Wednesday, August 22, 2012

LotFP - Thelian Islands Campaign

On July 27th we had our 3rd LotFP game via G+ hangout.

Having defeated the hobgoblin raiders, we found among them a waterproof scroll case containing a map with all the human trade routes. The hobgoblins certainly had spied in the major human cities. Fearing they might return to get back such precious information, sentries were to be alert throughout the day.

Meanwhile went back to further explore the ruins we discovered last session. Hrok was delighted with his new pet, a perfect man-sized d20, summoned from the Plane of Geometry.

In what once were the bedchambers of the mage that supposedly lived here, we found a chest containing a magic backpack (a Hewards Handy Haversack) and a satchel with more gold and silver old coins than we've seen before (100 g.p. bearing a head in the obverse and a crown in the reverse; 200 s.p. with a hammer and a crown). We came to a collapsed passage and decided to go back to the village, and get some people to clear it. We also talked with Grako, the village elder, and Sleven, the village shaman, about performing a ritual in the sweat lodge to try to foresee what will happen in the near future. It was some crazy stuff about a tree and leaves with bear form scattered by the wind across the oceans, and reaching new lands.

The day after the ritual we returned to the ruins, in which the cave in was already cleared. We discovered a large room with 10 sarcophagi, 4 of them opened (probably the 4 skeletons we encountered here). We opened the others one by one finding: a pair of earrings and necklace, two rings and a circlet, a jewelled dagger, a blue book with symbols, a dagger with winged hilt (it was lost into the night), a suit of chainmail and a sword (screaming man), a scimitar and a poison trap.

On August 10th we gathered for our 4th LotFP game via G+ hangout.

Joe told us he was going to use the sample dungeon (The Tower of Zenopus) on the Holmes Blue Book, which I found really awesome because I never had the chance to play that classic. Sarah suggested we used a shared Google Drawing so we all could see the map. Great idea!


I thought the encounter with the ghouls was our end. Signy got paralyzed, as was the hobgoblin summoned by Hrok, and then Antii, who was trying to sneak attack one ghoul from behind Hrok's large d20, but Hrok moved it ruining his attempt, got paralyzed too! Hrok fled with his dice chased by the remaining ghoul who followed him to the village, where it was hacked to pieces. By the time he went back we were already free. We found a couple of gems and some gold pieces.

We then killed some giant rats (silver pieces and silver dagger), discovered a robed skeleton with its skull crushed (bone scroll case with a scroll of Levitate) , killed 4 skeletons hidden in web covered niches, found a trap door to a collapsed tower (bone wand), a bronze sun dial and a mask we didn't dared to touch and ended in a cave with a fresh water stream and phosphorous fungi. Hrok sent his dice downstream but it failed to return. Giving it up as lost we continued to the NE and found a similar cave. We were about to go back when the dice appeared behind us. Hrok asked it several questions about where it went and seen, but all answers were negative. When asked by Antii  if he had seen anything we were carrying, it answered yes. The dice began rolling to the NW when asked where and we followed.

We entered a big cave with a sandy beach in where there was a strange clarity, even though there was no light coming into it. We could also hear the sea, but couldn't see it. On the beach there were several bodies (we assumed they were pirates), two ruined boats, three wooden chests all rotten and a small wooden box in perfect conditions. The chests contained a huge treasure of silver pieces and gems. The small box had three words carved on it: jolly, dragonship and batten, that when spoken transformed it into a rowboat, a longship and back the box. We got our own ship to get out of the island! An island we always lived in but no one remembered a cave like this. It was then that Signy took everything off and swam out to sea through the cavern wall. It was an illusion! Clever pirates...

After gathering all the treasure, we continued exploring the place and discovered  some hobgoblin skeletons. They were not as old as what we've found so far, so they must know of the place. Then we busted open a door and found a spinning statue. You spin the statue and the door it points automatically opens. Even though he couldn't understand why somebody would do something like that, Antii tinkered with the mechanism enough to understand it.

And with all that the group returned to the village.

