Tuesday, May 07, 2013

Dungeons of Dread Illustration Bookltes Online as Free Downloads!

"Welcome to Dungeons of Dread, the archival collection of adventure modules S1 through S4. All four of these scenarios are durable fan favorite's that have stood the test of time, albeit for very different reasons…."


Nicely done WotC!

Tuesday, April 30, 2013

What Kind of D&D Character Would You Be?

I Am A: True Neutral Human Wizard (5th Level)

Ability Scores:
Strength-11
Dexterity-12
Constitution-11
Intelligence-12
Wisdom-15
Charisma-12

Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

Sunday, April 07, 2013

Thursday, March 28, 2013

Blog word count


http://timc.idv.tw/wordcloud/en/

Wednesday, March 27, 2013

Oskara Xiann

Oskara, a Twi'lek Bounty Hunter, is one of the pre-gen characters of the Star Wars Edge of the Empire RPG game.

"Oskara was always quick, clever and lucky enough to stay ahead of the press gangs... but her sister Makara was not. When Makara was nabbed by Aqualish thugs, Oskara had to act fast to keep her sister out of the mines. She offered her own unique services to the gang leader instead, claiming to be an experienced bounty hunter. Suprisingly, her first job for the gang went well and Oskara soon thrived under the tutelage of a veteran bounty hunter named Gyax. She was called on to perform more and more duties for the spice mining gang, and as long as she did well Makara was safe.

But then Oskara was "loaned out" to a Hutt gangster on Tatooine named Teemo. And things started to come undone. Teemo paid her quite well, but in the course of her bounty-hunting work for the Hutt she uncovered a plot against the Ryll-mining gang on Ryloth. The Hutt was going to seize their territory... and there would be no more guarantees of safety for Makara. Oskara decided to team up with Teemo's favorite gladiator, a Wookiee named Lowhhrick, and one of his best pilots, a human named Pash. Alongside her new companions Oskara has sent a warning to her compatriots on Rhylo and is now fleenig Teemo's revenge.

Oskara seems jaded and cynical at first, having seen much of the worst the galaxy has to offer at a young age. She is careful not to get too attached to anyone or anything. She is a professional bounty hunter and takes a serious approach to her work. focusing on results rather than any emotional considerations."

BRAWN 2 AGILITY 4 INTELLECT 2 CUNNING 2 WILLPOWER 2 PRESENCE 3

EDIT: I decided her to have Xiann as last name; a commonly given name meaning, "spider" in the Twi'leki language.

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