Last Monday we played the second and final session of the DCC module Attack of the Frawgs.
The characters spent the night in the brewery at the shores of the Dead Goblin Lake. They had to restrain the intoxicated ones, including the brewer, to prevent them from running into the woods haunted by horrible hallucinations. The night passed without any incident, though nobody really had much rest. In the morning they questioned the brewer about what happened, but the poor man couldn't say much. For him it was only a bad night with worse dreams, product of having too many samples from his newest brew. He asked the party to keep this to themselves, since he had a reputation to keep, and shared what food and good beer he had.
Since +Bear Wojtek couldn't make it, we decided his funnel would return to the town of Sagewood, with the bodies of the dwarven rat-catcher and dead trapper. After they left, the rest gathered to decide the next step. The elven navigator climbed to the second floor of the brewery and, with his spyglass, checked the northern shore of the lake. Meanwhile the minstrel recalled a tale about a cave behind the waterfall, but the noble and the barrister argued it was not a tale. The barrister said that the previous owner of those lands, a quarrelsome one according to the noble, was sued by someone who had an accident there, for not having that area properly signposted about its dangers.
That settled the matter and the party decided to explore that area. They took the long route following the trappers' path around the lake. The short route, through dense wooded hills, was discarded when the elven forester spoke of dangerous creatures from the Black Corruption lands wandering the area. On their way, they came across three fiendish crabs feeding on the corpse of a trapped gicastor, but stayed away from them. Upon reaching the northern shore, thanks to the elven forester, they managed to avoid a couple of gicastor's traps. Now the party had 4 traps!
Then they found an inlet where the water stank, and dead fish and birds floated on the sludge, along with the corpse of some kind of humanoid. The radish farmer tried to use one of the traps, attached to a a length of chain, to fish the corpse from the viscous mire. He failed and the sludge splashed on him burning his skin. The poor thing was already dead when he fell on the trap. It sprung and closed its mandibles on his corpse, spilling his guts in the water. Gruesome sight.
After that, the elven forester picked up a trail of large webbed footprints in the muddy shore. They led to the waterfall and the cave beyond. The elf tied a rope around his waist and started climbing the slippery rocks. His eyes were adjusting to the lack of light, when a croaking sound came from the cave and a big humanoid figured, wielding a seashell mace, towered over him. Meanwhile the parsnip farmer started to climb but slipped, couldn't keep his balance and fell, splitting his head on the rocks. The rest of the party make it to the top while a smaller frawg a makeshift spear joined the fight. This scrimmage ended with the big frawg fleeing into the cave badly wounded and the smaller one and the urchin dead.
+Adam Muszkiewicz summed what followed very well:
"I'm playing through +Stephen Newton's module Attack of the Frawgs and up until this moment, the weirdest thing was giant beavers. Then, all of the sudden, things got really strange, and very DCC!"
The party lit some torches and pushed into the cave where they we attacked by two hopping frawgs, while the wounded one stood by a female creature that was laying mucous covered eggs in the back of the cavern. When she saw the attackers, she bleated a deafening screech and started to lay the eggs into a stream. The party split with some fighting the hoppers and some closing on the spawning creature and her guard. Some even dived into the stream to prevent the eggs reach the lake. After a bloody fight all the foul creatures were defeated , but the dwarven miner, the noble and the rope maker died in the fight.
The survivors make it back to Sagewood without further incidents, where they were received as heroes and spent the night in the local tavern telling the curious about their recent adventure.
As treasure they found, "a leather satchel ornately decorated with the embroidery of a kraken raising from the sea. It was designed with loops to carefully carry 3 long thin objects about the size and shape of candles.", a pouch with an iron key (brewery), a periapt, another scales and several eggs. They sold the scales, the periapt and the eggs to a cleric and sage, and the traps to a dealer.
Every surviving characters got enough XP to make it to 1st level:
Oh, and btw I've also got The Ooze Pits of Jonas Gralk to run!