Wednesday, September 18, 2024

Order of the Gauntlet

Back in June 2023 I led my group into the Giants' trilogy (G1-2-3 modules), but it started in a somehow different way inspired by a short fiction story called Return to the Steading by Bart Carroll that appeared online on Dragon+ magazine.

Even though the story was set in the Forgotten Realms, it could perfectly be applied to the World of Greyhawk.

"Commander Steeplejack had led the original raid against the steading, gathering other heroes from the Order of the Gauntlet. While some in his party had continued on, advancing their fight against frost giants and fire giants farther north, Steeplejack stayed to claim the steading for his own stronghold."


Based loosely on that part of the story I came up with an alternate start to the trilogy:

"A party of adventurers from the Order of the Gauntlet have recently attacked the Steading of the Hill Giant Chief and, while the hill giants were fighting them, the orc and ogre slaves have turned on their bugbear and hill giant guardians. The adventurers inflicted huge casualties, slaying most of the giants and routing the rest (females and younglings, a couple of stone giants and a fire giant) but had to retreat due to heavy wounds and shortage of spells. Despite that, the raid was considered a success and their efforts were needed elsewhere. The ogres and orcs now control the place and, in a show of despise to the giants that had them enslaved, they have beheaded most of the corpses, setting their heads in pikes on the entrances to the steading."

Later on the story we can read:

"[...] recognized Gleep the Eyebiter, Cloyer the Magsman, and Roaky Swerked—all heroes from Steeplejack’s original party."

So, I ditched this Commander Steeplejack completely and had the Order founded by the original tournament characters that appeared in the G1 module.
  • Gleep Wurp the Eyebiter (human, MU12)
  • Cloyer Bulse the Magsman (human, T13)
  • Roaky Swerked (human, C12)
  • Frush O'Suggill (human, F14)
  • Fonkin Hoddypeak (high elf, F5/MU8)
  • Flerd Trantle (human, C9)
  • Redmod Dumple (dwarf, F9)
  • Faffle Dwe'o-mercraeft (human, MU9)
  • Beek Gwenders of Croodle (half-elf, R9)
Then, I made them agents of the Kingdom of Keoland that operate mainly in the Earldom of Sterich and Duchy of Geoff, and to a lesser extent in the Gran March and the Yeomanry. There are chapters of the Order on each of the aforementioned realms to gather intelligence about the giants' activities and coordinate actions against them in the he Crystalmist, Jotens and Hellfurnaces.

Finally I created the Order's heraldry using CoaMaker.

The party came in contact with the first three members of the Order (Gleep, Cloyer and Roaky). Also had a new player character being a low rank member of it, that was held prisoner in the dungeons of the Hall of the Fire Giant King (G3) and rescued by the party.

Friday, August 23, 2024

Patreon


I financially support the following content creators on Patreon:
I've also joined for free the following creators (any donations will go to upgrade these memberships):
  • The Greyhawk Project - new and exciting material inspired and influenced by the first two great fantasy role-playing campaign settings.
  • Oerth Odysseys - Mason Fantasy Cartography, D&D Campaign Adventures
  • Gaxx Worx - Explore the World of Okkorim with Luke Gygax
  • Kristian Richards - terrain, props, maps and miniatures for TTRPGs
Please consider supporting them too!

Tuesday, August 13, 2024

Familiar Link

I introduced this ability to the magic-user class as a house rule in my AD&D 1e game, in order to give more flavor to the bond between the magic-user and his familiar.

Familiar Link: The magic-user, if he concentrates as when casting a spell, has a 10%/level ability to establish a telepathic connection with the familiar. This percentage is modified by the distance to the familiar (-2% per mile) and the maximum distance to establish the connection is equal to the range of the Find Familiar spell (1 mile/level). The connection will last as long as the magic-user is focused on maintaining it. Through that connection he will be able to feel the same as the familiar feels, and also send simple commands, as long as they do not go against the familiar's survival instinct.


Monday, August 05, 2024

Colonial RPG project

I have an ongoing project, slowly advancing, of writing a RPG (in Spanish) set in colonial South America, more specifically the era of the Viceroyalty of the Río de la Plata (roughly what are now Argentina, Uruguay, Paraguay and Bolivia), in the context of the years of the revolutionary process of independence (c.1810). 

It is called "Cimarrones" in reference to the wild dogs descended from the original Alano Español dogs brought by early colonizers and later released or abandoned. They adapted to live in the wild highlands and grew in number attacking both livestock and people alike. The Cimarrón is nowadays bred as guarding or hunting dog.

The game incorporates magic, through the shamanism of indigenous ethnic groups, African spirits and the Catholic faith, as well as fantastical monsters based mainly on local folklore. We must take into account the vision of the colonial era, in which, when defining races in the Middle Ages, Europeans arbitrarily categorized humans into white, indian, black, and the cross between them into mestizo, mulatto, and zambo. Each of the races has modifiers to the attributes, as well as restrictions on the classes they can access. The available classes are Baqueano (scout), Chamán (shaman), Guerrero (warrior), Jesuita (cleric), Macumbero (witch doctor), Matrero (outlaw), Pai (priest) and Payador (bard).

The character's social class will determine how much money he or she has at the start of the adventure. They available social classes are: Aristocrat, Landowner, Bureaucrat, Free professional, Small merchant, Farmer, Artisan, Free man or Slave. It is worth clarifying that the life of an adventurer is not compatible with being a slave, unless the GM allows a character of this social class to be a slave of another character.

"El grito de Asencio" by Diógenes Hequet (1866-1902)



Friday, July 19, 2024

Morfans

Another DCC character for the legendary Metal Gods of Ur-Hadad game. He was a dwarven chest maker that served as a men-at-arms for Ian the Minstrel, later known as Formerly Ian

Morfans el Feo


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