Monday, March 28, 2011

The day I became a dad

Now finally at home and with some time to write, I proudly anounce that my son Ivan was born by C-section on March 23rd. Mom and baby are in good health, and we're all very happy (though a bit tired and sleepy :>).

I guess my DMing of the Blackmoor and Maure Castle games will be on pause for some time (not too long I hope), as well as my participation on the Millenium's End game. I'll try to keep up with the Google Wave game though. ;-)

Tuesday, March 08, 2011

Maure Castle session 4 & 5

By some alignement of the palnets we managed to play on two consecutives weekends. We played on Friday 4th which I found it was a nice way to remember E.G.G. on the third anniversary of his death. Moreover because Maure Castle was one of the places he used to visit as a player. We also played on Friday 11th.

I'm just updating the blog because I've been busy with work and with all the preparations for the baby due to come next week! :-)

In the fist session the group continued exploring the Chamber of Antiquities after the effects of a Symbol of Fear on Quinath the fighter/mage were gone. Behind two granite doors, that were magically opened by using a baton of grey granite, they discovered a room full of shelves with almost 100 pairs of varied footwear in type, shape and materials. Detect magic showed nothing. They were about to leave when Kamar the kensai wondered if that footwear allowed to pass through the M-styled symbols without suffering their effects. Everyone else mocked him and dismissed the idea, but he insisted and took a pair that best fit him.

After exploring several more rooms, they reached one with four curiass on their stands and a door. The door was locked so Kamar bashed it, but with the impulse he entered the other room. The walls, floor and ceiling of that room were chaotically painted and produced some unknown efect that he managed to resist. After leaving that room he told the others that maybe those armor were intended to be worn in order to enter the room safely. Again everyone dismissed the idea but this time they just took them and continued exploring.

While the rest were discussing about the amor and the room, Inowe the monk left to explore other rooms. She reached a door ajar and carefully opened it. What was once a storeroom was now just a pile of broken crates and boxes. From another door, also ajar, across the room a hordling attacked Inowe. It almost killed the monk if not for the quick reaction of the rest. The creature came from what once was a laboratory, now completely wrecked. The exploration continued from room to room until they found hidden in a wardrobe another baton, this one made of emerald. With that they left the castle.

But after leaving Kamar tried the found footwear with the magic Symbols only to found he was correct! At the end of the session I decided to award Kamar's player extra XPs for the idea. Denar and Quinath reached level 15.

The next session was a short one. It was more a farewell reunion for Kamar's player who is going abroad for some time but will still be playing via Skype. The game stared with the party navigating the dungeons on their way out. They came across a couple of fiendish morghs. One was turned by Denar the cleric and the other, after paralyzing Inowe, was killed by Kamar. After that they rached the surface safely and, while travelling across the hills to Quinath tower, they found a strange flying creature (a rast) that was mercilesly killed by Quinath with a lighning bolt. The session ended with the party reaching Quinath tower safely.

Until next session!

Thursday, March 03, 2011

Sandbox game session 10

Today I realized that a gaming weekend is coming (Maure Castle game on Friday and Sandbox game on Saturday) and I haven't posted what happened on our last Blackmoor game.

In the week before departure from Broomsage, the unusual presence of a pair of Ice Elves in the village¡s tavern spurs Kratos the fighter to find out what they are doing so far from their land. The warrior's direct inquiries are not well received by one of the Elves and Kratos goes away discouraged. Tamryn the thief, however, understands Elvish and hear the dialogue between the Elves and discover they are seeking information. Vanon the cleric decides then a more diplomatic approach. The tactic is effective and results in knowing that the Elves are on the trail of a human sorcerer who came to their land. He came followed by a retinue of human and humanoid mercenaries, and left "not in good terms with us" in the words of the Elves. They followed his trail to this lands but lost it after a storm and decided to seek information in the nearest town. The description made by the Elves reminds Vanon of the wizard familiar to the group, so he tells them about their recent experience. He also consults with the rest of the group and agree to help them. He gives them a map of the area where the sorcerer's lair is. The Elves are very grateful and in return give him a bag of coins and their names along with the promise of help by their clan (Caldarii) if need arise.

After leaving Broomsage Abbey, and having obtained from the monastery a map of Blackmoor and information about a wand, the "heroes " embark on their journey westward in search of the place marked on a map that belonged to Scarlet's grandfather. The trip passes uneventfully through hills and swamps until the village of Glendour. There, Brom the ranger expresses his intention to return to Ramshorn as he has been away from his lands for too long. The group surprises him with a bounce in appreciation. Scarlet the illusionist takes this opportunity to send her hireling Phillipe back home. Disappointed, the young warrior leaves with a grateful Brom.

The journey of our "heroes" continues to the northwest between snowy hills to Darthkettle Keep. Along the way they come across a halfling that dressed in colorful clothes walking with a pair of draft mules. Tamryn buys from him half a pound of tobacco; the finest blend as the halfling said. Upon reaching Darthkettle they see that it's a tower in pretty bad shape on a hill surrounded by some smaller buildings in ruins. The town itself is a bit far from the hill and it's rather small. As Glendour, the town is inhabited mostly by local tribesmen and they learn thekeep is occupied by the "Greenhag Covenant. " The group asks for the location indicated on Scarlet's map and find that it's in a nearby forest to the West controlled by the Druids.