Wednesday, August 15, 2012

The Google Plus Role-playing Blog Directory


If you are on G+ don't forget to check it!  


Monday, August 13, 2012

Antii Durniksson

He's my first character for the Lamentations of the Flame Princess RPG campaign (DM: Joethelawyer) that we play every other Friday through G+ hangout..

Antii Durniksson son of Durnik son of Eino, the village brewers, lives in one of the many Thelian islands that dots the Northern Ocean. He is a strong and healthy lad, although not very brave, of the Polar Bear tribe. He participates in the warrior-like activities more due to peer pressure and the fear of losing face, than his own free will. He prefers to keep a low profile and enjoys life outdoors on his own, hunting and foraging. He also likes tinker with things, like simple mechanisms and spring traps. If he has the chance, he'll also attempt to lighten the inebriated patrons of the tavern.

He just wants to leave this boring island and live all the tales his grandfather told him about foreign lands. Although the last events on the island, a hobgoblin raid and the discovery of underground ruins, have brought him some wealth and attracted some attention on his person.

Cha 11 Con 15 Dex 10 Int 9 Str 19 Wis 12

Sunday, August 12, 2012

Castle Zagyg - sessions 9&10


Double ration of Castle Zagyg! :)

Session #9 (August 3rd)

The party:

Bobo (flying monkey)
Nipun (human fighter)
Einharr Thorshammer (human cleric)
Kellan (human illusionist)
Kip (human fighter, Kellan's follower)
Gimli of Geoff (dwarven fighter)

The Dragonlance heroes returned weary and wounded from their foray into the castle, after fighting against rats, bandits and undead, and retreating from a gray ooze. Anyway, Flint and Caramon were happy carrying a huge cask of dwarven ale which they generously shared with the party. Raistlin found a treaty about herbs, which Kellan was interested to read. 

After the Dragonlance  heroes left we set to explore a tower flanked by two giant ibis statues. Bobo flew over it and discovered a trapdoor on top. Ropes were secured and thrown down for everyone to climb up.  We entered the tower through the trap door and went all the way down until we found a couple of crypts, each with three sarcophagi. The first three were ghouls and the other were zombies. In the bottom of one of the zombies' sarcophagus Gimli found a secret passage going down. It was a trap! The steps were just an illusion and everyone was sucked down a chute.

We were on an uncharted part of the dungeons, but soon found our way and decided to pay the elves and half-orcs a visit before going up. We bought from them a Potion of Dragon Control, an Elven Chaimail and a Platemail (+1).

When we reached the surface, the surprise was huge, for the tree town and surroundings were under attack by an army of at leas 2000 draconians and human mercenaries led by 6 red dragons! We quickly let the people into the castle and devised a plan to lure the dragons. Kellan created an illusion of a huge treasure hoard in the courtyard. When the dragons came Gimli drank the potion and managed to control 4 of the 6 red dragons. The controlled dragon killed their kin and were ordered to start attacking the draconians. When the draconians attacked the castle Gimli sensed he could also control them, and so they were ordered to attack the dragons. The battle ended with half the dragons dead and most of the army dead or scattered.

After that Einharr left and Gustav the Beligerant came. Also Morgan the barbarian became Gimli's follower. The Dragonlance heroes went on their quest to find a staff that restored the healing powers of cleric in their realm.

The party:

Bobo (flying monkey)
Nipun (human fighter)
Gustav the Beligerant (human fighter)
Kellan (human illusionist)
Kip (human fighter, Kellan's follower)
Gimli of Geoff (dwarven fighter)
Morgan (human barbarian, Gimli's follower)

The new party set to explore another tower manned by bandits. Kellan cast Invisibility 10' radius on the party before reaching the tower. Bobo entered by one of the windows and set alight the bandits' bedrolls creating chaos among them. When one of the three guards on top of the tower came down, Bobo went up and pushed one down to his death and managed to kill another with his sword. He the secured and threw ropes for the rest to climb up. Still invisible the party commanded the bandits to surrender, which they did fearing we were ghosts. They were ordered to leave all valuables, armor and weapons, then take all the food to the recently attacked town and help to rebuilt it. If they failed to do so we will haunt them forever. They quickly obeyed and left, and we continued to explore the tower.

