Pathfinder
(Sept. 28th; GM: Reece Carter)
Kellan the illusionist, Garreth the fighter, Sir the cleric/fighter/magic-user and Verreck the wizard, we were exploring a cavern complex searching for Jolie Squarefoot's hydra. For some reason a barbarian king of the North wanted the lich's pet dead. For Gimli it all begun with him trapped up to shoulder level by ice at the bottom of a pit. Kellan used his magical kettle to pour hot water on and around the dwarf to melt the ice.
Once free Gimli climbed up a Rope of Climbing and the party continued exploring. The group came to a huge cavern full of dead bodies that came after us. Kellan used his Wand of Wonders, and almost all the cavern was engulfed with darkness. We quickly retreated and crossed the pit to make a stand. Various missiles and a rolling Flaming Sphere spell were enough to kill the undead. All of them bore in their tattered and burnt leather armors the symbol of the lich, a 7-point star.
Back in the big cavern the darkness was almost gone and we found an exit, and an altar with hydra heads. when the darkness disappeared, it revealed the rests of an hydra chained to a pillar in the middle of the cavern. I don't know if it animated when the altar was disturbed or when someone got too near. The thing is that it begun biting and shooting ice rays. Kellan used again his wand with various results, being the best agiant frog double force gust of wind that dropped a stalactite on the hydra, impaling it. Garreth, Sir and Gimli (who drank a Potion of Speed) closed to attack, while Verreck cast spells summoned a giant frog. Even if some heads grew back we managed to defeat the undead beast, and return to the barbarian king to claim our reward.
Once free Gimli climbed up a Rope of Climbing and the party continued exploring. The group came to a huge cavern full of dead bodies that came after us. Kellan used his Wand of Wonders, and almost all the cavern was engulfed with darkness. We quickly retreated and crossed the pit to make a stand. Various missiles and a rolling Flaming Sphere spell were enough to kill the undead. All of them bore in their tattered and burnt leather armors the symbol of the lich, a 7-point star.
Back in the big cavern the darkness was almost gone and we found an exit, and an altar with hydra heads. when the darkness disappeared, it revealed the rests of an hydra chained to a pillar in the middle of the cavern. I don't know if it animated when the altar was disturbed or when someone got too near. The thing is that it begun biting and shooting ice rays. Kellan used again his wand with various results, being the best a
Wampus Country
(Oct. 5th; GM: Erik Jensen)
Elsjinn, egged on by Sir the Fist, draws a single card, the Comet , and she feels her potential short-term destiny shift. Not to be outdone, Sir the Fist draws two cards - the Gem followed by the Moon . Jewelry tumbles out of nothingness, which he quickly collects (save the bits stolen by Elsjinn and her chipmunk); further, Sir the Fist has a wish to make - and soon, before it expires.
[Gimli did indeed pull from the deck the Flames and earned the enmity of the devil. Gimli later talked to the Stump-Witch about that, but that's on another post.]
[Gimli did indeed pull from the deck the Flames and earned the enmity of the devil. Gimli later talked to the Stump-Witch about that, but that's on another post.]
While chuckling over their good fortune regarding the deck , the picnickers are startled by a monstrous roar, and a forty-foot rooster lumbers over the horizon, headed for the sleepy frontier town of Thistlemarch (which the Rat-Bastards call home at the moment). Concerned that the giant chanticleer might destroy the town, the adventurers spring into action, attempting to steer the beast by frightening it, and warning the townsfolk.
In the end, Elsjinn uses her ability to speak with animals to convince the rooster to steer clear of the town and return to the picnic, where it is fed stalks of corn and some magically-enhanced grasshoppers. Yet that feast is insufficient, for the rooster has many wives who also require sustenance. Calling up on the powers of the Serpent God Sethet, Reverend Jones also speaks with animals and warns the rooster that Ornibus' brother-snakes may be en route. Panicked, the rooster runs back to its home farm - with the adventurers in hot pursuit.
Back at the farm - belonging to Ernie Pyewackett, the guy who trains goats - the view is dominated by a half-dozen thirty-foot hens. Our heroes witness I giant hungry hen swallow a horse in a single peck. Abel uses hypnosis to calm the hens while Ornibus commands the rooster to sleep; Gimli checks on the frightened farmer and assists him in gathering flammables for a potential terminal barbecue.
Meanwhile, Sir the Fist investigates the intact chicken-coop, and finds that the seed corn in the trough has been magically altered, perhaps by someone pouring a potion of some sort overtop of it. Obviously, in such a situation, the right thing for a cleric of the God of Magic to do is to eat the rest of the corn as quickly as possible in hopes of becoming a giant.
Growing to a good thirty-five foot height, the now-naked Sir the Fist suggests using the black lotus powder in his kit to put all the chickens to sleep; through the use of some euphoric mushrooms to gather the hens together, and a potion of flying so Gimli can bomb them from above, this is accomplished, and all the giant chickens are subdued.
There is, however, one problem. Thanks to his detect magic spell, Sir the Fist can see that there is still a transformative process going on inside the chickens - just as there is within himself. He uproots a tree and crushes the heads of the hens, lest they grow larger or wake; simultaneously, Elsjinn steps into the rooster's beak and drives a weapon into its brainpan. The flesh beneath the feathers is roiling and bubbling even though the rooster is dead, and in mere moments the rooster explodes in a poultrytechnic display which scatters raw chicken meat across the barnyard; thankfully, Elsjinn tumbles to safety.
