Just a little post to wish a Merry Chistmas to all of you my fellow gamers!
Since I started playing Dungeons & Dragons back there in 1987 I've had many characters. With some of them I played long-term campaigns and with others just a few sessions. With time I started playing other games than D&D. This blog is dedicated to all of them and the hours of fun we've had together. Here they are along with other musings...
Friday, December 25, 2009
Saturday, December 12, 2009
D&D in Google Wave
I've been following for some time several Waves about playing D&D and other RPGs as well. There are some of them that even includes mapping and dice rolling gadgets. I find many of them very interesting and an alternative way to play when is not possible to gather around a table, and PBEM doesn't suits you. I'm looking forward to join a game on the Wave soon and also trying to get our Oriental Adventures campaign into it since some of the players couldn't always meet. Let's see how it develops. Oh, and if anyone is interested I've got spare invites for Google Wave!
Etiquetas:
Google Wave,
Oriental Adventures,
Ramblings
Wednesday, December 09, 2009
Two months without posting... shame on me!
The truth is that I've been DMing a lot trying to finish before the end of the year the module Expedition to the Ruins of Greyhawk (3.5e), but I won't be able to do it. I've also been working on the Spanish version of Labyrinth Lord Rev. Ed. but the advance has been sluggish at best. It's a titanic task for one person only, so any help is welcome. No wonder the recently released Italian version was done by seven people.
I was expecting to begin the new year with a new campaign under a new system. It'll most certainly be Labyrinth Lord but I have some doubts about the spell system. What happens in the actual system is that the party spends almost all their most powerful spells in one encounter, so after that the group calls it a day. I'm afraid the same will happen with any other system based on Vancian magic. Any thoughts?
Those are my plans for the future, but first I'll gather my players and ask them what kind of game they want to play. I know some of them may want to try 4e (be my guest, go find another DM) while others may give a rules-light system a try. We'll see.
I was expecting to begin the new year with a new campaign under a new system. It'll most certainly be Labyrinth Lord but I have some doubts about the spell system. What happens in the actual system is that the party spends almost all their most powerful spells in one encounter, so after that the group calls it a day. I'm afraid the same will happen with any other system based on Vancian magic. Any thoughts?
Those are my plans for the future, but first I'll gather my players and ask them what kind of game they want to play. I know some of them may want to try 4e (be my guest, go find another DM) while others may give a rules-light system a try. We'll see.
Tuesday, September 29, 2009
Spanish version of Labyrinth Lord
Long time no post. The news are that with the go ahead given by Dan Proctor I've started the huge project of translating the Labyrinth Lord Core Rules into Spanish. Although I've always used D&D books and modules in English, I thought it would be a good idea to make LL available to Spanish speaking fans. I know there's a lot of work ahead (almost 90k words!) but the cause is worth the effort.
Thursday, September 10, 2009
Labyrinth Lord Revised Edition
I've got from RPGNow my PDF version of the latest edition of Labyrinth Lord by Goblinoid Games. This new effort by Dan Proctor has more artwork, which I fancy a lot, and corrects some minor details from the previous version. I hope to have it printed and binded soon. I also find really handy Lord Kilgore's idea of printing booklets with pages 1-60 for the players.
If we continue to play every weekend, I hope to end our current campaign (3.5e) before the end of the year. And I say "hope" because we spent last session (9 PM to 3 AM with 1 hour break for dinner) in just one combat. Man, this is so wrong. I guess we're not playing a roleplaying game anymore but a tactical wargame. In combat every decision taken by the players is the result of a maximizing algorithm, and that's what makes the pacing so slow. I have nothing against wargames (hey, RPGs evolved from them and their creators were wargamers first) but it's not what I want to play. At least for now.
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