Saturday, December 11, 2021

Rionna


This character was created for another of Aron Clark's D&D Holmes games. This time he ran the adventure "The Black Tower" (1981) by Midkemia Press. Rionna is a thief and the rest of the party members are:

Ademor the Minotaur (Justin)
Bel-Shaar, cleric of Set (Nick)
Chet the Wizard (Brian)
Balthos (Peter)
Melisar (Aaron)
S 10, I 15, W 9, D 17, C 17, Ch 8

https://www.deviantart.com/toshi13go/art/Arbalist-700116216



Friday, December 10, 2021

Ekhard the Faceless

This character was created for one of Aron Clark's D&D Holmes games. He has been exploring the mega dungeon of  "Morthimion" by Gabor Lux. Ekhart is a  human cleric of Phieran the Broken (god of suffering) and henchmen of Shawn. The rest of the party members are:

Shawn, male human magic-user 
Rakol, male human fighter
Crystal, female human magic-user (Rakol's henchmen)
Kolbrand, male human thief (Rakol's henchmen)
Tark, dwarf fighter
Chunn, male fighter/thief (Tark's henchmen)
Modicum, male elf
Boraks, male human fighter (Modicum's henchmen)

He has been disfigured by fire and was saved by Shawn.

S 10, I 7, W 15, D 9, C 15, Ch 3 

Thursday, December 09, 2021

Shawn Guardian of the Black Flame

 

This character was created for one of Aron Clark's D&D Holmes games. He has been exploring the mega dungeon of  "Morthimion" by Gabor Lux. Shawn is a young human magic-user and the rest of the party members are:

Ekhart the Faceless, male human cleric of Phieran (Shawn's henchmen) 
Rakol, male human fighter (Peter)
Crystal, female human magic-user (Rakol's henchmen)
Kolbrand, male human thief (Rakol's henchmen)
Tark, dwarf fighter (Stu)
Chunn, male fighter/thief (Tark's henchmen)
Modicum, male elf (Randall)
Boraks, male human fighter (Modicum's henchmen)

He carries a staff with a magical black candle found in Morthimion's dungeons. Its flame never extinguishes and within its light he can se the aura of magical objects.

S 8, I 15, W 6, D 8, C 9, Ch 8

We also went through "Fane of the Poisoned Prophesies" by Guy Fullerton and "The Hyqueous Vaults" also by Fullerton and others like Allan T. Grohe, Jr.

Wednesday, December 08, 2021

Greyhawk campaign update

After surviving A1-4 Scourge of the Slavelords and a miraculous escape  from the Pomarj, the party is now in the lands of Safeton on its way back across the Gnarley Forest to their lands; the Moathouse, which its rebuilding by a dwarven/gnomish workforce from the Kron Hills should be finished by now, and their fiefdoms in Nulb, Twilight Falls and Sobanwych, all of them granted by the Viscount of Verbobonc for their role in defeating the T1-4 Temple of Elemental Evil and rescue of Prince Thrommel of Furyondy. 

Sadly, some Slavelords, both major (Stalman Klim, Nerelas and Ajaktsu) and minor (Markessa, Sturm Bucholtz), have survived the fall of Suderham and will surely seek revenge upon our heroes for disrupting their lucrative business. So far, the party magic-user has used a Crystal Ball to pry the whereabouts of Stalman Klim and Markessa but couldn't ascertain their actual locations.

My plans are to have the party go through Carlos A. Lising's A5 - Kill Marquessa and A6 - Die, Marquessa Die! before dwelling into the DQ series, with the addition of Joe Bloch's D4 - City of Spiders and Q2 - Web of Souls. I'm specially ignoring the G series since most of the party have already played it. I hope Q2 will be already published by that time.

The group has a special vendetta with Markessa (which I made a drow) since they were horrified by her experiments and also because she stole from them some valuable magic items. I plan to use all this to link them to the Underdark and into the classic drow series.

Tuesday, December 07, 2021

Old school dice tower

This weekend finally arrived this dice tower inspired and based on the cover art designed by D.A Trampier from the original first edition D&D Player's Handbook. By removing the head topper you can insert the dices to roll. It's a straight chute so the dices come out at considerable speed. Be sure to have a tray to catch them or you'll be crawling looking for them! I would've preferred something like the usual dice towers, where you can hear the dices bump inside the chute. The fire is LED illuminated and has a switch to turn it on and off, but it would have been better if it was a flickering one. Besides those minor improvements it looks great 



Labels

1e (15) 2e (11) 3.5e (18) 5e (3) ACKS (2) Ars Magica (2) art (1) AS&SH (1) ASE (1) BFRPG (1) Black Hack (1) Black Sun Deathcrawl (1) Blackmoor (14) Blades in the Dark (1) blogs (2) Board games (1) Books (17) BRP (1) Caballeros de Montevideo (2) Castle Amber (2) Castle Zagyg (9) Characters (46) Comics (2) Contest (13) Convention (8) D&D (7) d30 (1) DCC (28) Deadlands (1) Delta Green (1) Delving Deeper (1) dice tower (1) Dragon (4) Dragonlance (1) Drawings (6) Dresden Files (1) DSR (2) Dungeon (2) Dungeon Contest (8) Dungeon Lord (1) Dwimmermount (2) Dying Earth (1) Ennies (4) Era (2) FLAILSNAILS (16) Games (3) GAMMA World (1) GaryCon (2) GenCon (3) Google Wave (9) Google+ (37) Greyhawk (46) GURPS (4) Gygax (11) hangout (34) high level (1) HMS Apollyon (2) hobbit (1) Hollowpoint (3) Holmes (1) homebrew (1) Humor (2) Inspiration (1) Kalmatta (4) kids (3) Labyrinth Lord (28) Lamentations of the Flame Princess (6) Lego (1) Magic item (2) maps (2) Marvel (1) Maure Castle (6) Maze Rats (1) medieval (3) megadungeon (2) Metal Gods of Ur-Hadad (11) MicroLite74 (1) Middle Earth (1) Millenium's End (4) miniatures (3) MMO (1) module (1) movie (2) Mutants and Masterminds (1) Mythmere Games (1) Never Going Home (1) Nimue (3) NYNG (2) Oerth Journal (1) Old-School (15) OPDC (2) Oriental Adventures (3) OSE (1) OSR (18) OSRIC (6) Pathfinder (1) Patreon (1) playtest (1) quotes (4) Ramblings (16) Rifts (1) RPG (28) Rules (4) Rust (3) Saints & Sinners (1) sandbox (14) SS&SS (2) Star Wars (3) Swords and Wizardry (2) The Day After Ragnarok (1) TMNT (1) Transformers (1) Traveler (1) Ultima (4) Update (3) Wampus Country (2) Warhammer (2) WIAB (2) word count (2) World Cup (13) WoTC (6) zine (2)