard the Faceless

This character was created for one of Aron Clark's D&D Holmes games. He has been exploring the mega dungeon of  "Morthimion" by Gabor Lux. Ekhart is a  human cleric of Phieran the Broken (god of suffering) and henchmen of Shawn. The rest of the party members are:

Shawn, male human magic-user 
Rakol, male human fighter
Crystal, female human magic-user (Rakol's henchmen)
Kolbrand, male human thief (Rakol's henchmen)
Tark, dwarf fighter
Chunn, male fighter/thief (Tark's henchmen)
Modicum, male elf
Boraks, male human fighter (Modicum's henchmen)

He has been disfigured by fire and was saved by Shawn.

S 10, I 7, W 15, D 9, C 15, Ch 3 

Thursday, December 09, 2021

Shawn Guardian of the Black Flame

 

This character was created for one of Aron Clark's D&D Holmes games. He has been exploring the mega dungeon of  "Morthimion" by Gabor Lux. Shawn is a young human magic-user and the rest of the party members are:

Ekhart the Faceless, male human cleric of Phieran (Shawn's henchmen) 
Rakol, male human fighter (Peter)
Crystal, female human magic-user (Rakol's henchmen)
Kolbrand, male human thief (Rakol's henchmen)
Tark, dwarf fighter (Stu)
Chunn, male fighter/thief (Tark's henchmen)
Modicum, male elf (Randall)
Boraks, male human fighter (Modicum's henchmen)

He carries a staff with a magical black candle found in Morthimion's dungeons. Its flame never extinguishes and within its light he can se the aura of magical objects.

S 8, I 15, W 6, D 8, C 9, Ch 8

We also went through "Fane of the Poisoned Prophesies" by Guy Fullerton and "The Hyqueous Vaults" also by Fullerton and others like Allan T. Grohe, Jr.

Wednesday, December 08, 2021

Greyhawk campaign update

After surviving A1-4 Scourge of the Slavelords and a miraculous escape  from the Pomarj, the party is now in the lands of Safeton on its way back across the Gnarley Forest to their lands; the Moathouse, which its rebuilding by a dwarven/gnomish workforce from the Kron Hills should be finished by now, and their fiefdoms in Nulb, Twilight Falls and Sobanwych, all of them granted by the Viscount of Verbobonc for their role in defeating the T1-4 Temple of Elemental Evil and rescue of Prince Thrommel of Furyondy. 

Sadly, some Slavelords, both major (Stalman Klim, Nerelas and Ajaktsu) and minor (Markessa, Sturm Bucholtz), have survived the fall of Suderham and will surely seek revenge upon our heroes for disrupting their lucrative business. So far, the party magic-user has used a Crystal Ball to pry the whereabouts of Stalman Klim and Markessa but couldn't ascertain their actual locations.

My plans are to have the party go through Carlos A. Lising's A5 - Kill Marquessa and A6 - Die, Marquessa Die! before dwelling into the GDQ series, with the addition of Joe Bloch's D4 - City of Spiders and Q2 - Web of Souls. I'm specially ignoring the G series since most of the party have already played it. I hope Q2 will be already published by that time.

The group has a special vendetta with Markessa (which I made a drow) since they were horrified by her experiments and also because she stole from them some valuable magic items. I plan to use all this to link them to the Underdark and into the classic drow series.

Tuesday, December 07, 2021

Old school dice tower

This weekend finally arrived this dice tower inspired and based on the cover art designed by D.A Trampier from the original first edition D&D Player's Handbook. By removing the head topper you can insert the dices to roll. It's a straight chute so the dices come out at considerable speed. Be sure to have a tray to catch them or you'll be crawling looking for them! I would've preferred something like the usual dice towers, where you can hear the dices bump inside the chute. The fire is LED illuminated and has a switch to turn it on and off, but it would have been better if it was a flickering one. Besides those minor improvements it looks great 



Monday, December 06, 2021

Virtual Greyhawk Con 2 recap

I've just found the time to write about the games I played at Virtual Greyhawk Con 2.

Friday - I played a gnoll druid named Tharakx in "Escape from the Vault of the Drow" run by DM Josh. The rest of the party were:

  • Sifu, a dwarven paladin
  • Elengos, an elven warlock
  • Ourxrek, a gnoll fighter
  • Grek, a troglodyte monk
We were taken by hobgoblin servants to the fungus fields with other slaves. Once there we were given saws and carts. While working a group of bugbears separated us from the rest of the slaves and gave us a copper symbol of one of the drow houses and a bag of coins to do some job. Their were about to explain the job when several giant spiders attacked the everyone working in the fields.

