This was James' feedback after the session (my comments between brackets):
"general dunegeneering common sense, spiking doors, probing with poles (100xp)
using brazier boats and not becoming giant catfish food (100xp) [It was a cool idea I guess, and we were lucky in our rolls too.]
[Regarding the brazier boats Gerardo said later on a post: "I did not take my armor off while crossing an underground river on a bronze disk for a boat. I mean, my character was an INT 7 barbarian so OK, maybe I was playing character, but to be honest it didn't spring in my mind to warn the other player."]
defeating sake para elemental (375xp) [It rose from mouldy rice and water!]
gemstones (8) in 4 pairs (total 315 gp) [We found this in the garbage after killing the sake elemental.]
- red pair (80gp)
- green pair (70gp)
- yellow pair (120gp)
- small blue pair (45 gp)
fleeing bettles (25xp) [They were under the sand guarding six stone statues, and appeared when Antii went to try to put the gems back into the statues' eyes. He tried several times and when he failed. James said: "You know, they might not be magical gems..." :)]
burning the mold room (150xp)
totals 430xp for each player and 215 xp for the henchmen
yall were not really in much danger at anytime with your levels since i did it for a 1st level group but thank you for popping it open
the towns folk are raising a group to try to kill the five armed ghoul now, they will most likely meet the goblins that are being sent in after yall tomorrow night, and a catfish and some irritated beetles"
We had a great time and would definitely like to play with the guys again.