Ambition & Avarice is Greg Christopher's latest creation and it's available for download at RPGNow.com (click on the image to get it free!). After reading it, I made a short list of the things I liked and didn't liked, along with a couple of questions/observations and posted it on G+. I added Greg's answers to this post.
Liked: layout, art, rest dice, race advantages, classes (mundane, magical, expertise, identify), dungeon throws, character points, min. STR required for some armors, armor penalty to sneak, you dared with grapple rules, detailed hazards and survival, spell names.
Didn't like: civilized vs. uncivilized races, the "ignores the armor class bonus of any non-metal armor" in some swords*, lack of random encounter distance.
Questions:
- Do you lose your attack when you're doing an aimed attack and your target dies?
GC: You would lose your attack with the aimed shot, yes.
- Did you considered using material components for spells?
GC: And I absolutely hate material spell components just because they are such a chore for the mage players. But that is personal preference, I can see the logic of having them.
*I would've liked it if blunt weapons also had similar traits (ie: maces & hammers against rigid metal armor).
GC: That is interesting to consider with the blunt weapons. I hadn't considered that before. Hrm....
Great job! :)
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