Sunday, October 10, 2010

Maure Castle game session 2

Two Fridays ago we had our second session of the new Maure Castle campaign but I forgot to write what happened on it.

This session one of the players couldn't be present due to a flu-like feeling, but we managed everything for him to play via Skype. Everyone wanted to see his new character, Kamar the Kensai, in action and it wasn't going to be the same without him playing it. An now into the action...

The party decided not to try to get past the red Guardian Shield and headed back to the stairs that lead to the "Chambers of Antiquities". While passing through the massive chamber of the columns of faces and symbols, they were attacked by a maurid roper. Kamar and Inowe were surprised by the camouflaged creature, but Denar and Quinath reacted quickly enough, casting magic missle and spiritual weapon (the first passed the SR, the second didn't), before the monster lashed its tentacles to them. The tentacles grabbed both Denar and Kamar who overcame its weakening touch, but missed Quinath and Inowe who quickly attacked the tentacles severing them. Kamar, now free, charged at the creature and landed a gruesome hit with his two-handed bastard sword. The creature, to everyone's astonishment, produced new tentacles to replace the severed ones and lashed all of them to Kamar, weakening him and rendering almost immobile. Denar atacked the creature, while Quinath and Inowe freed Kamar again, who concentrated and focused on his inner self (Power Surge) and landed another terrible blow on the maurid roper. After that hit the creature was doomed and was quickly defeated.

Everyone was gladly surprised by the kensai's abilities and carried on. After passing the gray Guardian Shield, going up some stairs and following a long empty corridor, a wide flight of stairs led them to a huge chamber lit by some torches that cast eerie shadows. (The players had a map of the place but didn't remember some details about some things that were annotated on it. And I didn`t refresh their memory either... I wanted to see how thing went.) Quinath decided to explore the "M" symbols engraved on the floor (they we actually Symbols Of ...) surrounded by bookshelves. Although he resisted the effects of the symbols, upon entering the area the rest of the party saw how the gargantuan iron seven-headed hydra, that was resting on an altar in the center of the chamber, animated itself and begun moving towards them!

The group promptly fled the chamber (under the cover of a fog cloud cast by Quinath) as the hydra closed in and reached the stairs but didn't followed them. They waited for some time before looking if the hydra was still there. And it was. Seeing this Denar decided to attack the iron construct with a wave of green slime. I ruled that the slime ate the hydra's metal legs but was destroyed when the incandescent belly of the construct touched it. Since the hydra didn't spot the cleric he was out of sight before it could attack back.

With the hydra unable to move Denar tried another attack on it. This time he went with a blade barrier, but the spell failed and this time the construct did saw him. One head shot a line of cold that hit the cleric taking away almost half of his hit poins and rendering him all numb. Then another head shot a bolt of lightning capturing the cleric in a cage of lightning that kept damaging him. Inowe tried to pull the lightning bars appart only to receive a discharge. She then decided to use her abundant step ability (dimension door) and succesfully freed Denar from his prision. After that the cleric proceeded tu heal himself.

We all enjoyed the session very much because it had a lot of action.

Until next session!