Monday, January 24, 2011

Sandbox game session 9

Finally we managed to get the group together to continue the game after the summer break. A couple of sessions ago the group was ambushed in the woods by a patrol of bandits. Only the leader (Lakus) survived but they let him go after stripping him from his possessions. As the group carried on with the adventure I wondered what happened to that NPC and what would be his course of actions. Then I thought about something ChicagoWiz said in our Google Wave game: "Let the dices tell the story." So I did just that. I started a new wave, added the DiceLink robot and let the dices tell me what was Lakus story. Here's a cut&paste of that wave, with some comments in italics.

-----------------

Me and Dicelink: Lakus goes to Broomsage or Stornawane? 50-50

He wondered where that party has come from. The two nearest towns were the town around Broomsage abbey and Stornawane. He has to choose one of them.

[1d100 d100(47)=47]

He heads for the abbey.

He has to travel, in winter, 3 days by foot. One day accross the forest and two days by a trail across the hills. I rolled 3 times a day fo random encounters.

Forest (1-2 in 1-d-6)
day 1:
[1d6 d6(4)=4]
[1d6 d6(3)=3]
[1d6 d6(1)=1][1d20 d20(1)=1] Bee, Giant Killer at [4d6 4d6(4,4,4,1)=13] 130 yds.

Surprise Lakus [1d6 d6(1)=1] Surprised!
Surprise Bee [1d6 d6(1)=1] Surprised! Reaction [2d6 2d6(1,2)=3] (Indifferent, uninterested) Bee wanders off.

Hills (1-2 in 1-d-6)
day2:
[1d6 d6(2)=2][1d20 d20(6)=6] Dragon, white at [4d6 4d6(4,2,1,4)=11] 110 yds.

Surprise Lakus [1d6 d6(3)=3]
Surprise Dragon [1d6 d6(3)=3] Reaction [2d6 2d6(4,1)=5] (Indifferent, uninterested) Dragon just flies by and continues.

[1d6 d6(4)=4]
[1d6 d6(4)=4]

day3:
[1d6 d6(1)=1][1d20 d20(17)=17] Ogre [4d6 4d6(3,3,6,3)=15] 150 yds.

Surprise Lakus [1d6 d6(4)=4]
Surprise Ogre [1d6 d6(6)=6] Reaction [2d6 2d6(1,2)=3] (Indifferent, uninterested) The Ogre recognizes Lakus as one of the bandits and carries on.

Since the reaction was indifferent and there was an Ogre in the area that sometimes worked for the bandits, I thought it could be that one.

[1d6 d6(6)=6]
[1d6 d6(6)=6]

Lakus arrives to Broomsage abbey.

-----------------------------

It was amazing to see how the dices led the NPC to the place where the party has to return (something unknown to Lakus). He waited in the town and survived by doing some petty thieving until he recognized the party when they got back. He then watched them and planned to take back the things they took away from him.

What he didn't knew (and here starts the session) is that Tamryn, the group thief, caught a glimpse of him in town and followed him to the cowshed he used to spen the nights. She waited, hidden, until it paid off and he went out in the middle of the night. He used dark alleys to get to the tavern where they were staying and got in using a fake common room token.

Tamryn looked for an opened window and climbed into the tavern second floor where were the guest rooms. The room she entered was occupied but she managed to silently gain access to the corridor. When she rounded a corner she came face to face with Lakus, surprising him, but she just said "Good night." and carried on. Upon reaching the bar downstairs she complained she couldn't sleep, asked for a mug of hot cider and went back up. She moved silently along the corridor and stopped to listen before rounding the corner. The agitated breath of a person close ahead was all she heard. She quickly moved around the corner but couldn't surprise him, so she threw the hot cider on his face. He cried in pain and blindly swung with a crowbar at her, but missed. The cry waked up Scarlet dog who started barking and clawing the room's door. Tamryn drew her scimitar and commanded Lakus to surrender. The barking woke upo several guests including Scarlet the illusionist, Kratos the fighter and Vanon the cleric.