After defeating the spiders and the bugbears, we took their equipment and decided to follow the spiders who had taken several prisoners, one of them a dwarf that knew an alternate exit from the Vault. After crossing the mushroom forest we arrived at the edge of the Vault and spotted the spiders entering a cave mouth 60' above the ground. We were lucky to spot at the entrance of the cave a roper that fed on the silk-wrapped corpses dropped by the spiders. Then we proceeded to kill it by missile fire and climbed into the cave. The tunnel led to a chamber where the prisoners were webbed to the walls. My druid shifted into a spider and started to free them while the rest fought the spiders that jumped on us. 

In the end we killed the spiders, freed the prisoners and escaped the Vault.

Saturday - I played my old character Alof, a human cleric of St. Cuthbert from Verbobonc, in the "The Tomb of Tasbraev Tenneb" run by DM Leslie. The rest of the party were:
  • Krovas the Tall, a human fighter/thief from Safeton,
  • Enoch Pratt, a human fighter from Hardby,
  • Kred, a dwarven fighter,
  • Taira Trelop, a female half-elf thief
After exploring the area the group decided to investigate a stone circle that supposedly hid an entrance to the tomb. The stones were covered by a strange moss and there was a charred corpse nearby. The moss attacked Krovas mind and we burned it with flaming oil from a safe distance. Then we found a slab that hid a ladder to a room. In the room started a spiral staircase anchored on one side and separated from the wall, where a strange mucus oozed down. Several side passages opened but we kept going down, until we arrived to a square room that had another spiral staircase. When we looked down we saw the mucus was flowing up! After some deliberation we continued down through the stair but felt we were going up. Arrived to a circular domed room with smooth and repulsive mauve lighting, The dome portrayed an eclipsing sun that if looked at too long caused vertigo. Corridors with murals  exited the room, both depicting two moons in different phasing (full & crescent), a green/brown/blue planet with white polar parts (the Flanaess) and a fourth planet jet black with purple light. Also an inverted ziggurat with a red skull. The west corridor led to another circular room partially collapsed with rubble. Some footprints could be seen in the dust and also some bits of torn cloth and flecks of dried blood. The east corridor ended in a dragon mouth and led to another circular room with a bronze statue of a medusa with ruby eyes upon a pedestal in the center. There were statues of different people in different poses surrounding the pedestal. Krovas tries to move a statue but it breaks, screams and starts to bleed. We hear a sound of stone grating over stone, then saw some footprints on the dusty floor and ended capturing a hooded figure named Chum.  Alof uses his ESP ability on him and finds he fears someone. He then pulls the tail of the medusa 3 times and a secret door shows. After a corridor and a  T-intersection we go to the right and find a barred door. We go down a flight of stairs and find a chamber with a table, a chair and another door. Krovas realizes Chum must have had an invisibility ring and back to get it. Meanwhile the rest opens the door and finds Mayra, the prisoner girl. We go to the other branch of the T-intersection and find more prisoners in cages and pits of dead bodies. The girl turns into an Avernal Maiden surrisig and attacking Alof! She casts Darkness, Alof casts Light, and the rest attack her. She flies away and starts calling her father. A pit fiend appears and we flee.

Sunday - I played Emerly Gosre, a female cleric, and our group was instructed by Lady Eclavdra, Queen of the Vault, and Lyme, Lord Mage of House Eilservs, to kill the drow sage Erastoriûl Ka’arndrik who has betrayed your masters. The rest of the party were:
  • Pharmakeia, female assassin, 
  • Nivara, female fighter,
  • Deleri Karv, male magic user, 
  • Veldrin, male fighter/magic user
We were to navigate the monster infested sewers of the Vault to the basement of the Carnelian Tower, the residence of the sage. In the sewers we found a hag that tried to sell us some souls and, after our refusal, attacked us. When magical and physical attacks failed, Emerly sent her to its plane with an Abjure spell. We reached the basement of the tower and encountered a silver filament slime, an ooze-like creature that shoot tendrils that we found, the hard way, it sucked your memory, and was immune to magical attacks. We decided to flee before it ended up depleting our resources. After that we came across an altar and realized there was no more time to play, failing our mission. Most certainly our heads in pikes now decorate the entrance of House Eilservs...

Bonus - With the gift certificate I won from Frog God games I got the Swords & Wizardry PDF version of the following: 
  • Against Tsathogga 
  • Baron's Gambit 
  • Grimmsgate 
  • Cyclopean Deeps Chapter 1 
  • Cyclopean Deeps Chapter 2

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