This character was created for a Google+ Hangout game using the Hollowpoint set of rules (GM: John Johnson).
He's a 35 y.o. ex-military (sniper) member of the Monster Hunter International agency.
Traits:
1. Memento of your first monster encounter?
Werewolf tooth necklace.
2. You don't have a lot of scruples, but you would "never do this".
Shoot women or children.
3. That one time in Utah you took a souvenir...
A bible. He collects bibles from motels.
4. This is a hard job, but you love it because "you get to do this".
Love to kill monsters more than people (but he'll do it if he has to).
5. You're a pro and you know you're a pro because you always "do this".
Always get the job done whatever it takes.
Skills:
Kill - 5
Dig - 4
Take - 3
Con - 2
Cool - 1
Terror - 0
Mission:
Primary Objective - Retrieve or destroy "The Nameless Book", an ancient arcane tome stolen from the Monster Hunter International's vaults.
Secondary Objective - Neutralize a former MHI agent known as "The Scorpion", who had gone rogue and supposedly took the tome.
Status:
Wounded on the shoulder (OUT).
Since I started playing Dungeons & Dragons back there in 1987 I've had many characters. With some of them I played long-term campaigns and with others just a few sessions. With time I started playing other games than D&D. This blog is dedicated to all of them and the hours of fun we've had together. Here they are along with other musings...
Wednesday, December 21, 2011
Friday, December 09, 2011
My Life Without A Jetpack webcomic
Fellow gamer Magnus von Tesla's webcomic "My Life Without A Jetpack"
launched today.
http://nojetpack.thecomicstrip.org/
Good luck!
launched today.
http://nojetpack.thecomicstrip.org/
Good luck!
Monday, December 05, 2011
Musings from the Dungeon: Hollowpoint: Review & Actual Play report
Last Saturday I joined my first Google+ gaming Hangout. It was a game using the Hollowpoint system which I've read reviews about it but never tried before. It was something completely different from what I've played before. Simple and fast character creation allows the players to jump right into the action.
On the following link you can read about a more complete review about the system and the game report by John Johnson the GM: Musings from the Dungeon: Hollowpoint: Review & Actual Play report:
On the following link you can read about a more complete review about the system and the game report by John Johnson the GM: Musings from the Dungeon: Hollowpoint: Review & Actual Play report:
Monday, November 28, 2011
Restarted Flanaess mapping project
After a 8 year hiatus, Eric Anondson picked up where he left. He's back mapping the Flannaes with the Sheldomar Vally map. If you want to see his awesome maps you can check the Flanaess Geographical Society Facebook group or this galley at DeviantArt.
In the past I used several of his maps for my Greyhawk campaigns and will look forward to see his future creations. With his and Anna B. Meyer's maps Greyhawk fans will have a great source for gaming!
Thursday, November 24, 2011
Google Wave will turn it off completely on April 30
"Google Wave—We announced that we'd stopped development on Google Wave over a year ago. But as of January 31, 2012, Wave will become read-only and you won't be able to create new ones. On April 30 we
will turn it off completely. You'll be able to continue exporting individual waves using the existing PDF export feature until the Google Wave service is turned off. If you'd like to continue using this technology, there are a number of open-source projects, including Apache Wave and Walkaround."
It's sad to see something good (at least for online gaming) go down. I have backed up all my 1-on-1 game waves and will closely follow the developement of Apache Wave and Walkaround. It was good while it lasted.
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