As Lakus gave in, Tamryn took him to Scarlet's room along with Kratos, while Vanon after admonishing everyone else back to sleep did the same. Meanwhile the others interrogated Lakus, who told them he just wanted back a sword (+1, +2 vs. lycanthropes) and a scroll (ward agaist lycanthropes). When asked why they were so important he told that he needed them to take revenge on the werewolf that killed his family. He had joined the bandits because one of the leader was a mage that he thought could help him. In time he proved worthy and the mage gave him those items for his services. He was not proud of the things he has done but those were just the means to an end.

They told him that he lost the sword and scroll in a fight fair and square, and that if they came across this werewolf they will kill it for him (they asked its name and where it was). But, if they find him nosing around or following them again, he won't get lucky a third time and they would kill him. After that they tied him, lowered down the window and escorted him to the outskirts of town. Once there, they repeated the threat and set him free.

What will Lakus do next? I'll let it to the dices.

Until next session!

Monday, January 03, 2011

New Year

After a few, but well deserved vacation days, I'm back to wish you all (a little late but no less meaningful) a very happy 2011! May the New Year bring you love, good health and many, many hours of gaming among friends.

Cheers!

Saturday, December 18, 2010

Thank you!

According to this post by Cyclopeatron this blog made it into the first 100 and gained 6 new followers since last month. Thanks a lot to all of you.

Monday, December 13, 2010

Sandbox game session 8

We played a short session today. Dividing the trasure, seeling loot, restocking adventuring gear and buying horses took most of the time. The party is in the town around Broomsage abbey after recovering a old statue for the monks. Vanon the cleric and Kratos the fighter reached 2nd level. Tamryb the thief and Brom the ranger were close to reach 3rd level.

Tamryn sold her donkey and bought a horse with Brom's advice who selected the best available. Vanon commissioned the town jeweler to coat the edges of his wooden holy symbol with silver, while Scarlet wanted to know what was the true nature of a wand she found. She went to the abbey since monks are well known for being scholars in different areas, and are often sought as sages and seers. They certainly agreed to study her wand but told her it could take several weeks. While at the abbey, she also asked about a place, Halderwood forest. The monks showed her an old lavishly decorated map of the barony and environs, and pointed the place for her. When she took quil, ink and paper to annotate the directions, the monks offered her, for a small price, a copy of the map which she gladly accepted. She also asked about the Land of Black Ice when she saw the map and the monks told her about it. At that point the player OOC said: "Looks like we'll have to be of higher level before visiting that place!"

Later at night, while sharing Tamryn's keg of anisetto, Scarlet told the rest of the party about what she thought it was a treasure map that her grandfather left her. The place was not far from where they were and everyone agreed it was worth to check the place out. The map showed a tower in the middle of a forest crossed by rivers or roads in a "Y" form, a legend and the picture of a key. Tamryn examined the map and when approached to a candle, it revealed a skull in the bow of the key...

Until next session!

Tuesday, December 07, 2010

Comment about the 1 gp = 1 XP rule

It was at the end of my last post but maybe nobody got that far so I repost the situation. :)

Last Sunday before the session ended I proceeded to give XP. When I said they should add, to the XP from the defeated monsters, 1 XP per gold coin of non-magical treasure, Mike who plays Vanon the cleric said it was an unfair rule. He felt that he was stealing XP from the rest of the players since from the 200 platinum pieces he got paid, he gave 30 pp to each and kept 50 pp for him. The same said my wife who plays Tamryn the thief. She argued that that rule went against anyone wanting to roleplay, for example, an ascetic monk who cares nothing about money or, on the other end, a greedy thief. They wanted, if I agreed, to split the XP from treasure evenly. I ruled it was fine.

I later read page 49 of Labyrinth Lord Revised Ed. and found that my initial ruling missed the point. It states:

All characters that make it through an adventure alive receive
experience points (XP). Experience points are gained from
two sources, treasure and monsters. Characters only gain XP
from treasure of a non-magical nature, at the rate of 1 XP per
1 gold piece (gp) value of the item. The values of all items are
added together, and converted to gp units if necessary. For
example, if the group finds a gold statue worth 500 gp and a
gem worth 250 gp, these are added up to 750 XP, and
divided evenly between the characters.

I think that evenly is the key word there, so I guess my final ruling was right. I doesn't really matter how many coins end in the character's pouch. Only the XP are divided evenly, not the treasure money. My players without having read the rules (I'm sure they didn't) and I (who misread them) through arguments and logic reached to the same idea as in the book. Cool.

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