Saturday, September 25, 2021

Hobbs & Friends of the OSR zines

This week, after a long wait,  I finally received from Goodman Games the three Hobbs & Friends of the OSR zines by fellow gamer and friend Jason Hobbs.

#1 Excavation of the Tomb of Lorninane - a mini-dungeon location centered around an excavation site.

#2 Bettlebee Ridge - a starting town surrounding the Ridge with buildings, detailing their content and the various people living there.

#3 Halfmen of Hirsute Hollow - DCC adventure to be played between Sailors of the StarlessSea and Well of Souls.

In the first two you can takea glimpse at Jason's homebrew game world called the Emergent Empires.

All of them have cool art by Craig Brasco and Hawk.

You can get them from DriveThruRPG too.






Friday, September 17, 2021

James Earl Mackie

  James Earl “Jimmy” Mackie, was born on March 17th, 1855 (Age 24) in Sewanee, Tennessee. 

His father died during the Civil War at Third Battle of Chattanooga in 1863, and he and his mother fled to Nashville. After a pause in the hostilities, they moved to Memphis, Tennessee, in 1865. 

His mother died in 1869, shortly after they arrived in Little Rock, Arkansas, where some relatives lived. He didn’t stay long with them and decided to go West to Fort Smith, where many refugee slaves, orphans, Southern Unionists, and others came here to escape the guerrilla warfare raging in Arkansas, Missouri, and the Border States. The place, despite the absence of federal troops since 1871, thrived and was a bustling community full of brothels, saloons and outlaws, just across the river from Indian Territory (Coyote Confederation).

After robbing a bank in Fort Smith he fled to Tulsa, in the Coyote Territories, and changed his name to Jordan Eugene “Dusk” McCoy. There is a bounty of $600 for his capture. When money ran out he traveled South into Texas and, with two associates, tried to rob a bank in Dallas. The heist went awry, with one of his associates dead and another missing. Unable to go back to the Coyote Territories he fled towards the Mexican border and now goes by the name of Johnatan Edmund Mackay, AKA John E. “Johnny” Mackay.


Thursday, September 16, 2021

Aylen the Black & Fress

Aylen
Aylen the magic-user and Fress the thief were created for a D&D Holmes game run by Aron Clark. Fist, we played The Lichway (1978) by Abie Fiore taht was published in White Dwarf magazine #9. The rest of the party were:

Tark (dwarf)
Balzon (fighter)
Franz (fighter)
Caspian (magic-user)

Later, after exploring The Lichway we delved into The Halls of Tizun Thane (1980), also by Abie Fiore, from White Dwarf magazine #18. This time the party had some new members:

Rollo (thief)
Chad (fighter)

What follows is a summary I put together after the fall of Aylen & Fress.

Fress
"Pressed by the fact that Fress wouldn't be able to control Lokota the demon much longer, Rollo and Aylen agreed to move forward into Thaark's four-story tower. Chad followed with his lantern. The bottom room was a richly furnished dining room with a long table fully dressed with china and glassware occupying the center. On one end of the table, a fireplace big enough to roast a boar with a 12-inch tall figurine of a casting magic user on the mantle and a dragon skull on the wall above it. On the other end he table a big mirror. Rollo checked the fireplace but found nothing. While Lokota waited here the rest went through a door and up a spiral staircase. The room was relaxing lounge with rugs and comfortable chairs, and also a fireplace. Upon inspection the group discovered the fireplaces were connected, so Fress and Rollo decided to climb the chimney while Aylen and Chad went up the spiral stairs. Lokota waited in this room after laboriously navigating the staircase. The thieves, Rollo carrying just his sword and Fress a dagger, a torch and his waterskin, nimbly ascended the sooty shaft into a dark room smelling of wool and parchment. Strange snores and mumbling could be heard from the room above. Rollo opened the heavy door to let Aylen and Chad in, the torchbearer's lantern revealing a library with countless tomes, some opened in wooden stands, with the floor covered by a thick woolen rug. Fress called Lokota to get there too. Aylen cast Detect Magic hoping to find something of interest here but only perceived a strong dweomer emanating from the room above. Lokota started to make a strange keening noise that was reciprocated from above and a thunderous voice could be heard through the fireplace. 'Who dares to enter my dominions unannounced!?'