Until next session!

Friday, February 18, 2011

Week and weekend

This week the Google Wave game (The Dark Ages - The Southern Seas campaign) was full of interesting events that moved the adventure forward. We managed to open the mage's tomb and carefully begun its exploration. The stairs led down to an hexagonal room with two exits and a raised balcony with a niche above it. One of the exits ended in a cave-in, while the other after a couple of stairs ended in a stone slab. The raised platforn led to a small room with some cauldrons and strange inscriptions on the walls. The niche above it to a bigger room with columns and two stone slab doors.

Thanks to Alan, who plays Landyn the half-elven fighter/magic-user, here's a map of the tomb so far:

All stone slabs beared the same strange gleaming inscriptions. We opened the northern door of the columns room. It was filled with an eerie darkness that obscured all light sources and prevented any sound to enter/leave the room. Tied with a rope to guide him Landyn explored the room and came out with a 4 ft. tall stone urn. He repeated the process three times more and each time he returned with an urn.

We the tried the door beyond the stairs an it led to the same room. This time he discovered a rectangular stonework which we think is a sarcophagus. He also discovered a slightly raised flagstone and after lifting it found a cache of coins! Our first treasure after a year of gaming on the Wave. An exciting moment. Along with Merrick, Landyn proceeded to fill all our spare sacks with the coins, only to be told by the DM (ChicagoWiz) that we thought we barely took a small portion of the treasure. We decided to leave with that (and the urns) and come back later.

Meanwhile Orbilar (me) was outside the tomb checking the mounts when a dozen of mounted Elves approached. They were on their way to Skalfier (our base of operations) for a Conclave and have lost their way. Their leader had a glowing set of chainmail armor (drool).

More next week!

A weekend of work and gaming awaits. Some painting on the future baby's room and a trip to the mall to buy "baby stuff". Now I'm off to play our one-every-two-weeks Millenium's End game and tomorrow night is time for my Labyrinth Lord sandbox game.

Saturday, February 12, 2011

Uncovered treasures

Here are a couple of treasures I recently discovered while emptying a cabinet, as part of the many changes going on in the apartment for the baby that arrives next month. I found 13 issues of Dragon magazine! They are issues 118, 123, 124, 125, 133, 137, 143, 152, 173, 187, 204 and 206 (x2). Many of them has no cover but all are in good conditions.


The other one is the Ultima Online Renaissance reference guide with the maps of Trammel and Felucca. I don't know where the boxed set and CD are, but at least this one remains.


Labels

1e (15) 2e (11) 3.5e (18) 5e (3) ACKS (2) Ars Magica (2) art (2) AS&SH (1) ASE (1) BFRPG (1) Black Hack (1) Black Sun Deathcrawl (1) Blackmoor (14) Blades in the Dark (1) blogs (2) Board games (1) Books (17) BRP (1) Caballeros de Montevideo (2) Castle Amber (2) Castle Zagyg (9) Characters (49) colonial (1) Comics (2) Contest (13) Convention (11) D&D (9) d30 (1) DCC (29) Deadlands (1) Delta Green (1) Delving Deeper (1) dice tower (1) Dragon (4) Dragonlance (1) Drawings (6) Dresden Files (1) drow (1) DSR (2) Dungeon (2) Dungeon Contest (8) Dungeon Lord (1) Dwimmermount (2) Dying Earth (1) Elmore (1) Ennies (4) Era (2) FLAILSNAILS (16) Games (3) GAMMA World (1) GaryCon (3) GenCon (3) Google Wave (9) Google+ (37) Greyhawk (53) GURPS (4) Gygax (11) hangout (34) high level (1) HMS Apollyon (2) hobbit (1) Hollowpoint (3) Holmes (3) homebrew (4) Humor (2) Inspiration (1) Kalmatta (4) kids (3) Labyrinth Lord (28) Lamentations of the Flame Princess (6) Lego (1) Magic item (2) magic-user (1) maps (2) Marvel (1) Maure Castle (6) Maze Rats (1) medieval (3) megadungeon (2) Metal Gods of Ur-Hadad (11) MicroLite74 (1) Middle Earth (1) Millenium's End (4) miniatures (3) MMO (1) module (1) movie (2) Mutants and Masterminds (1) Mythmere Games (1) Never Going Home (1) Nimue (3) NYNG (2) Oerth Journal (1) Old-School (15) OPDC (2) Oriental Adventures (3) OSE (1) OSR (18) OSRIC (7) Pathfinder (1) Patreon (2) playtest (1) quotes (4) Ramblings (16) Rifts (1) RPG (29) Rules (4) Rust (3) Saints & Sinners (1) sandbox (14) SS&SS (2) Star Wars (3) Swords and Wizardry (2) The Day After Ragnarok (1) TMNT (1) Transformers (1) Traveler (1) Ultima (4) underdark (1) Update (4) Wampus Country (2) Warhammer (2) WIAB (2) word count (2) World Cup (13) WoTC (6) zine (2)