Sunday, March 11, 2012

Blog word count


http://timc.idv.tw/wordcloud/en/

Saturday, March 10, 2012

Answering Brendan's 20 questions


You can look at Brendan's original post here.

  1. Ability scores generation method? 
    • 4d6 drop lower.
  2. How are death and dying handled? 
    • You're disabled at 0 hp, unconscious at 1- and dead at -10 hp.
  3. What about raising the dead?
    • If you can find a cleric powerful enough and can pay him, you're back!
  4. How are replacement PCs handled? 
    • Just roll another and you're back in.
  5. Initiative: individual, group, or something else? 
    • Individual.
  6. Are there critical hits and fumbles? How do they work? 
    • 1 always misses. 20 always hits and you can choose double damage or roll damage dice twice.
  7. Do I get any benefits for wearing a helmet?
    • Yes.
  8. Can I hurt my friends if I fire into melee or do something similarly silly?
    • Yes you certainly can.
  9. Will we need to run from some encounters, or will we be able to kill everything?
    • It's your choice, you can run or you can try kill everything.
  10. Level-draining monsters: yes or no?
    • Yes.
  11. Are there going to be cases where a failed save results in PC death?
    • Yes.
  12. How strictly are encumbrance & resources tracked?
    • Resources closely tracked. Encumbrance more lightly.
  13. What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time?
    • You don't need to train to gain new level but you have to wait for down time.
  14. What do I get experience for?
    • Treasure, defeating monsters (killing, bypassing, negotiating), cool ideas.
  15. How are traps located? Description, dice rolling, or some combination?
    • Give me a description of what you're looking for and what you're doing, and I'll let you roll.
  16. Are retainers encouraged and how does morale work?
    • They are and the retainer's morale is the character's charisma score.
  17. How do I identify magic items?
    • Using them or by magic.
  18. Can I buy magic items? Oh, come on: how about just potions?
    • In 3.5 yes. In LL no, just potions.
  19. Can I create magic items? When and how?
    • Yes you can. At the appropriate level, in a proper lab.
  20. What about splitting the party?
    • Sure, be my guest. Mmmwhawhahaha!!

Monday, March 05, 2012

Read An RPG Book in Public Week



Sunday, March 04, 2012

Happy GMs' Day!

A quick post just to wish a happy GMs' Day to all my fellow Game Masters! ;-)

Thank you Gary!

Wednesday, February 29, 2012

Era RPG

I'd like to share with you the ongoing work we're doing with my friend and fellow gamer Gerardo Tasistro on a new RPG called Era. It's not yet complete but feedback is more than welcome, so please feel free to comment. 

Friday, February 03, 2012

Spanish version of Labyrinth Lord - Take two

On September 2009 I embarked on the huge task of translating Labyrinth Lore Core Rules into Spanish (you can read about it here). The size of the task (almost 90k words), real life and lack of constancy on my part, took the project to a halt. If I had done a little every day maybe the project was complete by now.

Anyway, in the last days there has been a renewed interest (you can see the comments on the original post) on the project. So, if anyone like to jump in and help you're welcome!

Monday, January 30, 2012

RPG wish list


The Dungeon Alphabet An A-to-Z Reference for Classic Dungeon Design by Michael Curtis

Loviatar issues #1 to #7 by Christian Walker

Old-School Gaming Box with Erol Otus Art! by John Adams

Friday, January 27, 2012

An urban RPG?

After reading this article on the WIRED magazine, my first thought was "Could this be the base for an RPG?". I'm no game designer, just a plain DM/player, so maybe I'm missing the point. Haven't even written a module, although I've submitted a couple of works for the "One Page Dungeon Contest" if that counts. :)

What are your thoughts?

Thursday, January 19, 2012

The Legend Lives On!

Wizard of the Coast is going to reprint the 1st. Edition core books!

"In 1974, the world changed forever when Gary Gygax introduced the Dungeons & Dragons role-playing game. The legacy of his innovative ideas and the extensive reach of his powerful influence can be seen in virtually every facet of gaming today.

To help honor his work and his memory, we created limited-edition reprints of the original 1st Edition core rulebooks: the Monster Manual, Player's Handbook, andDungeon Master's Guide. These premium versions of the original AD&D rulebooks have been lovingly reprinted with the original art and content, but feature an attractive new cover design commemorating this re-release. Available in limited quantities as a hobby channel exclusive in North America.

Your purchase of this monumental book helps support the Gygax Memorial Fund—established to immortalize the "Father of Roleplaying Games" with a memorial statue in Lake Geneva, WI."


Product Catalog

Thursday, January 12, 2012

Gnome Stew's New Year, New Game Challenge: January 9-23


The guys at Gnome Stew have launched the First Annual New Year, New Game Contest:: A Challenge to GMs. Basically all you need is to write an entry of 200-400 words long addressing:
  • What the game is about
  • Why you’re excited about running it
  • What system you want to use, and why
  • What challenges running this game might involve
Check the New Year, New Game (NYNG) website for more details about how to participate.

Thursday, January 05, 2012

Hollowpoint


My copy of Hollowpoint arrived safe and sound today! Nice size, well printed, excellent packaging and binding. I'm off to read it... ;)

Thanks Lulu and VSCA!

Sunday, January 01, 2012

Happy New Year!



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