Monday, July 30, 2012

0-Level Occupation


Here's my entry for Tenkar's Tavern DCC contest.

Occupation: Pie maker.

Weapon: Wooden rolling pin (as club).

Trade goods: 1d4 pies (roll 1d100 on the Pie table below) & metal pie mold.

Motto: "I don't sell to orcs!"

Pie table
  1. Aloo pie 
  2. Apple pie
  3. Bacon and egg pie 
  4. Bakewell tart 
  5. Banana Cream Pie 
  6. Banoffee pie 
  7. Bean pie 
  8. Bedfordshire clanger 
  9. Bisteeya 
  10. Black bun 
  11. Blackberry pie 
  12. Blueberry pie 
  13. Bob Andy pie 
  14. Bougatsa 
  15. Boysenberry 
  16. Bridie 
  17. Buko pie 
  18. Bundevara 
  19. Burek 
  20. Butter pie 
  21. Caramel tart 
  22. Cheese pie 
  23. Cherry pie 
  24. Chess pie 
  25. Chicken and mushroom pie 
  26. Chinese pie 
  27. Coconut Cream Pie 
  28. Cookie Cake Pie 
  29. Corned beef pie 
  30. Shepherd's pie 
  31. Coulibiac 
  32. Cumberland pie 
  33. Curry pie 
  34. Custard tart 
  35. Derby pie 
  36. Empanada 
  37. Fisherman's Pie 
  38. Flan 
  39. Flapper pie 
  40. Fleischkuekle 
  41. Fried pie 
  42. Gibanica 
  43. Homity pie 
  44. Hornazo 
  45. Jamaican patty 
  46. Kalakukko 
  47. Karelian pasties 
  48. Khachapuri 
  49. Knish 
  50. Key lime pie 
  51. Killie pie 
  52. Lemon meringue pie 
  53. Manchester tart 
  54. Meat pie 
  55. Meat and potato pie 
  56. Melton Mowbray pork pie 
  57. Mince pie 
  58. Minui pie 
  59. Mississippi mud pie 
  60. Natchitoches meat pie 
  61. Neapolitan pie 
  62. Öçpoçmaq 
  63. Pastilla 
  64. Peach pie 
  65. Pecan pie 
  66. Pirozhki 
  67. Pizza Pie 
  68. Pork pie 
  69. Pukka Pies 
  70. Pumpkin pie 
  71. Pyrih 
  72. Quiche 
  73. Raspberry pie 
  74. Razzleberry 
  75. Red velvet cake pie 
  76. Rhubarb pie 
  77. Salteñas 
  78. Sambusac 
  79. Scotch pie 
  80. Sea-pie 
  81. Sfiha 
  82. Shepherd's Pie 
  83. Shoofly pie 
  84. spinach pie 
  85. Stargazy pie 
  86. Steak and kidney pie 
  87. Steak pie 
  88. Strawberry pie 
  89. Strawberry rhubarb pie 
  90. St. Stephen's Day pie 
  91. Sugar pie 
  92. Sweet potato pie 
  93. Tarta de Santiago 
  94. Tiropita 
  95. Torta caprese 
  96. Tourtière 
  97. Treacle tart 
  98. Vlaai 
  99. Woolton pie 
  100. Zelnik

Friday, July 27, 2012

Happy Gygax Day!

Just follow the link... :)

http://www.buildwithchrome.com/static/map#pos=1027254x631191&3d=true

Thursday, July 26, 2012

Read An RPG Book in Public Week


Tuesday, July 24, 2012

Unarmed Combat (house rules)

Grappling attacks are made against an opponent using the standard modifiers applicable to melee combat, including attribute and magical bonuses if any. If a grapple attack is successful, the opponent is now considered held. A successful grapple attack automatically results in 1 point of damage (regardless the number of attackers) to the target.

Also multiple opponents may attempt to grapple one opponent. For each additional grappler, add a +1 to attack roll of the main attacker. If the grapple attack is successful, then all grapplers are said to have a hold on the target. Always consider the main attacker the one with the highest level. In the round following a successful grapple, the grappler(s) may attempt to force them prone with a successful attack. The multiple opponents bonus also applies.