The hens, of course, are due to blow, so the adventurers hide in and behind the barn, and soon six giant chickens explode in sequence like a string of Chinese firecrackers; it takes several minutes for all the chicken chunks to come to earth, but when the thunderous sound of wet slapping noises ends, our heroes are hale and hearty. Or are they? It quickly dawns on Sir the Fist that he will be the next to explode in due time...
The adventurers high-tail it to the Stump-Witch, who has previously assisted Ornibus with curse removal (see also: The Platypus Incident). Sir the Fist trades a book of necromancy from the HMS Apollyon to the Stump-Witch in exchange for the cure, and he shrinks back down to normal size without exploding. He then utters the wish he gained from the deck and summons to his side a flying carpet."
Gimli took 10 iron rations of "barbecue chicken pemmican" for free from Mr. Pyewackett, and also bought a guard-goats. They were on a 50% discount for those who saved his life, just 15 gp! They have stats as a guard dog. Read more about the guard goats here.
Castle Amber (X2)
(Oct. 6th; GM: Shawn Sanford )
Sol, Noggin Threeteeth, Gustav the Beligerant, Sir the Fist, Grimepaw, Kellan and Gimli had all but one artifact, a mirror, needed to find the tomb of the lost Amber. They needed to take out a magic user and his 100' tall flesh golem and the village magistrates would give it to the group. A magic powder must be sniffed by the golem in order to be defeated. Five doses of this were given to the group. With his flying carpet and spyglass Sir the Fist quickly spotted the creature, and along with Noggin they flew to intercept it. The rest followed on horse at a safe distance.
In his first pass Sir the Fist managed to hit the golem square in the face, and it collapsed to the ground. From a basket that was hanging from the golem's back emerged the magic user who threw some Magic Missiles to the attackers. Meanwhile Sol and Gimli charged at the wizard, who promptly fell dead. Back in the village the last artifact was given to the group along with a 10.000 gp reward..
The ring touched the mirror and melted into it, the potion was poured on the blade of the sword which absorbed it, and finally the sword hit the mirror, and both artifacts exploded into pieces. An amber mist surrounded the party and when it dissipated, they were in front of a roughly square construction of amber wit no other entrances that a huge pair of doors inlaid with the crest of a phoenix and a crown.
Grimclaw cast Prayer, while Sol and Gimli pushed the doors inwards and in the middle of a very large room, and a blueish reptilian figure could be seen laying atop a pile of silver and gems. The first bolt of lightning hit Gustav the Beligerant right in the chest almost killing him. Noggin tried to hide in the shadows. Gimli gave him a Potion of Extra Healing before closing into melee. Kellan cast Mirror Image on himself. Sol and Sir charged. The combined attacks of the group were no match to the wyrm, whose head was chopped by Gimli, honoring his nickname: "The Dragonslayer".
Continuing the exploration of the tomb the group found several rooms matching the Elements of Nature: a room with fiery walls and embers on the floor, a room with stone walls and mud on the floor and a vast room with a trail of clouds. In this last one, Sir and Noggin flew in on the carpet to explore. The were soon attacked by a wyvern that managed to hit Noggin with its sting. The poor thief failed his save vs. poison and begun slowly to die, convulsing. Sir was also hit, but managed to resist the effects. He evaded more attacks and flew near the entrance where the rest threw missiles and spells at the flying creature killing it. After joining the group, Kellan gave Noggin to drink an Elixir of Life, stealing the thief from the grasp of Death.
In his first pass Sir the Fist managed to hit the golem square in the face, and it collapsed to the ground. From a basket that was hanging from the golem's back emerged the magic user who threw some Magic Missiles to the attackers. Meanwhile Sol and Gimli charged at the wizard, who promptly fell dead. Back in the village the last artifact was given to the group along with a 10.000 gp reward..
The ring touched the mirror and melted into it, the potion was poured on the blade of the sword which absorbed it, and finally the sword hit the mirror, and both artifacts exploded into pieces. An amber mist surrounded the party and when it dissipated, they were in front of a roughly square construction of amber wit no other entrances that a huge pair of doors inlaid with the crest of a phoenix and a crown.
Grimclaw cast Prayer, while Sol and Gimli pushed the doors inwards and in the middle of a very large room, and a blueish reptilian figure could be seen laying atop a pile of silver and gems. The first bolt of lightning hit Gustav the Beligerant right in the chest almost killing him. Noggin tried to hide in the shadows. Gimli gave him a Potion of Extra Healing before closing into melee. Kellan cast Mirror Image on himself. Sol and Sir charged. The combined attacks of the group were no match to the wyrm, whose head was chopped by Gimli, honoring his nickname: "The Dragonslayer".
Continuing the exploration of the tomb the group found several rooms matching the Elements of Nature: a room with fiery walls and embers on the floor, a room with stone walls and mud on the floor and a vast room with a trail of clouds. In this last one, Sir and Noggin flew in on the carpet to explore. The were soon attacked by a wyvern that managed to hit Noggin with its sting. The poor thief failed his save vs. poison and begun slowly to die, convulsing. Sir was also hit, but managed to resist the effects. He evaded more attacks and flew near the entrance where the rest threw missiles and spells at the flying creature killing it. After joining the group, Kellan gave Noggin to drink an Elixir of Life, stealing the thief from the grasp of Death.
HMS Apollyon
(Oct. 7th.; Gustie LaRieu)
Gimli got this Black Onyx Band, which is in act a Ring of Protection from Earth (20 Charges). The ring keeps Earth Elementals and such from attacking up. Expend one charge to drive an Earth Elemental off as if with a fear spell (they get a save). Spend charges of 1 per HD of elemental to dominate and control an Earth Elemental for 1 year (it also gets a save).
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