In past campaigns we used to carry a log of each session, usually designating one of the players to take notes during the game and then write a summary. The task fell on a different player each session. In that way, if any of the players missed a session, everyone had the chance to read what had happened before the next one. At first everything was all right, with the players handing their summary on time so I can upload it to the website. But then, when people begun to fell behind schedule and to pile up unfinished summaries, I took the task. With time I also stopped writing them. Yes, I guess we are all lazy. That's why there are no session logs of our current campaign (3.5e) in this blog.
But what's the title of this entry has to do with this? Well, I want to post something from yesterday session. The party, composed by a two fighters, a cleric, a fighter/sorcerer, a beguiler and a rogue, is lost in the dungeons under the Tower of Magic, found a natural tunnel that led to the Tower of War. Following that tunnel, and after a series of rooms, stairs, secret doors, long winding corridors and even a drawbridge, they came to a room with an inscription hewn in dwarven runes on the wall opposite to the entrance:
But what's the title of this entry has to do with this? Well, I want to post something from yesterday session. The party, composed by a two fighters, a cleric, a fighter/sorcerer, a beguiler and a rogue, is lost in the dungeons under the Tower of Magic, found a natural tunnel that led to the Tower of War. Following that tunnel, and after a series of rooms, stairs, secret doors, long winding corridors and even a drawbridge, they came to a room with an inscription hewn in dwarven runes on the wall opposite to the entrance:
ATENTION!
YOU ARE ABOUT TO ENTER
THE DERRO MINES.
PLEASE FOLLOW THE
SAFETY REGULATIONS.
G.C.C.
YOU ARE ABOUT TO ENTER
THE DERRO MINES.
PLEASE FOLLOW THE
SAFETY REGULATIONS.
G.C.C.
On either side of the inscription two arcades provide exit from the room. Behind the wall a series of pegs hold several orange metal helmets. Each helmet has attached a small lantern with a flickering flame that radiates magic. Above the pegs another inscription also hewn in dwarven runes reads:
I've been wanting to introduce the Greyhawk Construction Co. in the game for a while now and yesterday, without previous preparation, I did it just inspired by the maps I was using. This was just a little preview for the characters and keep them wondering what G.C.C. stands for since none of them are from the Free City. There'll certainly be more of it in the future.
ATENTION!
YOU ARE ABOUT TO ENTER
THE FOUNDRY.
PLEASE LEAVE YOUR
HELMET HERE.
G.C.C.
YOU ARE ABOUT TO ENTER
THE FOUNDRY.
PLEASE LEAVE YOUR
HELMET HERE.
G.C.C.
I've been wanting to introduce the Greyhawk Construction Co. in the game for a while now and yesterday, without previous preparation, I did it just inspired by the maps I was using. This was just a little preview for the characters and keep them wondering what G.C.C. stands for since none of them are from the Free City. There'll certainly be more of it in the future.
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