Going down we encountered a pair of orc shamans performing a ritual around a corpse. We took advantage of being invisible to kill one and badly wound another. Interrogated he said the ritual was to regain lost powers, and also that he controlled a dozen of undead that were below. We killed him and instantly heard the undead began to move below. We opened a door and let them came one by one until they were all dead, again.

Below, in the undead room, there was a metal box in the room but it was locked. We searched the room until we found the key under a round rock. It was a catapult missile that had breached the tower long ago. The box contained a book and a pearl, which we knew were cursed when Kellan took them.

Before proceeding below we rolled the rock down the stairs. When we descended we found a trapdoor in the floor with a big rock on top. Not ours, but another. We moved the rock and opened the trap. A shackled skeleton with green flaming eyes appeared. He asked to free him and threw his bones into the river. We just threw both rocks at him but missed, and he grew in size and a trident appeared in his bony hand. We threw flaming oil at him until it became a pile of ashes.

And with that we completed the towers of the second wall. Next time we were going to the towers flanking the Castle Zagyg itself.




Session #10 (August 4th)

The party:

Ahab (human fighter)
Einharr Thorshammer (human cleric)
Jerek (half-elven mountebank) played by fellow Greyhawker Joseph Bloch.
Gustav the Beligerant (human fighter)
Kellan (human illusionist)
Kip (human fighter, Kellan's follower)
Gimli of Geoff (dwarven fighter)
Morgan (human barbarian, Gimli's follower)

We entered the tower through the dwarven god chapel where we fought some dwarves and gnomes. We ran into a filthy mad druid who told us mice were his friends. When asked if he minded us looking around he just excused himself and went to his chambers upstairs. When some retching noises came from above most of the group went up after Kellan cats Invisibility 10' radius, except Kellan, Kip, Gimli and Morgan. The druid turned to be a were-rat and giant rats and rats attacked the group. Below, Gimli and Morgan also were attacked by the same kind of creatures after opening a door. Gustav managed to push the were-rat downstairs while Gimli drank a Potion of Animal Control.  He commanded the giants and common rats to attack the were-rat while Kip hacked at it.

The were-rat had two coffers and they were locked. Lacking a thief in the group, Morgan hacked at one of them breaking the lock. Whe he opened it a hidden blade wounded him. The now enraged barbarian, began hacking the other one, only to release a cloud of poisonous gas that weakened everyone in the room. In his hoard the were-rat had a magical spear (+1/+3 vs. lycans), a symbol of Celestian and a rusty platemail.

Going up the tower, we came across a room that had a huge wasps nest. Gimli drank another potion, this time a Potion of Bug Repelling, and the wasps just flew away from him. We hacked the nest apart but found nothing. But, behind a door, hanging from the wall,  there was a bejeweled scabbard with a dagger. The blade had dwarven runes on it, that Gimli read as "Greenflame". When spoken the blade of the magical dagger (+2) became covered with green flames that made 1d6 of extra damage. Gustav claimed the dagger for himself, as did Jerek the mountebank. Dice were rolled and Jerek won the dagger. Having lost the dagger Gustav claimed the magical spear, and so did Gimli. Dice were rolled again, and this time Gustav won the spear.

Continuing up the tower some storage rooms were found and centipedes emerged from the rotten supplies. Since the Potion of Bug Repelling was still working, they retreated from Gimli, but Kellan used his Robe of Scintillating Colors to dazzle the creatures. And so the centipedes were hacked to pieces. Reaching the top of the tower, an angry griffon met the party which returned the attack. In the battle Jerek fell and was saved by Gimli's Potion of Healing (I couldn't let a fellow Greyhawker lose his character!). The creature was dismembered since someone said its various parts were useful for making potions.

Until next session!

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