A held combatant may attempt to free himself in the next round by rolling a successful attack roll. They suffer a -1 penalty per grappler having a hold. If they are prone, they additionally suffer the normal -4 to the attack. A held combatant may not perform any other combat action or movement than attempt to free himself.

Since size matters in grappling attacks or freeing attempts, you may want to also consider these modifiers:

If an attacker is Small, they have +0 versus other Small, -2 versus Medium, -4 versus Large.
If an attacker is Medium, they have +2 versus Small, +0 versus Medium, -2 versus Large
If an attacker is Large, they have +4 versus Small, +2 versus Medium, +0 versus Large

Remember that any penalty is applied ONCE to a single die roll, and that bonuses are always cumulative.

Finally, I'd like to thank Michael "Chicagowiz" Shorten, whose own house rules were the base for this ones.

Sunday, July 22, 2012

LotFP - Theilan Islands Campaign

Last Friday on G+ hangout, we begun JoetheLawyer's Lamentations of the Flame Princess campaign set in a harsh and gritty world.

"You live on an island in the northern ocean. The island is divided in two, with the ocean flowing between the two halves. Most of the island rises from the ocean with no beach. The only sections of the island that actually has a beach is the area where the island is split in half. That gap between islands is perhaps 20-40 feet wide, and is full of jagged rocks. At high tide, the fishing boats are sent out, and at low tide nets are set to trap fish. At high tide again, the fishing boats come back in what whatever haul they were able to land. The island itself is in the far north, between the main island of your clan, and the islands of the hobgoblins. Still, it has some level of protection from long ship raids because no long ship is ever able to navigate the rocks or high cliffs to land. They have to anchor and send in shallow boats at high tide in that narrow strip of land between the islands to even begin to attack you. And there are lookouts to prevent such a thing. Also of note, there are several hot springs on the island. One large one in the village, a common meeting place for villagers after a hard days work, and two others across the island. Other than occasional seals, walrus, and birds of various type, there is no wildlife on the island.
 

Your culture is best described as Viking/Scandinavian in style. Your religious worship is defined by the clan you live in. Your clan is the Clan of the Polar Bear. The other two clans are the Winter Wolf and the Snow Leopard. You fight each other of the typical stuff- wine, women and possessions. Most often though you fight your ancestral enemies, the hobgoblins. Sometimes with other clans, sometimes alone. The hobgoblins occupy the largest island in the area, and always have, since before the time of the old gods betrayal. They are typically stronger, better sailors, and build better ships than your people. Typical ships are long ships.
 
The only other thing your island produces are strong clay pots and jugs. They aren't ornamental or anything, but they are strong due to the rich veins of earth from which such items can be made. The only problem is that the island has to import much wood, as it is small, and mostly deforested. Driftwood is often used. Sometimes you are able to get coal in trade."

The characters (all human) are:

Annar Svearson, a male Fighter played by Frotz.
Signy Bjornsdottr, a female Shaman of the Polar Bear played by Sarah.
Hrok, a male Magic User and "Shitty" his summoned shit monster played by Chris.
Antii Durniksson, a male Specialist played by me.

On the fist session, we finished up the characters and got acquainted with the rules and each other. There was an attack by the hobgoblins to a merchant ship arriving to the village, in which we had the chance to test the combat mechanics. Signy's roar imbued everyone in battle with the spirit of the polar bear, and so, Annar made his name as a fighter by killing several hobs, but Antti almost died in the struggle. Even though both ships were lost, we saved many from the merchant ship, defeated the hobgoblins and captured several, for future sacrifices in the hands of the shaman and magic-user.

Then we explored some ruins that were exposed after an earthquake, in which we found what was left of a magic users's laboratory, bedchambers and library. We encountered some flame-eyed skeletons in what looked like a summoning chamber (lead-covered ). "Shitty" died here so Hrok had to summon another being. I thought this would be the end of our characters, but the dices aligned and he managed to control the creature. We survived the first session.

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