LokotaThe sound of heavy footsteps lumbering down the stairs set everyone but Lokota, that stood its ground, into motion. Rollo hid around a corner, Aylen behind a bookstand, while Chad and Fress tied a rope to a metal ring and threw a rope down the chimney. Thaark, an apeish fur-covered brute clad in a purple robe and wizard hat, both too small for its frame, bursted into the room. The group was slow to react but the demon looked confused by what he saw. Rollo and Fress tried to sweet talk the fiend but things didn't turned as expected and the demon started to cast! Rollo swung his sword but missed. Fress emptied his waterskin on Thaark. The demon cast Charm Person on Fress but the thief resisted. Lokota moved in and launched a barrage of attacks (claws, talons and beak). Aylen cast Frost Shroud on the demons, freezing the water and dealing more damage. Rollo took a step back and reached for his bow but with his frostbitten fingers couldn't take a shot. Fress moved next to Aylen, that was casting again, to retrieve some holy water from her back pack. Thaark used his magic again, this time a blast of fire engulfed the room. Aylen, Fress and Chad fell burned to the ground. Rollo dived away just in time avoiding the flames. The room started to burn, wood, parchment and wool feeding the blaze. Lokota, apparently unaffected by the fire, lounged forward and teared Thaark's flesh with claws and talons, killing the demon, but also grazing Rollo with its beak in its charge. The surviving thief, ignoring Lokota now free from its master, grabbed some potion from the shelves and urged the demon to help him. Lokota agreed and rushed to help Aylen and Fress; poor Chad was a charred corpse beyond all hope. Sadly, despite Rollo's bravery and efforts none of them made it through.

There he stood, face to face with a masterless demon that longed for a heart to be free. He offered the hearts of his fallen companions, that the demon gladly accepted. As Rollo escaped, Lokota feasted on the corpses Aylen and Fress before flying away from the inferno of what once were Tizun's Halls.

Saturday, September 11, 2021

Nimue

This one is a long overdue post about one of my favorites characters so far, one with I've had countless hours of fun and met some wonderful people.

Nimue, a cleric of Cthulhu, was created for a DDC RPG campaign run by Edgar Johnson that would start with The Pod-Caverns of the Sinister Shroom.

The rest of the party were:

Banvha the 1st level Halfling
Aram the 1st level Cleric
Vane the 2nd level Warrior
Klaus the 1st level Thief
Grumble the 1st level Dwarf
Jerkal (Gerbil) the 2nd level Wizard

Also, Nimue had a 1st level Warforged named Sybian, an old "murder machine" that we found in an abandoned basement and was given  to her to use in her super creepy rituals.

Here's a little background on it by Adam Muszkiewicz;

"The first thing we found (which happened off-camera and we retconned in as an explanation of where Gabriel's new PC came from) was a man-sized automaton of some sort that we managed to get working somehow and who then joined up with the Purple Tentacle team. Thus, the legend of Sybian the Whoreforged was born. Is he a pleasure-bot of some lost species of super-hedonists? Or perhaps the personal orgasmatron of a dowager-queen from a repressed society of sexual prudes? For now, the only thing that is certain is that Sybian has a "pole-arm" and knows how to use it. Oh, and he has a lantern built into his noggin, so we periodically have to make sure he's all oiled up."

Later, we playtested an adventure that would become DCC #87 Against the Atomic Overlord by Edgar Johnson. I got really excited when Doug Kovacs asked about Nimue to be on the cover. 

DK: I need to sell Nimue to Joseph Goodman.
Me: Tell him she's like a Red Sonja but with dark hair.
DK: Done.

Here'e the video of  What's New at Goodman Games Gary Con 2015 where the module was presented and Doug talks a bit about the characters on the cover, around the 39:00 mark.
 


There are a couple of blog posts about Nimue: Dealing with Dissaproval and The Ritual.

Thursday, September 02, 2021

László Béla


László Béla was my character in a Never Going Home campaign run by Adam Muszkiewicz.

He was a veteran of the Austro-Hungarian campaign against Serbia in 1915. The experience left him with a medal and a thousand yard stare. In 1916, during the Burislov offensive in the Russian front, his home village got destroyed in the fighting. Later that year, he received German training in the village of Beuveille, near Doncourt-lès-Longuyon, as the new cadre of the Austro-Hungarian army assault battalions (Jagdkommandos).

In early 1917, he was transferred to the Romanian front as part of a  secret project involving the newly developed A7V German tank.

After that, things started to get spooky...

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